#024 Arbok
General Location Attacks Stats Egg Moves
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Arbok
Japan: Arbok
アーボック
French: Arbok
German: Arbok
Korean: 아보크
National: #024
Alola: #062
Melemele: #062
Akala: #---
Ula'ula: #---
Poni: #---
Kanto: #024
Male :50%
Female :50%
Poison-type
Classification Height Weight Capture Rate Base Egg Steps
Cobra Pokémon 11'06"
3.5m
143.3lbs
65kg
905,120
Abilities: Intimidate - Shed Skin - Unnerve (Hidden Ability)
Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches. Opponents in S.O.S. Battles are more likely to call for help.
Shed Skin: Every turn, it has a 1 in 3 chance of healing from a status condition (BURN, PARALYZE, SLEEP, POISON, FREEZE).
Hidden Ability (Available through transfer):
Unnerve: The opponent Pokémon will never use their held Berry while the Pokémon is in battle. Opponents in S.O.S. Battles are more likely to call for help.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 2 Attack Point(s)
Not Wild
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *1 *0.5 *1 *0.5 *0.5 *2 *1 *2 *0.5 *1 *1 *1 *1 *1 *0.5
Wild Hold ItemCatch/Transfer Candy Egg Groups
 
Mighty Candy RewardMighty Candy L RewardMighty Candy XL RewardEkans Candy Reward
Mighty CandyMighty Candy LMighty Candy XLEkans Candy
Field
Dragon
Evolutionary Chain
Ekans Level Arbok
Locations
Sun Trade from Ultra Sun/Ultra Moon
Moon Trade from Ultra Sun/Ultra Moon
Ultra Sun Evolve Ekans
Ultra Moon Evolve Ekans
Let's Go, Pikachu! Trade from Pokémon: Let's Go, Eevee!
Let's Go, Eevee! Evolve Ekans
Trainer Locations  Details
Flavor Text
Ultra Sun The latest research has determined that there are over 20 possible arrangements of the patterns on its stomach.
Ultra Moon After stunning its opponents with the pattern on its stomach, it quickly wraps them up in its body and waits for them to stop moving.
Let's Go, Pikachu! The frightening patterns on its belly have been studied. Six variations have been confirmed.
Let's Go, Eevee!

  • Generation VII Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Evolve Crunch Crunch - Dark-type Crunch: Physical Move 80 100 15 20
    The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    Ice Fang Ice Fang - Ice-type Ice Fang: Physical Move 65 95 15 20
    The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
    Thunder Fang Thunder Fang - Electric-type Thunder Fang: Physical Move 65 95 15 20
    The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
    Fire Fang Fire Fang - Fire-type Fire Fang: Physical Move 65 95 15 20
    The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
    Wrap Wrap - Normal-type Wrap: Physical Move 15 90 20 100
    A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
    Leer Leer - Normal-type Leer: Other Move -- 100 30 100
    The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
    Poison Sting Poison Sting - Poison-type Poison Sting: Physical Move 15 100 35 30
    The user stabs the target with a poisonous stinger. This may also poison the target.
    Bite Bite - Dark-type Bite: Physical Move 60 100 25 30
    The target is bitten with viciously sharp fangs. This may also make the target flinch.
    4 Poison Sting Poison Sting - Poison-type Poison Sting: Physical Move 15 100 35 30
    The user stabs the target with a poisonous stinger. This may also poison the target.
    9 Bite Bite - Dark-type Bite: Physical Move 60 100 25 30
    The target is bitten with viciously sharp fangs. This may also make the target flinch.
    12 Glare Glare - Normal-type Glare: Other Move -- 100 30 --
    The user intimidates the target with the pattern on its belly to cause paralysis.
    17 Screech Screech - Normal-type Screech: Other Move -- 85 40 --
    An earsplitting screech harshly lowers the target's Defense stat.
