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 #299 Nosepass
General Location Attacks TMs

Pokémon Game Picture National No. Browser No. English name Japanese Name
#299 R--- Nosepass ノズパス
Nosepass
Ability: Sturdy & Magnet Pull
Sturdy: One-Hit KO Moves will not work
Magnet Pull: Steel type Pokémon cannot escape from battle
Classification Type 1 Type 2 Height Weight
Comepass Pokémon
3'03" 213.8 lbs
Evolution Chain

Mystery Dungeon 1 Info
Body Size Friend Area
Echo Cave

Location
Game Get Rate Obtainable Location
Trozei Normal Endless Level 44
Pair Trozei
Forever Level 9
Mr. Who's Den
Dungeon 7.4 % Snow Hole B2-B4
Frosty Forest 3F-6F
Desert Region 1F-6F
Oddity Cave B11-B12
Ranger - Nosepass is not in Pokémon Ranger

Dungeon Level Up
LevelAttack NameTypeDescription
Tackle
Inflicts damage on the target.
7Harden
Boosts the user's Defense by 1 level.
13Rock Throw
Inflicts damage on the target.
16Block
Afflicts the targeted enemy with a Shadow Hold status condition. A Pokémon with the Shadow Hold status is incapable of movement.
22Thunder Wave
Afflicts the target with a Paralysis status. A Pokémon with the Paralysis status condition has slowed movement and is incapable of action.
28Rock Slide
Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, making its actions fail.
31Sandstorm
Changes the floor's weather to a Sandstorm condition.
37Rest
Gives the user a Napping status. A Pokémon with the Napping status falls asleep, then later awakens with all HP restored and status problems healed.
43Zap Cannon
Inflicts damage on the target, even at a distance. It also inflicts a Paralysis status. A Pokémon with the Paralysis status has slowed movement and is incapable of action.
46Lock-on
Gives the user a Sure Shot status, which makes all moves and attacks completely accurate.

TM & HM Attacks
TM/HM #Attack NameTypeDescription
TM06Toxic
Poisons the foe with an intensifying toxin.
TM10Hidden Power
The effectiveness varies with the user.
TM11Sunny Day
Boosts the power of FIRE- type moves for 5 turns.
TM12Taunt
Taunts the foe into only using attack moves.
TM17Protect
Evades attack, but may fail if used in succession.
TM21Frustration
An attack that is stronger if the TRAINER is disliked.
TM24Thunderbolt
A strong electrical attack that may paralyze the foe.
TM25Thunder
A lightning attack that may cause paralysis.
TM26Earthquake
A powerful quake, but has no effect on flying foes.
TM27Return
An attack that increases in power with friendship.
TM32Double Team
Creates illusory copies to raise evasiveness.
TM34Shock Wave
A fast and unavoidable electric attack.
TM37Sandstorm
Causes a sandstorm that rages for several turns.
TM39Rock Tomb
Stops the foe from moving with rocks and cuts SPEED.
TM41Torment
Torments the foe and stops successive use of a move.
TM42Facade
Boosts ATTACK when burned, paralyzed, or poisoned.
TM43Secret Power
An attack with effects that vary by location.
TM44Rest
The user sleeps for 2 turns, restoring HP and status.
TM45Attract
Makes the opposite gender less likely to attack.
HM04Strength
Builds enormous power, then slams the foe.
HM06Rock Smash
A rock-crushing attack that may lower DEFENSE.
DM01Horizontal Cut
Inflicts Damage in 3 Directions
DM02Vacuum Cut
Inflicts 30 Damage to any Pokémon in the same room

 
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