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 #309 Electrike
General Location Attacks TMs

Pokémon Game Picture National No. Browser No. English name Japanese Name
#309 R-146 Electrike ラクライ
Rakurai
Ability: Static & Lightning Rod
Static: When a Pokémon makes contact with Electrike, it has a 30% chance of being Paralyzed
Lightning Rod: All Electric Attacks are drawn to Electrike
Classification Type 1 Type 2 Height Weight
Lightning Pokémon
2'00" 33.5 lbs
Evolution Chain
--Lv. 26-->

Mystery Dungeon 1 Info
Body Size Friend Area
Thunder Meadow

Ranger Info
Type Group Field Ability Pkmn Assist
Electric Charge Electric

Location
Game Get Rate Obtainable Location
Trozei Normal Secret Storage 5
Huge Storage 4
Endless Level 12
Mr. Who's Den
Dungeon 7.8 % Mt. Thunder 1F-4F
Lightning Field 1F-6F
Wish Cave 26F-33F
Oddity Cave B1-B4
Ranger - Everywhere

Dungeon Level Up
LevelAttack NameTypeDescription
Tackle
Inflicts damage on the target.
4Thunder Wave
Afflicts the target with a Paralysis status. A Pokémon with the Paralysis status condition has slowed movement and is incapable of action.
9Leer
Reduces the target's Defense by 1 level.
12Howl
Boosts the user's Attack by 1 level.
17Quick Attack
Inflicts damage on a target up to 2 tiles away.
20Spark
Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action.
25Odor Sleuth
Resets any boosted evasiveness of all enemies in the room. Afflicts all Ghost-type enemies in the room with an Exposed status condition.
28Roar
Sends the target flying. If the target hits a wall or another Pokémon, it sustains damage.
33Bite
Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status, making its actions fail.
36Thunder
Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. The move's accuracy is affected by the weather. It can hit a Pokémon that is Flying or Bouncing.
41Charge
Gives the user a Charging status, which boosts the power of any Electric-type move used on the next turn. It also boosts the user's Special Defense by 1 level.

TM & HM Attacks
TM/HM #Attack NameTypeDescription
TM05Roar
Makes the foe flee to end the battle.
TM06Toxic
Poisons the foe with an intensifying toxin.
TM10Hidden Power
The effectiveness varies with the user.
TM17Protect
Evades attack, but may fail if used in succession.
TM18Rain Dance
Boosts the power of WATER- type moves for 5 turns.
TM21Frustration
An attack that is stronger if the TRAINER is disliked.
TM23Iron Tail
Attacks with a rock-hard tail. May lower DEFENSE.
TM24Thunderbolt
A strong electrical attack that may paralyze the foe.
TM25Thunder
A lightning attack that may cause paralysis.
TM27Return
An attack that increases in power with friendship.
TM32Double Team
Creates illusory copies to raise evasiveness.
TM34Shock Wave
A fast and unavoidable electric attack.
TM42Facade
Boosts ATTACK when burned, paralyzed, or poisoned.
TM43Secret Power
An attack with effects that vary by location.
TM44Rest
The user sleeps for 2 turns, restoring HP and status.
TM45Attract
Makes the opposite gender less likely to attack.
TM46Thief
While attacking, it may steal the foe's held item.
HM04Strength
Builds enormous power, then slams the foe.
HM05Flash
Looses a powerful blast of light that cuts accuracy.
DM01Horizontal Cut
Inflicts Damage in 3 Directions
DM02Vacuum Cut
Inflicts 30 Damage to any Pokémon in the same room

 
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