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General | Location | Attacks | Stats | Egg Moves | SpinOff Dex |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex |
Images | ||||
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Name | Other Names | No. | Gender Ratio | Type | ||||||||||||||||||
Riolu |
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Abilities: Steadfast - Inner Focus - Prankster (Hidden Ability) | ||||||||||||||||||||||
Steadfast: Speed raises by one level every time the Pokémon flinches. Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch. Hidden Ability (Available): Prankster: Status category moves have their Speed Priority increased by 1 |
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Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||||||||||||
Emanation Pokémon | 2’04” 0.7m |
44.5lbs 20.2kg |
75 | 6,400 | ||||||||||||||||||
Experience Growth | Base Happiness | Effort Values Earned | Flee Flag | Entree Forest Level | ||||||||||||||||||
1,059,860 Points Medium Slow |
70 | 1 Attack Point(s) |
158 | Level 10 |
Damage Taken | ||||||||||||||||
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*1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *2 | *2 | *0.5 | *0.5 | *1 | *1 | *0.5 | *1 |
Wild Hold Item | Egg Groups |
Riolu cannot breed |
Evolutionary Chain | |||
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Locations - In-Depth Details | ||
Black | Challenger's Cave | Details |
White | Challenger's Cave | Details |
Black 2 | Floccesy Ranch | Details |
White 2 | Floccesy Ranch | Details |
Dream World | Rugged Mountain - Over 10,000 Dream Points | Details |
Dream Radar | From Beginning | Details |
Trainer Locations | Details |
Flavor Text | ||
Black | It has the peculiar power of being able to see emotions such as joy and rage in the form of waves. | |
White | ||
Black 2 | It uses the shapes of auras, which change according to emotion, to communicate with others. | |
White 2 |
Black/White Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Quick Attack | ![]() |
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40 | 100 | 30 | -- | ||
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |||||||||
— | Foresight | ![]() |
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-- | -- | 40 | -- | ||
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | |||||||||
— | Endure | ![]() |
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-- | -- | 10 | -- | ||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
6 | Counter | ![]() |
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?? | 100 | 20 | -- | ||
A retaliation move that counters any physical attack, inflicting double the damage taken. | |||||||||
11 | Force Palm | ![]() |
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60 | 100 | 10 | 30 | ||
The target is attacked with a shock wave. It may also leave the target with paralysis. | |||||||||
15 | Feint | ![]() |
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30 | 100 | 10 | -- | ||
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. | |||||||||
19 | Reversal | ![]() |
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?? | 100 | 15 | -- | ||
An all-out attack that becomes more powerful the less HP the user has. | |||||||||
24 | Screech | ![]() |
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-- | 85 | 40 | -- | ||
An earsplitting screech harshly reduces the target's Defense stat. | |||||||||
29 | Copycat | ![]() |
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-- | -- | 20 | -- | ||
The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |||||||||
47 | Nasty Plot | ![]() |
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-- | -- | 20 | -- | ||
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | |||||||||
55 | Final Gambit | ![]() |
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?? | 100 | 5 | -- | ||
The user risks everything to attack its target. The user faints but does damage equal to the user's HP. |
Black 2/White 2 Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Foresight | ![]() |
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-- | -- | 40 | -- | ||
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | |||||||||
— | Quick Attack | ![]() |
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40 | 100 | 30 | -- | ||
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |||||||||
— | Endure | ![]() |
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-- | -- | 10 | -- | ||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
6 | Counter | ![]() |
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?? | 100 | 20 | -- | ||
A retaliation move that counters any physical attack, inflicting double the damage taken. | |||||||||
11 | Feint | ![]() |
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30 | 100 | 10 | -- | ||
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. | |||||||||
15 | Force Palm | ![]() |
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60 | 100 | 10 | 30 | ||
The target is attacked with a shock wave. It may also leave the target with paralysis. | |||||||||
19 | Copycat | ![]() |
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-- | -- | 20 | -- | ||
The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |||||||||
24 | Screech | ![]() |
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-- | 85 | 40 | -- | ||
An earsplitting screech harshly reduces the target's Defense stat. | |||||||||
29 | Reversal | ![]() |
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?? | 100 | 15 | -- | ||
An all-out attack that becomes more powerful the less HP the user has. | |||||||||
47 | Nasty Plot | ![]() |
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-- | -- | 20 | -- | ||
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | |||||||||
55 | Final Gambit | ![]() |
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?? | 100 | 5 | -- | ||
The user risks everything to attack its target. The user faints but does damage equal to the user's HP. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM05 | Roar | ![]() |
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-- | 100 | 20 | -- | ||
