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General | Location | Attacks | Stats | Egg Moves | ![]() |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
This Pokédex entry is for Generation VII Pokémon games. For Generation IX Pokémon games. Check out Cobalion Pokémon Scarlet & Violet data |
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Abilities: Justified | |||||
Justified: Attack is raised by one stage when the Pokémon is hit by a Dark-type move | |||||
Experience Growth | Base Happiness | Effort Values Earned | Eligible for Sky Battle? | ||
1,250,000 Points Slow |
35 | 3 Defense Point(s) | Not Eligible/Known |
Damage Taken | |||||||||||||||||
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*0.5 | *2 | *1 | *1 | *0.5 | *0.5 | *2 | *0 | *2 | *1 | *1 | *0.25 | *0.25 | *1 | *0.5 | *0.5 | *0.5 | *1 |
Wild Hold Item | Egg Groups |
Cobalion cannot breed |
Evolutionary Chain | |
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Locations - In-Depth Details | ||
X | Transfer required | |
Y | Transfer required | |
Omega Ruby | Pathless Plain | Details |
Alpha Sapphire | Pathless Plain | Details |
Trainer Locations | Details |
Flavor Text | ||
X | It has a body and heart of steel. Its glare is sufficient to make even an unruly Pokémon obey it. | |
Y | It has a body and heart of steel. It worked with its allies to punish people when they hurt Pokémon. | |
Omega Ruby | It has a body and heart of steel. Its glare is sufficient to make even an unruly Pokémon obey it. | |
Alpha Sapphire | It has a body and heart of steel. It worked with its allies to punish people when they hurt Pokémon. |
Generation VI Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Close Combat | ![]() |
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120 | 100 | 5 | 100 | ||
The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def. | |||||||||
— | Metal Burst | ![]() |
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?? | 100 | 10 | -- | ||
The user retaliates with much greater power against the target that last inflicted damage on it. | |||||||||
— | Work Up | ![]() |
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-- | -- | 30 | -- | ||
The user is roused, and its Attack and Sp. Atk stats increase. | |||||||||
— | Quick Guard | ![]() |
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-- | -- | 15 | -- | ||
The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. | |||||||||
— | Quick Attack | ![]() |
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40 | 100 | 30 | -- | ||
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |||||||||
— | Leer | ![]() |
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-- | 100 | 30 | 100 | ||
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |||||||||
7 | Double Kick | ![]() |
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30 | 100 | 30 | -- | ||
The target is quickly kicked twice in succession using both feet. | |||||||||
13 | Metal Claw | ![]() |
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50 | 95 | 35 | 10 | ||
The target is raked with steel claws. It may also raise the user's Attack stat. | |||||||||
19 | Take Down | ![]() |
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90 | 85 | 20 | -- | ||
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | |||||||||
25 | Helping Hand | ![]() |
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-- | -- | 20 | -- | ||
The user assists an ally by boosting the power of its attack. | |||||||||
31 | Retaliate | ![]() |
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70 | 100 | 5 | -- | ||
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | |||||||||
37 | Iron Head | ![]() |
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80 | 100 | 15 | 30 | ||
The user slams the target with its steel-hard head. It may also make the target flinch. | |||||||||
42 | Sacred Sword | ![]() |
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90 | 100 | 15 | -- | ||
The user attacks by slicing with its long horns. The target's stat changes don't affect this attack's damage. | |||||||||
49 | Swords Dance | ![]() |
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-- | -- | 20 | -- | ||
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |||||||||
55 | Quick Guard | ![]() |
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-- | -- | 15 | -- | ||
The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. | |||||||||
61 | Work Up | ![]() |
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-- | -- | 30 | -- | ||
The user is roused, and its Attack and Sp. Atk stats increase. | |||||||||
67 | Metal Burst | ![]() |
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?? | 100 | 10 | -- | ||
The user retaliates with much greater power against the target that last inflicted damage on it. | |||||||||
73 | Close Combat | ![]() |
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120 | 100 | 5 | 100 | ||
The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM01 | Hone Claws | ![]() |
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-- | -- | 15 | -- | ||
The user sharpens its claws to boost its Attack stat and accuracy. | |||||||||
TM04 | Calm Mind | ![]() |
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-- | -- | 20 | -- | ||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
TM05 | Roar | ![]() |
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-- | -- | 20 | -- | ||
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. | |||||||||
TM06 | Toxic | ![]() |
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-- | 90 | 10 | -- | ||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM10 | Hidden Power | ![]() |
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60 | 100 | 15 | -- | ||
A unique attack that varies in type depending on the Pokémon using it. | |||||||||
TM12 | Taunt | ![]() |
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-- | 100 | 20 | -- | ||
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||
TM15 | Hyper Beam | ![]() |
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150 | 90 | 5 | -- | ||
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||||
TM17 | Protect | ![]() |
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-- | -- | 10 | -- | ||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM20 | Safeguard | ![]() |
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-- | -- | 25 | -- | ||
The user creates a protective field that prevents status problems for five turns. | |||||||||
TM21 | Frustration | ![]() |
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?? | 100 | 20 | -- | ||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM27 | Return | ![]() |
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?? | 100 | 20 | -- | ||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM32 | Double Team | ![]() |
