| Generation VI Level Up | 
|
				| — | 
				Ice Fang | 
				  | 
				  | 
				65 | 
				95 | 
				15 | 
				10 | 
				| The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen. | 
				| — | 
				Crunch | 
				  | 
				  | 
				80 | 
				100 | 
				15 | 
				20 | 
				| The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | 
				| — | 
				Sonic Boom | 
				  | 
				  | 
				?? | 
				90 | 
				20 | 
				-- | 
				| The target is hit with a destructive shock wave that always inflicts 20 HP damage. | 
				| — | 
				Growl | 
				  | 
				  | 
				-- | 
				100 | 
				40 | 
				-- | 
				| The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | 
				| — | 
				Water Sport | 
				  | 
				  | 
				-- | 
				-- | 
				15 | 
				-- | 
				| The user soaks itself with water. The move weakens Fire-type moves for five turns. | 
				| — | 
				Quick Attack | 
				  | 
				  | 
				40 | 
				100 | 
				30 | 
				-- | 
				| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | 
				| 4 | 
				Growl | 
				  | 
				  | 
				-- | 
				100 | 
				40 | 
				-- | 
				| The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | 
				| 7 | 
				Water Sport | 
				  | 
				  | 
				-- | 
				-- | 
				15 | 
				-- | 
				| The user soaks itself with water. The move weakens Fire-type moves for five turns. | 
				| 11 | 
				Quick Attack | 
				  | 
				  | 
				40 | 
				100 | 
				30 | 
				-- | 
				| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | 
				| 15 | 
				Water Gun | 
				  | 
				  | 
				40 | 
				100 | 
				25 | 
				-- | 
				| The target is blasted with a forceful shot of water. | 
				| 18 | 
				Pursuit | 
				  | 
				  | 
				40 | 
				100 | 
				20 | 
				-- | 
				| An attack move that inflicts double damage if used on a target that is switching out of battle. | 
				| 21 | 
				Swift | 
				  | 
				  | 
				60 | 
				-- | 
				20 | 
				-- | 
				| Star-shaped rays are shot at the opposing team. This attack never misses. | 
				| 24 | 
				Aqua Jet | 
				  | 
				  | 
				40 | 
				100 | 
				20 | 
				-- | 
				| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | 
				| 29 | 
				Double Hit | 
				  | 
				  | 
				35 | 
				90 | 
				10 | 
				-- | 
				| The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row. | 
				| 35 | 
				Whirlpool | 
				  | 
				  | 
				35 | 
				85 | 
				15 | 
				100 | 
				| Traps foes in a violent swirling whirlpool for four to five turns. | 
				| 41 | 
				Razor Wind | 
				  | 
				  | 
				80 | 
				100 | 
				10 | 
				-- | 
				| A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. | 
				| 46 | 
				Aqua Tail | 
				  | 
				  | 
				90 | 
				90 | 
				10 | 
				-- | 
				| The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | 
				| 51 | 
				Agility | 
				  | 
				  | 
				-- | 
				-- | 
				30 | 
				-- | 
				| The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | 
				| 57 | 
				Hydro Pump | 
				  | 
				  | 
				110 | 
				80 | 
				5 | 
				-- | 
				| The target is blasted by a huge volume of water launched under great pressure. | 
| TM & HM Attacks | 
|
| TM05 | 
					Roar | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					-- | 
					| The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. | 
| TM06 | 
					Toxic | 
					  | 
					  | 
					-- | 
					90 | 
					10 | 
					-- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM07 | 
					Hail | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | 
| TM08 | 
					Bulk Up | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					-- | 
					| The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | 
| TM10 | 
					Hidden Power | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| A unique attack that varies in type depending on the Pokémon using it. | 
| TM12 | 
					Taunt | 
					  | 
					  | 
					-- | 
					100 | 
					20 | 
					-- | 
					| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| TM13 | 
					Ice Beam | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					10 | 
					| The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| TM14 | 
					Blizzard | 
					  | 
					  | 
					110 | 
					70 | 
					5 | 
					10 | 
					| A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. | 
| TM15 | 
					Hyper Beam | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM17 | 
					Protect | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | 
					Rain Dance | 
					  | 
					  | 
					-- | 
					-- | 
					5 | 
					-- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
| TM21 | 
					Frustration | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM27 | 
					Return | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM28 | 
					Dig | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
| TM31 | 
					Brick Break | 
					  | 
					  | 
					75 | 
					100 | 
					15 | 
					-- | 
					| The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | 
| TM32 | 
					Double Team | 
					  | 
					  | 
					-- | 
					-- | 
					15 | 
					-- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM39 | 
					Rock Tomb | 
					  | 
					  | 
					60 | 
					95 | 
					15 | 
					100 | 
					| Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | 
| TM41 | 