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. | |||||||||
TM06 | Toxic | ![]() |
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-- | 90 | 10 | -- | ||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM08 | Bulk Up | ![]() |
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-- | -- | 20 | -- | ||
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | |||||||||
TM10 | Hidden Power | ![]() |
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?? | 100 | 15 | -- | ||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||
TM11 | Sunny Day | ![]() |
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-- | -- | 5 | -- | ||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
TM17 | Protect | ![]() |
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-- | -- | 10 | -- | ||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | ![]() |
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-- | -- | 5 | -- | ||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||||
TM21 | Frustration | ![]() |
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?? | 100 | 20 | -- | ||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM26 | Earthquake | ![]() |
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100 | 100 | 10 | -- | ||
The user sets off an earthquake that strikes those around it. | |||||||||
TM27 | Return | ![]() |
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?? | 100 | 20 | -- | ||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM28 | Dig | ![]() |
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80 | 100 | 10 | -- | ||
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | |||||||||
TM31 | Brick Break | ![]() |
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75 | 100 | 15 | -- | ||
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | |||||||||
TM32 | Double Team | ![]() |
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-- | -- | 15 | -- | ||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM39 | Rock Tomb | ![]() |
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50 | 80 | 10 | -- | ||
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | |||||||||
TM42 | Facade | ![]() |
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70 | 100 | 20 | -- | ||
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||||
TM44 | Rest | ![]() |
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-- | -- | 10 | -- | ||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM45 | Attract | ![]() |
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-- | 100 | 15 | -- | ||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM47 | Low Sweep | ![]() |
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60 | 100 | 20 | -- | ||
The user attacks the target's legs swiftly, reducing the target's Speed stat. | |||||||||
TM48 | Round | ![]() |
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60 | 100 | 15 | -- | ||
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||||
TM52 | Focus Blast | ![]() |
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120 | 70 | 5 | -- | ||
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | |||||||||
TM56 | Fling | ![]() |
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?? | 100 | 10 | -- | ||
The user flings its held item at the target to attack. Its power and effects depend on the item. | |||||||||
TM65 | Shadow Claw | ![]() |
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70 | 100 | 15 | -- | ||
The user slashes with a sharp claw made from shadows. Critical hits land more easily. | |||||||||
TM66 | Payback | ![]() |
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50 | 100 | 10 | -- | ||
If the user moves after the target, this attack's power will be doubled. | |||||||||
TM67 | Retaliate | ![]() |
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70 | 100 | 5 | -- | ||
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | |||||||||
TM75 | Swords Dance | ![]() |
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-- | -- | 30 | -- | ||
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |||||||||
TM78 | Bulldoze | ![]() |
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60 | 100 | 20 | -- | ||
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | |||||||||
TM80 | Rock Slide | ![]() |
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75 | 90 | 10 | -- | ||
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | |||||||||
TM83 | Work Up | ![]() |
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-- | -- | 30 | -- | ||
The user is roused, and its Attack and Sp. Atk stats increase. | |||||||||
TM84 | Poison Jab | ![]() |
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80 | 100 | 20 | 30 | ||
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. | |||||||||
TM87 | Swagger | ![]() |
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-- | 90 | 15 | -- | ||
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |||||||||
TM90 | Substitute | ![]() |
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-- | -- | 10 | -- | ||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM94 | Rock Smash | ![]() |
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40 | 100 | 15 | -- | ||
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | |||||||||
HM04 | Strength | ![]() |
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80 | 100 | 15 | -- | ||
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Cross Chop | ![]() |
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100 | 80 | 5 | -- | Details | |
The user delivers a double chop with its forearms crossed. Critical hits land more easily. | ||||||||
Detect | ![]() |
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-- | -- | 5 | -- | Details | |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||||||
Bite | ![]() |
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60 | 100 | 25 | -- | Details | |
The target is bitten with viciously sharp fangs. It may make the target flinch. | ||||||||
Mind Reader | ![]() |
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-- | -- | 5 | -- | Details | |
The user senses the target's movements with its mind to ensure its next attack does not miss the target. | ||||||||