    20 Acid Acid - Poison-type Acid: Special Move 40 100 30 10
    The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stat.
    27 Stockpile Stockpile - Normal-type Stockpile: Other Move -- -- 20 --
    The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
    27 Swallow Swallow - Normal-type Swallow: Other Move -- -- 10 --
    The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
    27 Spit Up Spit Up - Normal-type Spit Up: Special Move ?? 100 10 --
    The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
    32 Acid Spray Acid Spray - Poison-type Acid Spray: Special Move 40 100 20 100
    The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat.
    39 Mud Bomb Mud Bomb - Ground-type Mud Bomb: Special Move 65 85 10 30
    The user launches a hard-packed mud ball to attack. This may also lower the target's accuracy.
    44 Gastro Acid Gastro Acid - Poison-type Gastro Acid: Other Move -- 100 10 --
    The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
    48 Belch Belch - Poison-type Belch: Special Move 120 90 10 --
    The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
    51 Haze Haze - Ice-type Haze: Other Move -- -- 30 --
    The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
    56 Coil Coil - Poison-type Coil: Other Move -- -- 20 --
    The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
    63 Gunk Shot Gunk Shot - Poison-type Gunk Shot: Physical Move 120 80 5 30
    The user shoots filthy garbage at the target to attack. This may also poison the target.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM06 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM09 Venoshock Venoshock - Poison-type Venoshock: Special Move 65 100 10 --
    The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
    TM10 Hidden Power Hidden Power - Normal-type Hidden Power: Special Move 60 100 15 --
    A unique attack that varies in type depending on the Pokémon using it.
    TM11 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- -- 5 --
    The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    TM15 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
    The target is attacked with a powerful beam. The user can't move on the next turn.
    TM17 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM18 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- -- 5 --
    The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    TM21 Frustration Frustration - Normal-type Frustration: Physical Move ?? 100 20 --
    This full-power attack grows more powerful the less the user likes its Trainer.
    TM26 Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 10 --
    The user sets off an earthquake that strikes every Pokémon around it.
    TM27 Return Return - Normal-type Return: Physical Move ?? 100 20 --
    This full-power attack grows more powerful the more the user likes its Trainer.
    TM32 Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM34 Sludge Wave Sludge Wave - Poison-type Sludge Wave: Special Move 95 100 10 10
    The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
    TM36 Sludge Bomb Sludge Bomb - Poison-type Sludge Bomb: Special Move 90 100 10 30
    Unsanitary sludge is hurled at the target. This may also poison the target.
    TM39 Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 15 100
    Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
    TM41 Torment Torment - Dark-type Torment: Other Move -- 100 15 --
    The user torments and enrages the target, making it incapable of using the same move twice in a row.
    TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM44 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
    If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM46 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
    The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
    TM48 Round Round - Normal-type Round: Special Move 60 100 15 --
    The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
    TM59 Brutal Swing Brutal Swing - Dark-type Brutal Swing: Physical Move 60 100 20 --
    The user swings its body around violently to inflict damage on everything in its vicinity.
    TM66 Payback Payback - Dark-type Payback: Physical Move 50 100 10 --
    The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
    TM68 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
    The user charges at the target using every bit of its power. The user can't move on the next turn.
    TM78 Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 20 100
    The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
    TM80 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 10 30
    Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
    TM82 Dragon Tail Dragon Tail - Dragon-type Dragon Tail: Physical Move 60 90 10 --
    The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
    TM83 Infestation Infestation - Bug-type Infestation: Special Move 20 100 20 100
    The target is infested and attacked for four to five turns. The target can't flee during this time.
    TM84 Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 20 30
    The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
    TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
    The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM88 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    TM90 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM97 Dark Pulse Dark Pulse - Dark-type Dark Pulse: Special Move 80 100 15 20
    The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
    TM100 Confide Confide - Normal-type Confide: Other Move -- -- 20 100
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Egg Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %  
    Pursuit Pursuit - Dark-type Pursuit: Physical Move 40 100 20 -- Details
    The power of this attack move is doubled if it's used on a target that's switching out of battle.
