| TM & HM Attacks | 
|
| TM01 | 
				Mega Punch | 
					  | 
					80 | 
					85 | 
					20 | 
					-- | 
					| A NORMAL-type attack move. It is highly accurate and relatively powerful. | 
| TM02 | 
				Razor Wind | 
					  | 
					80 | 
					74.6 | 
					10 | 
					-- | 
					| A two-turn attack with the wind attack in the second turn. Learned by many FLYING-type Pokémon. | 
| TM03 | 
				Swords Dance | 
					  | 
					-- | 
					100 | 
					30 | 
					-- | 
					| A special move that greatly boosts the user's ATTACK power. Can normally be used up to three times. | 
| TM04 | 
				Whirlwind | 
					  | 
					-- | 
					85 | 
					20 | 
					-- | 
					| Generates a powerful wind that blows away wild Pokémon. Useful in the wild only. | 
| TM05 | 
				Mega Kick | 
					  | 
					120 | 
					74.6 | 
					5 | 
					-- | 
					| A NORMAL-type attack. Out of all the Pokémon kicking attacks, this is the strongest. | 
| TM06 | 
				Toxic | 
					  | 
					-- | 
					85 | 
					10 | 
					-- | 
					| A technique that badly poisons the target. The amount of damage from the poison increases every turn. | 
| TM07 | 
				Horn Drill | 
					  | 
					?? | 
					30 | 
					5 | 
					-- | 
					| A single-hit knockout attack. Learned only by Pokémon with a horn or horns. | 
| TM08 | 
				Body Slam | 
					  | 
					85 | 
					100 | 
					15 | 
					33 | 
					| A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects. | 
| TM09 | 
				Take Down | 
					  | 
					90 | 
					85 | 
					20 | 
					-- | 
					| A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. | 
| TM10 | 
				Double-Edge | 
					  | 
					100 | 
					100 | 
					15 | 
					-- | 
					| A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker. | 
| TM11 | 
				Bubble Beam | 
					  | 
					65 | 
					100 | 
					20 | 
					33 | 
					| A WATER-type attack. Has a one-in-three chance of reducing the target's SPEED. | 
| TM12 | 
				Water Gun | 
					  | 
					40 | 
					100 | 
					25 | 
					-- | 
					| A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move. | 
| TM13 | 
				Ice Beam | 
					  | 
					95 | 
					100 | 
					10 | 
					10 | 
					| An ICE-type attack. Has a one-in-ten chance of freezing the target solid. | 
| TM14 | 
				Blizzard | 
					  | 
					120 | 
					90 | 
					5 | 
					10 | 
					| The strongest ICE-type attack. Has a one-in-ten chance of freezing the target solid. | 
| TM15 | 
				Hyper Beam | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn. | 
| TM16 | 
				Pay Day | 
					  | 
					40 | 
					100 | 
					20 | 
					-- | 
					| A move that also nets money at the end of battle. How much depends on the attack frequency and level. | 
| TM17 | 
				Submission | 
					  | 
					80 | 
					80 | 
					25 | 
					-- | 
					| The strongest FIGHTING attack. One quarter of the damage it inflicts comes back to hurt the attacker. | 
| TM18 | 
				Counter | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A retaliation move that pays back double the damage of a physical attack. Highly accurate. | 
| TM19 | 
				Seismic Toss | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A FIGHTING-type attack. Throws the target with enough force to flip the world upside down. | 
| TM20 | 
				Rage | 
					  | 
					20 | 
					100 | 
					20 | 
					-- | 
					| A non-stop attack move. The user's ATTACK power increases every time it sustains damage. | 
| TM21 | 
				Mega Drain | 
					  | 
					40 | 
					100 | 
					10 | 
					-- | 
					| A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP. | 
| TM22 | 
				Solar Beam | 
					  | 
					120 | 
					100 | 
					10 | 
					-- | 
					| The strongest GRASS-type attack. Energy is absorbed in the first turn, then fired the next turn. | 
| TM23 | 
				Dragon Rage | 
					  | 
					?? | 
					100 | 
					10 | 
					-- | 
					| A DRAGON-type attack. It inflicts a set amount of damage, regardless of the target's type. | 
| TM24 | 
				Thunderbolt | 
					  | 
					95 | 
					100 | 
					15 | 
					10 | 
					| An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target. | 
| TM25 | 
				Thunder | 
					  | 
					120 | 
					70 | 
					10 | 
					10 | 
					| The strongest of all ELECTRIC-type attacks. Has a one-in-ten chance of paralyzing the target. | 
| TM26 | 
				Earthquake | 
					  | 
					100 | 
					100 | 
					10 | 
					-- | 
					| An attack that inflicts damage by shaking the ground. It is useless against FLYING-type Pokémon. | 
| TM27 | 
				Fissure | 
					  | 
					?? | 
					30 | 
					5 | 
					-- | 
					| Causes a single-hit knockout if it hits. Useless against FLYING-type Pokémon. | 
| TM28 | 
				Dig | 
					  | 
					100 | 
					100 | 
					10 | 
					-- | 
