| Black/White/Black 2/White 2 Level Up | 
|
				| — | 
				Icicle Spear | 
				  | 
				  | 
				25 | 
				100 | 
				30 | 
				-- | 
				| The user launches sharp icicles at the target. It strikes two to five times in a row. | 
				| 4 | 
				Harden | 
				  | 
				  | 
				-- | 
				-- | 
				30 | 
				-- | 
				| The user stiffens all the muscles in its body to raise its Defense stat. | 
				| 7 | 
				Astonish | 
				  | 
				  | 
				30 | 
				100 | 
				15 | 
				-- | 
				| The user attacks the target while shouting in a startling fashion. It may also make the target flinch. | 
				| 10 | 
				Uproar | 
				  | 
				  | 
				90 | 
				100 | 
				10 | 
				-- | 
				| The user attacks in an uproar for three turns. Over that time, no one can fall asleep. | 
				| 13 | 
				Icy Wind | 
				  | 
				  | 
				55 | 
				95 | 
				15 | 
				-- | 
				| The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | 
				| 16 | 
				Mist | 
				  | 
				  | 
				-- | 
				-- | 
				30 | 
				-- | 
				| The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | 
				| 19 | 
				Avalanche | 
				  | 
				  | 
				60 | 
				100 | 
				10 | 
				-- | 
				| An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. | 
				| 22 | 
				Taunt | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
				| 26 | 
				Mirror Shot | 
				  | 
				  | 
				65 | 
				85 | 
				10 | 
				-- | 
				| The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy. | 
				| 31 | 
				Acid Armor | 
				  | 
				  | 
				-- | 
				-- | 
				40 | 
				-- | 
				| The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. | 
				| 35 | 
				Ice Beam | 
				  | 
				  | 
				95 | 
				100 | 
				10 | 
				10 | 
				| The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
				| 40 | 
				Hail | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | 
				| 44 | 
				Mirror Coat | 
				  | 
				  | 
				?? | 
				100 | 
				20 | 
				-- | 
				| A retaliation move that counters any special attack, inflicting double the damage taken. | 
				| 49 | 
				Blizzard | 
				  | 
				  | 
				120 | 
				70 | 
				5 | 
				10 | 
				| A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. | 
				| 53 | 
				Sheer Cold | 
				  | 
				  | 
				?? | 
				30 | 
				5 | 
				-- | 
				| The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits. | 
| TM & HM Attacks | 
|
| TM06 | 
					Toxic | 
					  | 
					  | 
					-- | 
					90 | 
					10 | 
					-- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM07 | 
					Hail | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | 
| TM10 | 
					Hidden Power | 
					  | 
					  | 
					?? | 
					100 | 
					15 | 
					-- | 
					| A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM12 | 
					Taunt | 
					  | 
					  | 
					-- | 
					100 | 
					20 | 
					-- | 
					| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| TM13 | 
					Ice Beam | 
					  | 
					  | 
					95 | 
					100 | 
					10 | 
					10 | 
					| The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| TM14 | 
					Blizzard | 
					  | 
					  | 
					120 | 
					70 | 
					5 | 
					10 | 
					| A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. | 
| TM16 | 
					Light Screen | 
					  | 
					  | 
					-- | 
					-- | 
					30 | 
					-- | 
					| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | 
| TM17 | 
					Protect | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | 
					Rain Dance | 
					  | 
					  | 
					-- | 
					-- | 
					5 | 
					-- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
| TM21 | 
					Frustration | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM27 | 
					Return | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM32 | 
					Double Team | 
					  | 
					  | 
					-- | 
					-- | 
					15 | 
					-- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM42 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM44 | 
					Rest | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | 
					Attract | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM48 | 
					Round | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM64 | 
					Explosion | 
					  | 
					  | 
					250 | 
					100 | 
					5 | 
					-- | 
					| The user explodes to inflict damage on those around it. The user faints upon using this move. | 
| TM79 | 
					Frost Breath | 
					  | 
					  | 
					40 | 
					90 | 
					10 | 
					100 | 
					| The user blows a cold breath on the target. This attack always results in a critical hit. | 
| TM87 | 
					Swagger | 
					  | 
					  | 
					-- | 
					90 | 
					15 | 
					-- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM90 | 
					Substitute | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM91 | 
					Flash Cannon | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. | 
| Egg Moves (Details) | 
 
| Water Pulse | 
				  | 
				  | 
				60 | 
				100 | 
				20 | 
				20 | 
				Details | 
				| The user attacks the target with a pulsing blast of water. It may also confuse the target. | 
| Natural Gift | 
				  | 
				  | 
				?? | 
				100 | 
				15 | 
				-- | 
				Details | 
				| The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| Imprison | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				Details | 
				| If the opponents know any move also known by the user, the opponents are prevented from using it. | 
| Autotomize | 
				  | 
				  | 
				-- | 
				-- | 
				15 | 
				-- | 
				Details | 
				| The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | 
| Iron Defense | 
				  | 
				  | 
				-- | 
				-- | 
				15 | 
				-- | 
				Details | 
				| The user hardens its body's surface like iron, sharply raising its Defense stat. | 
| Magnet Rise | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				Details | 
				| The user levitates using electrically generated magnetism for five turns. | 
| Ice Shard | 
				  | 
				  | 
				40 | 
				100 | 
				30 | 
				-- | 
				Details | 
				| The user flash freezes chunks of ice and hurls them at the target. This move always goes first. | 
| Powder Snow | 
				  | 
				  | 
				40 | 
				100 | 
				25 | 
				10 | 
				Details | 
				| The user attacks with a chilling gust of powdery snow. It may also freeze the targets. |