TM06 | Toxic | | -- | 85 | 10 | 100 |
Poisons the foe with an intensifying toxin. |
TM09 | Bullet Seed | | 10 | 100 | 30 | -- |
Shoots 2 to 5 seeds in a row to strike the foe. |
TM10 | Hidden Power | | ?? | 100 | 15 | -- |
The effectiveness varies with the user. |
TM11 | Sunny Day | | -- | -- | 5 | -- |
Boosts the power of FIRE- type moves for 5 turns. |
TM17 | Protect | | -- | -- | 10 | -- |
Evades attack, but may fail if used in succession. |
TM19 | Giga Drain | | 60 | 100 | 5 | -- |
An attack that steals half the damage inflicted. |
TM21 | Frustration | | ?? | 100 | 20 | -- |
An attack that is stronger if the TRAINER is disliked. |
TM22 | Solarbeam | | 120 | 100 | 10 | -- |
Absorbs light in one turn, then attacks next turn. |
TM27 | Return | | ?? | 100 | 20 | -- |
An attack that increases in power with friendship. |
TM28 | Dig | | 60 | 100 | 10 | -- |
Digs underground the first turn and strikes next turn. |
TM32 | Double Team | | -- | -- | 15 | -- |
Creates illusory copies to raise evasiveness. |
TM36 | Sludge Bomb | | 90 | 100 | 10 | 30 |
Sludge is hurled to inflict damage. May also poison. |
TM40 | Aerial Ace | | 60 | -- | 20 | -- |
An extremely speedy and unavoidable attack. |
TM42 | Facade | | 70 | 100 | 20 | -- |
Boosts ATTACK when burned, paralyzed, or poisoned. |
TM43 | Secret Power | | 70 | 100 | 20 | 30 |
An attack with effects that vary by location. |
TM44 | Rest | | -- | -- | 10 | -- |
The user sleeps for 2 turns, restoring HP and status. |
TM45 | Attract | | -- | 100 | 15 | -- |
Makes the opposite gender less likely to attack. |
TM46 | Thief | | 40 | 100 | 10 | 100 |
While attacking, it may steal the foe's held item. |
HM01 | Cut | | 50 | 95 | 30 | -- |
Cuts the foe with sharp scythes, claws, etc. |
HM05 | Flash | | -- | 70 | 20 | -- |
Looses a powerful blast of light that cuts accuracy. |
HM06 | Rock Smash | | 20 | 100 | 15 | 50 |
A rock-crushing attack that may lower DEFENSE. |