					| The attacker digs underground in the first turn, then pops up in the next turn to attack. | 
| TM29 | 
				Psychic | 
					  | 
					90 | 
					100 | 
					10 | 
					30 | 
					| A PSYCHIC-type attack. Has a one-in-three chance of lowering the target's SPECIAL rating. | 
| TM30 | 
				Teleport | 
					  | 
					-- | 
					100 | 
					20 | 
					-- | 
					| A special technique for instantly escaping from wild Pokémon. Useful in the wild only. | 
| TM31 | 
				Mimic | 
					  | 
					-- | 
					100 | 
					10 | 
					-- | 
					| A move for learning one of the opponent's moves, for use during that battle only. | 
| TM32 | 
				Double Team | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy. | 
| TM33 | 
				Reflect | 
					  | 
					-- | 
					100 | 
					20 | 
					-- | 
					| Reduces damage from physical attacks by about half. A special PSYCHIC-type technique. | 
| TM34 | 
				Bide | 
					  | 
					-- | 
					100 | 
					10 | 
					-- | 
					| The user waits for several turns. At the end, it returns double the damage it received. | 
| TM35 | 
				Metronome | 
					  | 
					-- | 
					100 | 
					10 | 
					-- | 
					| The user waggles its finger, triggering a move. There is no telling what will happen. | 
| TM36 | 
				Self-Destruct | 
					  | 
					130 | 
					100 | 
					5 | 
					-- | 
					| The user explodes, inflicting damage on the enemy, then faints. Useless against GHOST-type. | 
| TM37 | 
				Egg Bomb | 
					  | 
					100 | 
					75 | 
					10 | 
					-- | 
					| A NORMAL-type attack. An egg is launched at the target. It may miss, however. | 
| TM38 | 
				Fire Blast | 
					  | 
					120 | 
					85 | 
					5 | 
					33 | 
					| The strongest FIRE-type attack. Has a one-in-three chance of inflicting a burn on the target. | 
| TM39 | 
				Swift | 
					  | 
					60 | 
					100 | 
					20 | 
					-- | 
					| A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage. | 
| TM40 | 
				Skull Bash | 
					  | 
					100 | 
					100 | 
					15 | 
					-- | 
					| In the first turn, the attacker tucks in its head. The next turn, it head-butts at full steam. | 
| TM41 | 
				Soft-Boiled | 
					  | 
					-- | 
					100 | 
					10 | 
					-- | 
					| Restores HP by 1/2 of the user's maximum HP. May also be used in the field. | 
| TM42 | 
				Dream Eater | 
					  | 
					100 | 
					100 | 
					15 | 
					-- | 
					| Works only on sleeping Pokémon. This technique steals the target's HP and adds it to the user's HP. | 
| TM43 | 
				Sky Attack | 
					  | 
					140 | 
					90 | 
					5 | 
					-- | 
					| The strongest FLYING-type attack. Energy is stored in the first turn, then fired the next turn. | 
| TM44 | 
				Rest | 
					  | 
					-- | 
					100 | 
					10 | 
					-- | 
					| The user takes a nap to fully restore its HP and recover from any status abnormalities. | 
| TM45 | 
				Thunder Wave | 
					  | 
					-- | 
					100 | 
					20 | 
					10 | 
					| A special move that causes paralysis. When paralyzed, the victim has a one-in-four chance of immobility. | 
| TM46 | 
				Psywave | 
					  | 
					?? | 
					80 | 
					15 | 
					-- | 
					| A PSYCHIC-type attack of varying intensity. It occasionally inflicts  heavy damage. | 
| TM47 | 
				Explosion | 
					  | 
					170 | 
					100 | 
					5 | 
					-- | 
					| The most powerful attack of all. However, the attacker faints after using this move. | 
| TM48 | 
				Rock Slide | 
					  | 
					75 | 
					90 | 
					10 | 
					-- | 
					| A ROCK-type attack that hits the target with an avalanche of rocks and boulders. | 
| TM49 | 
				Tri Attack | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| A NORMAL-type attack. A triangular field of energy is created and launched at the target. | 
| TM50 | 
				Substitute | 
					  | 
					-- | 
					100 | 
					10 | 
					-- | 
					| Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. | 
| HM01 | 
				Cut | 
					  | 
					50 | 
					95 | 
					30 | 
					-- | 
					| A NORMAL-type attack. Also used for cutting small bushes to open new paths. | 
| HM02 | 
				Fly | 
					  | 
					70 | 
					95 | 
					15 | 
					-- | 
					| The Pokémon flies high, then strikes in the next turn. Used for flying to places already visited. | 
| HM03 | 
				Surf | 
					  | 
					95 | 
					100 | 
					15 | 
					-- | 
					| A WATER-type attack. The power of this technique is strong and highly accurate. | 
| HM04 | 
				Strength | 
					  | 
					80 | 
					100 | 
					15 | 
					-- | 
					| A very powerful NORMAL-type attack. Also used for moving obstacles like boulders. | 
| HM05 | 
				Flash | 
					  | 
					-- | 
					70 | 
					20 | 
					-- | 
					| Creates a brilliant flash of light that blinds the target. This technique reduces the opponent's accuracy. |