| Generation I Level Up | 
|
				| — | 
				Scratch | 
				  | 
				40 | 
				100 | 
				35 | 
				-- | 
				| A NORMAL-type attack. Sharp claws are used to inflict damage on the target. | 
				| — | 
				Tail Whip | 
				  | 
				-- | 
				100 | 
				30 | 
				-- | 
				| A technique that lowers the target's DEFENSE. Useful against tough, armored Pokémon. | 
				| — | 
				Disable | 
				  | 
				-- | 
				55 | 
				20 | 
				-- | 
				| A technique that disables one of the target's moves. The disabled move can't be used until it wears off. | 
				| — | 
				Scratch | 
				  | 
				40 | 
				100 | 
				35 | 
				-- | 
				| A NORMAL-type attack. Sharp claws are used to inflict damage on the target. | 
				| 28 | 
				Tail Whip | 
				  | 
				-- | 
				100 | 
				30 | 
				-- | 
				| A technique that lowers the target's DEFENSE. Useful against tough, armored Pokémon. | 
				| 31 | 
				Disable | 
				  | 
				-- | 
				55 | 
				20 | 
				-- | 
				| A technique that disables one of the target's moves. The disabled move can't be used until it wears off. | 
				| 39 | 
				Confusion | 
				  | 
				50 | 
				100 | 
				25 | 
				10 | 
				| A PSYCHIC-type attack. Has a one-in-ten chance of leaving the target confused. | 
				| 48 | 
				Fury Swipes | 
				  | 
				18 | 
				80 | 
				15 | 
				-- | 
				| The target is scratched by sharp claws two to five times in quick succession. | 
				| 59 | 
				Hydro Pump | 
				  | 
				120 | 
				80 | 
				5 | 
				-- | 
				| The strongest WATER-type attack. However, while it is powerful, it may miss the target. | 
| TM & HM Attacks | 
|
| TM01 | 
				Mega Punch | 
					  | 
					80 | 
					85 | 
					20 | 
					-- | 
					| A NORMAL-type attack move. It is highly accurate and relatively powerful. | 
| TM05 | 
				Mega Kick | 
					  | 
					120 | 
					74.6 | 
					5 | 
					-- | 
					| A NORMAL-type attack. Out of all the Pokémon kicking attacks, this is the strongest. | 
| TM06 | 
				Toxic | 
					  | 
					-- | 
					85 | 
					10 | 
					-- | 
					| A technique that badly poisons the target. The amount of damage from the poison increases every turn. | 
| TM08 | 
				Body Slam | 
					  | 
					85 | 
					100 | 
					15 | 
					33 | 
					| A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects. | 
| TM09 | 
				Take Down | 
					  | 
					90 | 
					85 | 
					20 | 
					-- | 
					| A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. | 
| TM10 | 
				Double-Edge | 
					  | 
					100 | 
					100 | 
					15 | 
					-- | 
					| A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker. | 
| TM11 | 
				Bubble Beam | 
					  | 
					65 | 
					100 | 
					20 | 
					33 | 
					| A WATER-type attack. Has a one-in-three chance of reducing the target's SPEED. | 
| TM12 | 
				Water Gun | 
					  | 
					40 | 
					100 | 
					25 | 
					-- | 
					| A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move. | 
| TM13 | 
				Ice Beam | 
					  | 
					95 | 
					100 | 
					10 | 
					10 | 
					| An ICE-type attack. Has a one-in-ten chance of freezing the target solid. | 
| TM14 | 
				Blizzard | 
					  | 
					120 | 
					90 | 
					5 | 
					10 | 
					| The strongest ICE-type attack. Has a one-in-ten chance of freezing the target solid. | 
| TM15 | 
				Hyper Beam | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn. | 
| TM16 | 
				Pay Day | 
					  | 
					40 | 
					100 | 
					20 | 
					-- | 
					| A move that also nets money at the end of battle. How much depends on the attack frequency and level. | 
| TM17 | 
				Submission | 
					  | 
					80 | 
					80 | 
					25 | 
					-- | 
					| The strongest FIGHTING attack. One quarter of the damage it inflicts comes back to hurt the attacker. | 
| TM18 | 
				Counter | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A retaliation move that pays back double the damage of a physical attack. Highly accurate. | 
| TM19 | 
				Seismic Toss | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A FIGHTING-type attack. Throws the target with enough force to flip the world upside down. | 
| TM20 | 
				Rage | 
					  | 
					20 | 
					100 | 
					20 | 
					-- | 
					| A non-stop attack move. The user's ATTACK power increases every time it sustains damage. | 
| TM28 | 
				Dig | 
					  | 
					100 | 
					100 | 
					10 | 
					-- | 
					| The attacker digs underground in the first turn, then pops up in the next turn to attack. | 
| TM31 | 
				Mimic | 
					  | 
					-- | 
					100 | 
					10 | 
					-- | 
					| A move for learning one of the opponent's moves, for use during that battle only. | 
| TM32 | 
				Double Team | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy. | 
| TM34 | 
				Bide | 
					  | 
					-- | 
					100 | 
					10 | 
					-- | 
					| The user waits for several turns. At the end, it returns double the damage it received. | 
| TM39 | 
				Swift | 
					  | 
					60 | 
					100 | 
					20 | 
					-- | 
					| A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage. | 
| TM40 | 
				Skull Bash | 
					  | 
					100 | 
					100 | 
					15 | 
					-- | 
					| In the first turn, the attacker tucks in its head. The next turn, it head-butts at full steam. | 
| TM44 | 
				Rest | 
					  | 
					-- | 
					100 | 
					10 | 
					-- | 
					| The user takes a nap to fully restore its HP and recover from any status abnormalities. | 
| TM50 | 
				Substitute | 
					  | 
					-- | 
					100 | 
					10 | 
					-- | 
					| Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. | 
| HM03 | 
				Surf | 
					  | 
					95 | 
					100 | 
					15 | 
					-- | 
					| A WATER-type attack. The power of this technique is strong and highly accurate. | 
| HM04 | 
				Strength | 
					  | 
					80 | 
					100 | 
					15 | 
					-- | 
					| A very powerful NORMAL-type attack. Also used for moving obstacles like boulders. |