#024 Arbok
General Location Attacks Stats
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
GameBoy Game Boy Color
Name Other Names No. Type
Arbok
Japan: Arbok
アーボック
French: Arbok
German: Arbok
Korean: 아보크
#024
Classification Height Weight Capture Rate
Cobra Pokémon 11'06"
3.5m
143.3lbs
65kg
90
Experience Growth Effort Values Earned
1,000,000 Points
Medium Fast
60 Hit Points
85 Attack
69 Defense
65 Special
80 Speed
Damage Taken
*1 *1 *1 *1 *0.5 *1 *0.5 *0.5 *2 *1 *2 *2 *1 *1 *1
Evolutionary Chain
Locations - In-Depth Details
Red Route 23, Cerulean CaveDetails
Green (Jp.)Blue (Intl.) Trade from Red
Blue (Jp.) Trade from Red
Yellow Trade from Red

Generation I Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Wrap 15 85 20 --
Traps and squeezes the target over two to five turns. The target cannot move while under attack.
Leer -- 100 30 --
A technique that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
Poison Sting 15 100 35 --
A POISON-type attack. Has a one-in- five chance of leaving the target with the lingering effects of poison.
10 Poison Sting 15 100 35 --
A POISON-type attack. Has a one-in- five chance of leaving the target with the lingering effects of poison.
17 Bite 60 100 25 10
A bite made using sharp fangs. This may cause the opponent to flinch, and it might not attack.
27 Glare -- 75 30 --
The target is transfixed with terrifying sharp eyes. The target is frightened into paralysis.
36 Screech -- 85 40 --
A move that makes a horrible noise. It sharply reduces the target's DEFENSE.
47 Acid 40 100 30 33
A POISON-type attack. Has a one-in-three chance of lowering the target's DEFENSE.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM06 Toxic -- 85 10 --
A technique that badly poisons the target. The amount of damage from the poison increases every turn.
TM08 Body Slam 85 100 15 33
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects.
TM09 Take Down 90 85 20 --
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM10 Double-Edge 100 100 15 --
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM20 Rage 20 100 20 --
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
TM21 Mega Drain 40 100 10 --
A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP.
TM26 Earthquake 100 100 10 --
An attack that inflicts damage by shaking the ground. It is useless against FLYING-type Pokémon.
TM27 Fissure ?? 30 5 --
Causes a single-hit knockout if it hits. Useless against FLYING-type Pokémon.
TM28 Dig 100 100 10 --
The attacker digs underground in the first turn, then pops up in the next turn to attack.
TM31 Mimic -- 100 10 --
A move for learning one of the opponent's moves, for use during that battle only.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy.
TM34 Bide -- 100 10 --
The user waits for several turns. At the end, it returns double the damage it received.
TM40 Skull Bash 100 100 15 --
In the first turn, the attacker tucks in its head. The next turn, it head-butts at full steam.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM48 Rock Slide 75 90 10 --
A ROCK-type attack that hits the target with an avalanche of rocks and boulders.
TM50 Substitute -- 100 10 --
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.
HM04 Strength 80 100 15 --
A very powerful NORMAL-type attack. Also used for moving obstacles like boulders.


Stats
  HP Attack Defense Special Speed
Base Stats - Total: 359 60 85 69 65 80
Max Stats Lv. 50 120 - 166 90 - 136 74 - 120 70 - 116 85 - 131
Lv. 100 230 - 323 175 - 268 143 - 236 135 - 228 165 - 258

<--- #023
Ekans
#025
Pikachu
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