#046 Paras
General Location Attacks Stats
Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
GameBoy Game Boy Color
Name Other Names No. Type
Paras
Japan: Paras
パラス
French: Paras
German: Paras
Korean: 파라스
#046
Classification Height Weight Capture Rate
Mushroom Pokémon 1'00"
0.3m
11.9lbs
5.4kg
190
Experience Growth Effort Values Earned
1,000,000 Points
Medium Fast
35 Hit Points
70 Attack
55 Defense
55 Special
25 Speed
Damage Taken
*1 *4 *0.5 *0.5 *0.25 *2 *0.5 *4 *0.25 *4 *1 *2 *2 *1 *1
Evolutionary Chain
Locations - In-Depth Details
Red Mt. Moon, Safari ZoneDetails
Green (Jp.)Blue (Intl.) Mt. Moon, Safari ZoneDetails
Blue (Jp.) Mt. Moon, Safari ZoneDetails
Yellow Mt. Moon, Safari ZoneDetails

Generation I Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Scratch 40 100 35 --
A NORMAL-type attack. Sharp claws are used to inflict damage on the target.
13 Stun Spore -- 75 30 --
A special move that causes paralysis. When paralyzed, the victim has a one-in-four chance of immobility.
20 Leech Life 20 100 15 --
An HP-draining attack. It adds half the HP it drained from the target to the attacker's HP.
27 Spore -- 100 15 --
Special spores are scattered from mushrooms. If the opponent inhales the spores, it will fall asleep.
34 Slash 70 100 20 --
A NORMAL-type attack. It has a high probability of a critical hit for inflicting double the damage.
41 Growth -- 100 40 --
Raises SPECIAL to make special attacks stronger and enhance protection against special moves.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM03 Swords Dance -- 100 30 --
A special move that greatly boosts the user's ATTACK power. Can normally be used up to three times.
TM06 Toxic -- 85 10 --
A technique that badly poisons the target. The amount of damage from the poison increases every turn.
TM08 Body Slam 85 100 15 33
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects.
TM09 Take Down 90 85 20 --
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM10 Double-Edge 100 100 15 --
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM20 Rage 20 100 20 --
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
TM21 Mega Drain 40 100 10 --
A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP.
TM22 Solar Beam 120 100 10 --
The strongest GRASS-type attack. Energy is absorbed in the first turn, then fired the next turn.
TM28 Dig 100 100 10 --
The attacker digs underground in the first turn, then pops up in the next turn to attack.
TM31 Mimic -- 100 10 --
A move for learning one of the opponent's moves, for use during that battle only.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy.
TM33 Reflect -- 100 20 --
Reduces damage from physical attacks by about half. A special PSYCHIC-type technique.
TM34 Bide -- 100 10 --
The user waits for several turns. At the end, it returns double the damage it received.
TM40 Skull Bash 100 100 15 --
In the first turn, the attacker tucks in its head. The next turn, it head-butts at full steam.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM50 Substitute -- 100 10 --
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.
HM01 Cut 50 95 30 --
A NORMAL-type attack. Also used for cutting small bushes to open new paths.


Stats
  HP Attack Defense Special Speed
Base Stats - Total: 240 35 70 55 55 25
Max Stats Lv. 50 95 - 141 75 - 121 60 - 106 60 - 106 30 - 76
Lv. 100 180 - 273 145 - 238 115 - 208 115 - 208 55 - 148

<--- #045
Vileplume
#047
Parasect
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