    Slam Slam - Normal-type Slam: Physical Move 80 75 20 -- Details
    The target is slammed with a long tail, vines, or the like to inflict damage.
    Spite Spite - Ghost-type Spite: Other Move -- 100 10 -- Details
    The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
    Beat Up Beat Up - Dark-type Beat Up: Physical Move ?? 100 10 -- Details
    The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
    Poison Fang Poison Fang - Poison-type Poison Fang: Physical Move 50 100 15 50 Details
    The user bites the target with toxic fangs. This may also leave the target badly poisoned.
    Scary Face Scary Face - Normal-type Scary Face: Other Move -- 100 10 -- Details
    The user frightens the target with a scary face to harshly lower its Speed stat.
    Poison Tail Poison Tail - Poison-type Poison Tail: Physical Move 50 100 25 10 Details
    The user hits the target with its tail. This may also poison the target. Critical hits land more easily.
    Disable Disable - Normal-type Disable: Other Move -- 100 20 -- Details
    For four turns, this move prevents the target from using the move it last used.
    Switcheroo Switcheroo - Dark-type Switcheroo: Other Move -- 100 10 -- Details
    The user trades held items with the target faster than the eye can follow.
    Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 15 30 Details
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    Sucker Punch Sucker Punch - Dark-type Sucker Punch: Physical Move 70 100 5 -- Details
    This move enables the user to attack first. This move fails if the target is not readying an attack.
    Snatch Snatch - Dark-type Snatch: Other Move -- -- 10 -- Details
    The user steals the effects of any attempts to use a healing or stat-changing move.

    Ultra Sun/Ultra Moon Move Tutor Attacks
    Attack NameTypeCat.Att.Acc.PPEffect %
    Seed BombSeed Bomb - Grass-typeSeed Bomb: Physical Move8010015--
    The user slams a barrage of hard-shelled seeds down on the target from above.
    Gunk ShotGunk Shot - Poison-typeGunk Shot: Physical Move12080530
    The user shoots filthy garbage at the target to attack. This may also poison the target.
    Aqua TailAqua Tail - Water-typeAqua Tail: Physical Move909010--
    The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    Iron TailIron Tail - Steel-typeIron Tail: Physical Move100751530
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    BindBind - Normal-typeBind: Physical Move158520100
    Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
    SnoreSnore - Normal-typeSnore: Special Move501001530
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Giga DrainGiga Drain - Grass-typeGiga Drain: Special Move7510010--
    A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    Gastro AcidGastro Acid - Poison-typeGastro Acid: Other Move--10010--
    The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
    SpiteSpite - Ghost-typeSpite: Other Move--10010--
    The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
    SnatchSnatch - Dark-typeSnatch: Other Move----10--
    The user steals the effects of any attempts to use a healing or stat-changing move.
