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 #146 Moltres
General Location Attacks TMs

Pokémon Game Picture National No. Browser No. English name Japanese Name
#146 R--- Moltres ファイヤー
Fire
Ability: Pressure
The Opponent's Moves against Moltres use 2 PP instead of 1
Classification Type 1 Type 2 Height Weight
Flame Pokémon
6'07" 132.3 lbs
Evolution Chain

Mystery Dungeon 1 Info
Body Size Friend Area
Legendary Island

Location
Game Get Rate Obtainable Location
Trozei Rare Unknown
Mr. Who's Den
Dungeon 30 % Mt. Blaze - Mountain Top 3F
Ranger - Moltres is not in Pokémon Ranger

Dungeon Level Up
LevelAttack NameTypeDescription
Wing Attack
Inflicts damage on the target.
Ember
Inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon.
13Fire Spin
Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status condition. It thaws out frozen Pokémon.
25Agility
Boosts the Movement Speed of the user and team members in the room by 1 level.
37Endure
Gives the user an Enduring status. A Pokémon with the Enduring status will survive any attack or move that would normally make it faint. It will hang on with only 1 HP.
49Flamethrower
Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Burn status condition. It thaws out frozen Pokémon.
61Safeguard
Gives the Pokémon that uses this move and all team members in the room the Safeguard status, which prevents status problems.
73Heat Wave
Inflicts damage on enemies in the room. It may also afflict enemies in the room with a Burn status condition. It thaws out frozen Pokémon.
85Sky Attack
Gives the user a Sky Attack status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. The attack may afflict the targeted enemy with a Cringe status. You can't link this move.

TM & HM Attacks
TM/HM #Attack NameTypeDescription
TM05Roar
Makes the foe flee to end the battle.
TM06Toxic
Poisons the foe with an intensifying toxin.
TM10Hidden Power
The effectiveness varies with the user.
TM11Sunny Day
Boosts the power of FIRE- type moves for 5 turns.
TM15Hyper Beam
Powerful, but leaves the user immobile the next turn.
TM17Protect
Evades attack, but may fail if used in succession.
TM18Rain Dance
Boosts the power of WATER- type moves for 5 turns.
TM20Safeguard
A mystical force prevents all status problems.
TM21Frustration
An attack that is stronger if the TRAINER is disliked.
TM27Return
An attack that increases in power with friendship.
TM32Double Team
Creates illusory copies to raise evasiveness.
TM35Flamethrower
A powerful fire attack that may inflict a burn.
TM37Sandstorm
Causes a sandstorm that rages for several turns.
TM38Fire Blast
A fiery blast that scorches all. May cause a burn.
TM40Aerial Ace
An extremely speedy and unavoidable attack.
TM42Facade
Boosts ATTACK when burned, paralyzed, or poisoned.
TM43Secret Power
An attack with effects that vary by location.
TM44Rest
The user sleeps for 2 turns, restoring HP and status.
TM47Steel Wing
Strikes the foe with hard wings spread wide.
TM50Overheat
Allows a full-power attack, but sharply lowers SP. ATK.
HM02Fly
Flies up on the first turn, then strikes the next turn.
HM06Rock Smash
A rock-crushing attack that may lower DEFENSE.
DM01Horizontal Cut
Inflicts Damage in 3 Directions
DM02Vacuum Cut
Inflicts 30 Damage to any Pokémon in the same room

 
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