Sky Uppercut | ![]() |
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85 | 90 | 15 | -- | Details | |
The user attacks the target with an uppercut thrown skyward with force. | ||||||||
Hi Jump Kick | ![]() |
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130 | 90 | 10 | -- | Details | |
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | ||||||||
Agility | ![]() |
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-- | -- | 30 | -- | Details | |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | ||||||||
Vacuum Wave | ![]() |
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40 | 100 | 30 | -- | Details | |
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | ||||||||
Crunch | ![]() |
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80 | 100 | 15 | -- | Details | |
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | ||||||||
Low Kick | ![]() |
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?? | 100 | 20 | -- | Details | |
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. | ||||||||
Iron Defense | ![]() |
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-- | -- | 15 | -- | Details | |
The user hardens its body's surface like iron, sharply raising its Defense stat. | ||||||||
Blaze Kick | ![]() |
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85 | 90 | 10 | 10 | Details | |
The user launches a kick that lands a critical hit more easily. It may also leave the target with a burn. | ||||||||
Bullet Punch | ![]() |
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40 | 100 | 30 | -- | Details | |
The user strikes the target with tough punches as fast as bullets. This move always goes first. | ||||||||
Follow Me | ![]() |
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-- | -- | 20 | -- | Details | |
The user draws attention to itself, making all targets take aim only at the user. | ||||||||
Circle Throw | ![]() |
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60 | 90 | 10 | -- | Details | |
The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends. |
Black 2/White 2 Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Drain Punch | ![]() | ![]() | 75 | 100 | 10 | -- | ||
An energy-draining punch. The user's HP is restored by half the damage taken by the target. | ||||||||
Dual Chop | ![]() | ![]() | 40 | 90 | 15 | -- | ||
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. | ||||||||
Helping Hand | ![]() | ![]() | -- | -- | 20 | -- | ||
The user assists an ally by boosting the power of its attack. | ||||||||
Ice Punch | ![]() | ![]() | 75 | 100 | 15 | 10 | ||
The target is punched with an icy fist. It may also leave the target frozen. | ||||||||
Iron Defense | ![]() | ![]() | -- | -- | 15 | -- | ||
The user hardens its body's surface like iron, sharply raising its Defense stat. | ||||||||
Iron Tail | ![]() | ![]() | 100 | 75 | 15 | -- | ||
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. | ||||||||
Low Kick | ![]() | ![]() | ?? | 100 | 20 | -- | ||
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. | ||||||||
Magnet Rise | ![]() | ![]() | -- | -- | 10 | -- | ||
The user levitates using electrically generated magnetism for five turns. | ||||||||
Role Play | ![]() | ![]() | -- | -- | 10 | -- | ||
The user mimics the target completely, copying the target's natural Ability. | ||||||||
Sleep Talk | ![]() | ![]() | -- | -- | 10 | -- | ||
While it is asleep, the user randomly uses one of the moves it knows. | ||||||||
Snore | ![]() | ![]() | 40 | 100 | 15 | -- | ||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||||||||
Thunderpunch | ![]() | ![]() | 75 | 100 | 15 | 10 | ||
The target is punched with an electrified fist. It may also leave the target with paralysis. | ||||||||
Zen Headbutt | ![]() | ![]() | 80 | 90 | 15 | -- | ||
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
Gen III & IV Only Moves (Details) | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||
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Focus Punch | ![]() |
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150 | 100 | 20 | -- | Gen IV TM01 | ||
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | |||||||||
Secret Power | ![]() |
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70 | 100 | 20 | 30 | Gen IV TM43 | ||
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | |||||||||
Captivate | ![]() |
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-- | 100 | 20 | -- | Gen IV TM78 | ||
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | |||||||||
Natural Gift | ![]() |
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?? | 100 | 15 | -- | Gen IV TM83 | ||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
Fury Cutter | ![]() |
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20 | 95 | 20 | -- | Move Tutor - PtHGSS | ||
The target is slashed with scythes or claws. Its power increases if it hits in succession. | |||||||||
Swift | ![]() |
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60 | -- | 20 | -- | Move Tutor - PtHGSS | ||
Star-shaped rays are shot at the opposing team. This attack never misses. | |||||||||
Mud-slap | ![]() |
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20 | 100 | 10 | -- | Move Tutor - PtHGSS | ||
The user hurls mud in the target's face to inflict damage and lower its accuracy. | |||||||||
Headbutt | ![]() |
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70 | 100 | 15 | -- | Move Tutor - HGSS | ||
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats | 40 | 70 | 40 | 35 | 40 | 60 | |
Max Stats Hindering Nature |
Lv. 50 | 100 - 147 | 67 - 109 | 40 - 82 | 36 - 78 | 40 - 82 | 58 - 100 |
Lv. 100 | 190 - 284 | 130 - 215 | 76 - 161 | 67 - 152 | 76 - 161 | 112 - 197 | |
Max Stats Neutral Nature |
Lv. 50 | 100 - 147 | 75 - 122 | 45 - 92 | 40 - 87 | 45 - 92 | 65 - 112 |
Lv. 100 | 190 - 284 | 145 - 239 | 85 - 179 | 75 - 169 | 85 - 179 | 125 - 219 | |
Max Stats Beneficial Nature |
Lv. 50 | 100 - 147 | 82 - 134 | 49 - 101 | 44 - 95 | 49 - 101 | 71 - 123 |
Lv. 100 | 190 - 284 | 159 - 262 | 93 - 196 | 82 - 185 | 93 - 196 | 137 - 240 |
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