    Stomping TantrumStomping Tantrum - Ground-typeStomping Tantrum: Physical Move7510010--
    Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
    Throat ChopThroat Chop - Dark-typeThroat Chop: Physical Move8010015100
    The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
    Usable Z Moves
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz Breakneck Blitz - Normal-type Physical MoveSpecial Move 200(Phy)/200(Spe) -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    Acid Downpour Acid Downpour - Poison-type Physical MoveSpecial Move 190(Phy)/190(Spe) -- 1 --
    The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
    Tectonic Rage Tectonic Rage - Ground-type Physical MoveSpecial Move 180(Phy)/120(Spe) -- 1 --
    The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Continental Crush Continental Crush - Rock-type Physical Move 140 -- 1 --
    The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
    Savage Spin-Out Savage Spin-Out - Bug-type Special Move 100 -- 1 --
    The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
    Corkscrew Crash Corkscrew Crash - Steel-type Physical Move 180 -- 1 --
    The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Inferno Overdrive Inferno Overdrive - Fire-type Physical Move 120 -- 1 --
    The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
    Hydro Vortex Hydro Vortex - Water-type Physical Move 175 -- 1 --
    The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
    Bloom Doom Bloom Doom - Grass-type Physical MoveSpecial Move 160(Phy)/140(Spe) -- 1 --
    The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
    Gigavolt Havoc Gigavolt Havoc - Electric-type Physical Move 120 -- 1 --
    The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
    Subzero Slammer Subzero Slammer - Ice-type Physical Move 120 -- 1 --
    The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
    Devastating Drake Devastating Drake - Dragon-type Physical Move 120 -- 1 --
    The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
    Black Hole Eclipse Black Hole Eclipse - Dark-type Physical MoveSpecial Move 160(Phy)/160(Spe) -- 1 --
    The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
    Transfer Only Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %Method
    Dig 80 100 10 -- Gen VI TM28
    The user burrows, then attacks on the next turn.
    Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
    The additional effects of this attack depend upon where it was used.
    Strength 80 100 15 -- Gen VI HM04
    The target is slugged with a punch thrown at maximum power.
    Secret Power 70 100 20 30 Gen IV TM43
    The additional effects of this attack depend upon where it was used.
    Endure -- -- 10 -- Gen IV TM58
    The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    Captivate -- 100 20 -- Gen IV TM78
    If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
    Natural Gift ?? 100 15 -- Gen IV TM83
    The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
    Headbutt 70 100 15 30 Move Tutor - HGSS
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    Body Slam 85 100 15 30 Move Tutor - FRLG
    The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    Double-edge 120 100 15 -- Move Tutor - FRLG
    A reckless, life-risking tackle. This also damages the user quite a lot.
    Mimic -- -- 10 -- Move Tutor - FRLG
    The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
    Curse -- -- 10 -- Gen II TM03
    A move that works differently for the Ghost type than for all other types.
    Take Down 90 85 20 -- Gen I TM09
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    Rage 20 100 20 -- Gen I TM20
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    Mega Drain 40 100 15 -- Gen I TM21
    A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    Fissure ?? 30 5 -- Gen I TM27
    The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
    Bide ?? -- 10 -- Gen I TM34
    The user endures attacks for two turns, then strikes back to cause double the damage taken.
    Skull Bash 130 100 10 100 Gen I TM40
    The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 448 60 95 69 65 79 80
    Max Stats
    Hindering Nature
    Lv. 50 120 - 167 90 - 132 66 - 108 63 - 105 75 - 117 76 - 118
    Lv. 100 230 - 324 175 - 260 128 - 213 121 - 206 146 - 231 148 - 233
    Max Stats
    Neutral Nature
    Lv. 50 120 - 167 100 - 147 74 - 121 70 - 117 84 - 131 85 - 132
    Lv. 100 230 - 324 195 - 289 143 - 237 135 - 229 163 - 257 165 - 259
    Max Stats
    Beneficial Nature
    Lv. 50 120 - 167 110 - 161 81 - 133 77 - 128 92 - 144 93 - 145
    Lv. 100 230 - 324 214 - 317 157 - 260 148 - 251 179 - 282 181 - 284
  • Let's Go Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Evolve Crunch Crunch - Dark-type Crunch: Physical Move 80 100 15 20
    The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    Crunch Crunch - Dark-type Crunch: Physical Move 80 100 15 20
    The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    Sucker Punch Sucker Punch - Dark-type Sucker Punch: Physical Move 70 100 5 --
    This move enables the user to attack first. This move fails if the target is not readying an attack.
    Wrap Wrap - Normal-type Wrap: Physical Move 15 90 20 100
    A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
    Poison Sting Poison Sting - Poison-type Poison Sting: Physical Move 15 100 35 30
    The user stabs the target with a poisonous stinger. This may also poison the target.
