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Move List
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Base Wheel Size Name Move Type Additional Notes Damage 4 Miss Red 24 Protect Blue This Pokémon gains Wait 28 Confuse Ray Purple The battle opponent becomes confused. ☆☆☆ 40 Feint Attack White 40 96 Never-Ending Nightmare White Z-Move All opposing Pokémon on the field spin. Those that spin White Attacks get an MP-1 marker. 80 96 Bloom Doom White Z-Move Removes all special conditions from your Pokémon 80 
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Base Wheel Size Name Move Type Additional Notes Damage 4 Miss Red 24 Protect Blue This Pokémon gains Wait 28 Confuse Ray Purple The battle opponent becomes confused. ☆☆☆ 40 Feint Attack White 40 96 Never-Ending Nightmare White Z-Move All opposing Pokémon on the field spin. Those that spin White Attacks get an MP-1 marker. 80 96 Bloom Doom White Z-Move Removes all special conditions from your Pokémon 80 
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Base Wheel Size Name Move Type Additional Notes Damage 4 Miss Red 24 Protect Blue This Pokémon gains Wait 28 Confuse Ray Purple The battle opponent becomes confused. ☆☆☆ 40 Feint Attack White 40 96 Never-Ending Nightmare White Z-Move All opposing Pokémon on the field spin. Those that spin White Attacks get an MP-1 marker. 80 96 Bloom Doom White Z-Move Removes all special conditions from your Pokémon 80 
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Base Wheel Size Name Move Type Additional Notes Damage 4 Miss Red 24 Protect Blue This Pokémon gains Wait 28 Confuse Ray Purple The battle opponent becomes confused. ☆☆☆ 40 Feint Attack White 40 96 Never-Ending Nightmare White Z-Move All opposing Pokémon on the field spin. Those that spin White Attacks get an MP-1 marker. 80 96 Bloom Doom White Z-Move Removes all special conditions from your Pokémon 80 
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Base Wheel Size Name Move Type Additional Notes Damage 4 Miss Red 24 Protect Blue This Pokémon gains Wait 28 Confuse Ray Purple The battle opponent becomes confused. ☆☆☆ 40 Feint Attack White 40 96 Never-Ending Nightmare White Z-Move All opposing Pokémon on the field spin. Those that spin White Attacks get an MP-1 marker. 80 96 Bloom Doom White Z-Move Removes all special conditions from your Pokémon 80 
