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General | Location | Attacks | Stats |
| Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
| Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
| Picture | |||
| Name | Other Names | No. | Type | ||||||||
| Paras |
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#046 | ![]() |
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| Classification | Height | Weight | Capture Rate | ||||||||
| Mushroom Pokémon | 1'00" 0.3m |
11.9lbs 5.4kg | 190 |
| Experience Growth | Effort Values Earned |
| 1,000,000 Points Medium Fast |
35 Hit Points 70 Attack 55 Defense 55 Special 25 Speed |
| Damage Taken | |||||||||||||||||
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| *1 | *4 | *0.5 | *0.5 | *0.25 | *2 | *0.5 | *4 | *0.25 | *4 | *1 | *2 | *2 | *1 | *1 | |||
| Evolutionary Chain | |||
| Locations - In-Depth Details | |||
| Red | Mt. Moon, Safari Zone | Details | |
| Green (Jp.) | Blue (Intl.) | Mt. Moon, Safari Zone | Details |
| Blue (Jp.) | Mt. Moon, Safari Zone | Details | |
| Yellow | Mt. Moon, Safari Zone | Details | |
| Generation I Level Up | |||||||||
| Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
|---|---|---|---|---|---|---|---|---|---|
| — | Scratch | ![]() |
40 | 100 | 35 | -- | |||
| A NORMAL-type attack. Sharp claws are used to inflict damage on the target. | |||||||||
| 13 | Stun Spore | ![]() |
-- | 75 | 30 | -- | |||
| A special move that causes paralysis. When paralyzed, the victim has a one-in-four chance of immobility. | |||||||||
| 20 | Leech Life | ![]() |
20 | 100 | 15 | -- | |||
| An HP-draining attack. It adds half the HP it drained from the target to the attacker's HP. | |||||||||
| 27 | Spore | ![]() |
-- | 100 | 15 | -- | |||
| Special spores are scattered from mushrooms. If the opponent inhales the spores, it will fall asleep. | |||||||||
| 34 | Slash | ![]() |
70 | 100 | 20 | -- | |||
| A NORMAL-type attack. It has a high probability of a critical hit for inflicting double the damage. | |||||||||
| 41 | Growth | ![]() |
-- | 100 | 40 | -- | |||
| Raises SPECIAL to make special attacks stronger and enhance protection against special moves. | |||||||||
| TM & HM Attacks | |||||||||
| TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
|---|---|---|---|---|---|---|---|---|---|
| TM03 | Swords Dance | ![]() |
-- | 100 | 30 | -- | |||
| A special move that greatly boosts the user's ATTACK power. Can normally be used up to three times. | |||||||||
| TM06 | Toxic | ![]() |
-- | 85 | 10 | -- | |||
| A technique that badly poisons the target. The amount of damage from the poison increases every turn. | |||||||||
| TM08 | Body Slam | ![]() |
85 | 100 | 15 | 33 | |||
| A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects. | |||||||||
| TM09 | Take Down | ![]() |
90 | 85 | 20 | -- | |||
| A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. | |||||||||
| TM10 | Double-Edge | ![]() |
100 | 100 | 15 | -- | |||
| A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker. | |||||||||
| TM20 | Rage | ![]() |
20 | 100 | 20 | -- | |||
| A non-stop attack move. The user's ATTACK power increases every time it sustains damage. | |||||||||
| TM21 | Mega Drain | ![]() |
40 | 100 | 10 | -- | |||
| A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP. | |||||||||
| TM22 | Solar Beam | ![]() |
120 | 100 | 10 | -- | |||
| The strongest GRASS-type attack. Energy is absorbed in the first turn, then fired the next turn. | |||||||||
| TM28 | Dig | ![]() |
100 | 100 | 10 | -- | |||
| The attacker digs underground in the first turn, then pops up in the next turn to attack. | |||||||||
| TM31 | Mimic | ![]() |
-- | 100 | 10 | -- | |||
| A move for learning one of the opponent's moves, for use during that battle only. | |||||||||
| TM32 | Double Team | ![]() |
-- | 100 | 15 | -- | |||
| Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy. | |||||||||
| TM33 | Reflect | ![]() |
-- | 100 | 20 | -- | |||
| Reduces damage from physical attacks by about half. A special PSYCHIC-type technique. | |||||||||
| TM34 | Bide | ![]() |
-- | 100 | 10 | -- | |||
| The user waits for several turns. At the end, it returns double the damage it received. | |||||||||
| TM40 | Skull Bash | ![]() |
100 | 100 | 15 | -- | |||
| In the first turn, the attacker tucks in its head. The next turn, it head-butts at full steam. | |||||||||
| TM44 | Rest | ![]() |
-- | 100 | 10 | -- | |||
| The user takes a nap to fully restore its HP and recover from any status abnormalities. | |||||||||
| TM50 | Substitute | ![]() |
-- | 100 | 10 | -- | |||
| Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. | |||||||||
| HM01 | Cut | ![]() |
50 | 95 | 30 | -- | |||
| A NORMAL-type attack. Also used for cutting small bushes to open new paths. | |||||||||
| Stats | |||||||
| HP | Attack | Defense | Special | Speed | |||
| Base Stats - Total: 240 | 35 | 70 | 55 | 55 | 25 | ||
| Max Stats | Lv. 50 | 95 - 141 | 75 - 121 | 60 - 106 | 60 - 106 | 30 - 76 | |
| Lv. 100 | 180 - 273 | 145 - 238 | 115 - 208 | 115 - 208 | 55 - 148 | ||
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