    Leer Leer - Normal-type Leer: Other Move -- 100 30 100
    The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
    Acid Acid - Poison-type Acid: Special Move 40 100 30 10
    The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stat.
    4 Leer Leer - Normal-type Leer: Other Move -- 100 30 100
    The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
    9 Acid Acid - Poison-type Acid: Special Move 40 100 30 10
    The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stat.
    12 Bite Bite - Dark-type Bite: Physical Move 60 100 25 30
    The target is bitten with viciously sharp fangs. This may also make the target flinch.
    16 Haze Haze - Ice-type Haze: Other Move -- -- 30 --
    The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
    20 Glare Glare - Normal-type Glare: Other Move -- 100 30 --
    The user intimidates the target with the pattern on its belly to cause paralysis.
    28 Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 20 30
    The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
    36 Slam Slam - Normal-type Slam: Physical Move 80 75 20 --
    The target is slammed with a long tail, vines, or the like to inflict damage.
    44 Screech Screech - Normal-type Screech: Other Move -- 85 40 --
    An earsplitting screech harshly lowers the target's Defense stat.
    52 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    TM05 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM07 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM08 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM10 Dig Dig - Ground-type Dig: Physical Move 80 100 10 --
    The user burrows, then attacks on the next turn.
    TM12 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM17 Dragon Tail Dragon Tail - Dragon-type Dragon Tail: Physical Move 60 90 10 --
    The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
    TM19 Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 15 30
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    TM20 Dark Pulse Dark Pulse - Dark-type Dark Pulse: Special Move 80 100 15 20
    The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
    TM22 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 10 30
    Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
    TM26 Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 20 30
    The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
    TM27 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM41 Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 10 --
    The user sets off an earthquake that strikes every Pokémon around it.
    TM48 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
    The target is attacked with a powerful beam. The user can't move on the next turn.
    TM52 Sludge Bomb Sludge Bomb - Poison-type Sludge Bomb: Special Move 90 100 10 30
    Unsanitary sludge is hurled at the target. This may also poison the target.
    TM53 Mega Drain Mega Drain - Grass-type Mega Drain: Special Move 75 100 10 --
    A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 448 60 95 69 65 79 80
    Max Stats
    Hindering Nature
    Lv. 50No Candy 120 - 135 90 - 113 66 - 88 63 - 83 75 - 97 76 - 99
    Candy 120 - 335 90 - 313 66 - 288 63 - 283 75 - 297 76 - 299
    Lv. 100No Candy 230 - 261 175 - 223 128 - 171 121 - 163 146 - 191 148 - 193
    Candy 230 - 461 175 - 423 128 - 371 121 - 363 146 - 391 148 - 393
    Max Stats
    Neutral Nature
    Lv. 50No Candy 120 - 135 100 - 126 74 - 97 70 - 93 84 - 108 85 - 110
    Candy 120 - 335 100 - 326 74 - 297 70 - 293 84 - 308 85 - 310
    Lv. 100No Candy 230 - 261 195 - 248 143 - 191 135 - 182 163 - 213 165 - 215
    Candy 230 - 461 195 - 448 143 - 391 135 - 382 163 - 413 165 - 415
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 120 - 135 110 - 139 81 - 107 77 - 103 92 - 119 93 - 121
    Candy 120 - 335 110 - 339 81 - 307 77 - 303 92 - 319 93 - 321
    Lv. 100No Candy 230 - 261 214 - 272 157 - 210 148 - 200 179 - 234 181 - 236
    Candy 230 - 461 214 - 472 157 - 410 148 - 400 179 - 434 181 - 436

    CP (Combat Points) - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 524 CP28 CP2,668 CP
    Level 501,578 CP2,016 CP6,816 CP
    Level 1006,102 CP7,890 CP10,000 CP

<--- Ekans #023
Ekans
#025
Pikachu
Pikachu --->