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-- | -- | 15 | -- | ||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM33 | Reflect | ![]() |
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-- | -- | 20 | -- | ||
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |||||||||
TM37 | Sandstorm | ![]() |
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-- | -- | 10 | -- | ||
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | |||||||||
TM40 | Aerial Ace | ![]() |
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60 | -- | 20 | -- | ||
The user confounds the target with speed, then slashes. The attack lands without fail. | |||||||||
TM42 | Facade | ![]() |
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70 | 100 | 20 | -- | ||
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||||
TM44 | Rest | ![]() |
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-- | -- | 10 | -- | ||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM48 | Round | ![]() |
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60 | 100 | 15 | -- | ||
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||||
TM52 | Focus Blast | ![]() |
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120 | 70 | 5 | 10 | ||
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | |||||||||
TM54 | False Swipe | ![]() |
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40 | 100 | 40 | -- | ||
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | |||||||||
TM67 | Retaliate | ![]() |
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70 | 100 | 5 | -- | ||
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | |||||||||
TM68 | Giga Impact | ![]() |
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150 | 90 | 5 | -- | ||
The user charges at the target using every bit of its power. The user must rest on the next turn. | |||||||||
TM69 | Rock Polish | ![]() |
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-- | -- | 20 | -- | ||
The user polishes its body to reduce drag. It can sharply raise the Speed stat. | |||||||||
TM71 | Stone Edge | ![]() |
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100 | 80 | 5 | -- | ||
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. | |||||||||
TM72 | Volt Switch | ![]() |
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70 | 100 | 20 | -- | ||
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||||
TM73 | Thunder Wave | ![]() |
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-- | 100 | 20 | -- | ||
A weak electric charge is launched at the target. It causes paralysis if it hits. | |||||||||
TM75 | Swords Dance | ![]() |
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-- | -- | 20 | -- | ||
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |||||||||
TM77 | Psych Up | ![]() |
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-- | -- | 10 | -- | ||
The user hypnotizes itself into copying any stat change made by the target. | |||||||||
TM81 | X-Scissor | ![]() |
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80 | 100 | 15 | -- | ||
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | |||||||||
TM84 | Poison Jab | ![]() |
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80 | 100 | 20 | 30 | ||
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. | |||||||||
TM87 | Swagger | ![]() |
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-- | 90 | 15 | -- | ||
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |||||||||
TM88 | Sleep Talk | ![]() |
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-- | -- | 10 | -- | ||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM90 | Substitute | ![]() |
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-- | -- | 10 | -- | ||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM91 | Flash Cannon | ![]() |
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80 | 100 | 10 | 10 | ||
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. | |||||||||
TM94 (XY) HM06 (ORAS) |
Rock Smash | ![]() |
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40 | 100 | 15 | 50 | ||
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | |||||||||
TM94 (ORAS) | Secret Power | ![]() |
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70 | 100 | 20 | 30 | ||
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | |||||||||
TM100 | Confide | ![]() |
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-- | -- | 20 | 100 | ||
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | |||||||||
HM01 | Cut | ![]() |
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50 | 95 | 30 | -- | ||
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. | |||||||||
HM04 | Strength | ![]() |
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80 | 100 | 15 | -- | ||
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
Omega Ruby/Alpha Sapphire Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Block | ![]() | ![]() | -- | -- | 5 | -- | ||
The user blocks the target's way with arms spread wide to prevent escape. | ||||||||
Bounce | ![]() | ![]() | 85 | 85 | 5 | 30 | ||
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. | ||||||||
Helping Hand | ![]() | ![]() | -- | -- | 20 | -- | ||
The user assists an ally by boosting the power of its attack. | ||||||||
Iron Defense | ![]() | ![]() | -- | -- | 15 | -- | ||
The user hardens its body's surface like iron, sharply raising its Defense stat. | ||||||||
Iron Head | ![]() | ![]() | 80 | 100 | 15 | 30 | ||
The user slams the target with its steel-hard head. It may also make the target flinch. | ||||||||
Magnet Rise | ![]() | ![]() | -- | -- | 10 | -- | ||
The user levitates using electrically generated magnetism for five turns. | ||||||||
Snore | ![]() | ![]() | 50 | 100 | 15 | 30 | ||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||||||||
Stealth Rock | ![]() | ![]() | -- | -- | 20 | -- | ||
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. | ||||||||
Superpower | ![]() | ![]() | 120 | 100 | 5 | 100 | ||
The user attacks the target with great power. However, it also lowers the user's Attack and Defense. | ||||||||
Zen Headbutt | ![]() | ![]() | 80 | 90 | 15 | 20 | ||
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 580 | 91 | 90 | 129 | 90 | 72 | 108 | |
Max Stats Hindering Nature |
Lv. 50 | 151 - 198 | 85 - 127 | 120 - 162 | 85 - 127 | 69 - 111 | 101 - 144 |
Lv. 100 | 292 - 386 | 166 - 251 | 236 - 321 | 166 - 251 | 134 - 218 | 198 - 283 | |
Max Stats Neutral Nature |
Lv. 50 | 151 - 198 | 95 - 142 | 134 - 181 | 95 - 142 | 77 - 124 | 113 - 160 |
Lv. 100 | 292 - 386 | 185 - 279 | 263 - 357 | 185 - 279 | 149 - 243 | 221 - 315 | |
Max Stats Beneficial Nature |
Lv. 50 | 151 - 198 | 104 - 156 | 147 - 199 | 104 - 156 | 84 - 136 | 124 - 176 |
Lv. 100 | 292 - 386 | 203 - 306 | 289 - 392 | 203 - 306 | 163 - 267 | 243 - 346 |
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