					Torment | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| The user torments and enrages the target, making it incapable of using the same move twice in a row. | 
| TM42 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM44 | 
					Rest | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | 
					Attract | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM48 | 
					Round | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM49 | 
					Echoed Voice | 
					  | 
					  | 
					40 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | 
| TM52 | 
					Focus Blast | 
					  | 
					  | 
					120 | 
					70 | 
					5 | 
					10 | 
					| The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | 
| TM55 | 
					Scald | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					30 | 
					| The user shoots boiling hot water at its target. It may also leave the target with a burn. | 
| TM66 | 
					Payback | 
					  | 
					  | 
					50 | 
					100 | 
					10 | 
					-- | 
					| If the user moves after the target, this attack's power will be doubled. | 
| TM68 | 
					Giga Impact | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The user charges at the target using every bit of its power. The user must rest on the next turn. | 
| TM87 | 
					Swagger | 
					  | 
					  | 
					-- | 
					90 | 
					15 | 
					-- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM88 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM90 | 
					Substitute | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
TM94 (XY) HM06 (ORAS) | 
					Rock Smash | 
					  | 
					  | 
					40 | 
					100 | 
					15 | 
					50 | 
					| The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | 
| TM94 (ORAS) | 
					Secret Power | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					30 | 
					| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | 
| TM98 | 
					Power-Up Punch | 
					  | 
					  | 
					40 | 
					100 | 
					20 | 
					100 | 
					| Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. | 
| TM100 | 
					Confide | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					100 | 
					| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| HM03 | 
					Surf | 
					  | 
					  | 
					90 | 
					100 | 
					15 | 
					-- | 
					| It swamps the area around the user with a giant wave. It can also be used for crossing water. | 
| HM04 | 
					Strength | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					-- | 
					| The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| HM05 | 
					Waterfall | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					20 | 
					| The user charges at the target and may make it flinch. It can also be used to climb a waterfall. | 
| HM07 (ORAS) | 
					Dive | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. | 
| Egg Moves (Details) | 
 
| Aqua Ring | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
								Details | 
				| The user envelops itself in a veil made of water. It regains some HP on every turn. | 
| Aqua Tail | 
				  | 
				  | 
				90 | 
				90 | 
				10 | 
				-- | 
								Details | 
				| The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | 
| Baton Pass | 
				  | 
				  | 
				-- | 
				-- | 
				40 | 
				-- | 
								Details | 
				| The user switches places with a party Pokémon in waiting, passing along any stat changes. | 
| Double Slap | 
				  | 
				  | 
				15 | 
				85 | 
				10 | 
				-- | 
								Details | 
				| The target is slapped repeatedly, back and forth, two to five times in a row. | 
| Fury Cutter | 
				  | 
				  | 
				40 | 
				95 | 
				20 | 
				-- | 
								Details | 
				| The target is slashed with scythes or claws. Its power increases if it hits in succession. | 
| Fury Swipes | 
				  | 
				  | 
				18 | 
				80 | 
				15 | 
				-- | 
								Details | 
				| The target is raked with sharp claws or scythes for two to five times in quick succession. | 
| Headbutt | 
				  | 
				  | 
				70 | 
				100 | 
				15 | 
				30 | 
								Details | 
				| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | 
| Me First | 
				  | 
				  | 
				?? | 
				-- | 
				20 | 
				-- | 
								Details | 
				| The user tries to cut ahead of the target to steal and use the target's intended move with greater power. | 
| Mud-Slap | 
				  | 
				  | 
				20 | 
				100 | 
				10 | 
				100 | 
								Details | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Odor Sleuth | 
				  | 
				  | 
				-- | 
				-- | 
				40 | 
				-- | 
								Details | 
				| Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | 
| Slash | 
				  | 
				  | 
				70 | 
				100 | 
				20 | 
				-- | 
								Details | 
				| The target is attacked with a slash of claws or blades. Critical hits land more easily. | 
| Soak | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
								Details | 
				| The user shoots a torrent of water at the target and changes the target's type to Water. | 
| Switcheroo | 
				  | 
				  | 
				-- | 
				100 | 
				10 | 
				-- | 
								Details | 
				| The user trades held items with the target faster than the eye can follow. | 
| Tail Slap | 
				  | 
				  | 
				25 | 
				85 | 
				10 | 
				-- | 
								Details | 
				| The user attacks by striking the target with its hard tail. It hits the target two to five times in a row. |