Minior, The Meteor Pokémon. It eats dust in the atmosphere. The composition of the dust determines the color of its core. If its core stays exposed, it will soon die off. It’s possible that it may survive if it’s put into a Poké Ball quickly enough. Places where Minior fall from the night sky are few and far between, with Alola being one of the precious few. It lives in the ozone layer, where it becomes food for stronger Pokémon. When it tries to run away, it falls to the ground. Although its outer shell is uncommonly durable, the shock of falling to the ground smashes the shell to smithereens.
With access to Shell Smash and a unique ability with Shields Down, Minior is a terrifying late game cleaner in the lower tiers. This in combination with Minior's decent stats for a lower level sweeper are really helpful for this goal. However, its typing is a touch of a let down. While Rock is to be expected, Flying typing is a bit of a hindrance as it makes Minior weak to Stealth Rock as well as limits its resistances, having resistance to only Normal, Poison, Bug, and Flying with a Ground immunity. Not many of these types are really common and a weakness to Water, Steel, Electric, and Rock all hurt, while taking neutral damage from Grass-type attacks is also a problem. Despite these issue Minior is still a powerhouse in lower tier formats and something that must be considered when teambuilding.
Shield Down - When below half health Minior changes to core form, gaining boosted offensive stats while losing defenses. While above half health Minior changes to Meteor form, gaining increased defense but losing offensive stats - Similar ideas have been shown to be great with Aegislash and Zygarde Complete, and Minior isn't too different. However, this ability limits Minior's usefulness compared to the other two as it has to be below half health to really abuse Shell Smash, and it also limits any potential defensive utility because it will go from 100 base defense to 60 when it gets below half health.
Shell Smash is one of the best boosting moves in the game and makes Minior such a potent threat. Substitute is a nice option as it takes 2 Substitutes, or one and having switched into Stealth Rock, in order to get the forme change from Shields Down. However, this means forgoing Stone Edge as a STAB option which is nice to hit threats such as Rotom who otherwise dodges Earthquake with Levitate. Acrobatics is the main STAB option, as with Shell Smash using up the White Herb, Acrobtatics gains boosted power turning it into a no drawbacks 110 base power move. Earthquake rounds it out for coverage against Steel and Rock threats that resist Acrobatics. Adamant nature with maximum offensive investment is taken to make Minior as powerful as possible after a Shell Smash. Jolly nature is not recommended because Minior's base Speed is already so overkill with Shell Smash with an Adamant nature that it gains very little from the extra Speed here. Investing in bulk isn't very useful either as Minior is ideally ditching its defensive bulk after changing formes. White Herb, as noted before, synergizes with Shell Smash so that Minior doesn't end up being too frail after a Shell Smash and just die to a single hit.
Mixed Sweeper - While less ideal, Minior has a decent pool of special attacks it can utilize to try and lure physical walls expecting Minior to be a fully physical set. Power Gem is the only STAB option here so a full special set is not recommended, but Hidden Powers such as Grass or Fire can be used to snipe specific threats such as Rhyperior or Ferrothorn. Psychic can also be used to lure something like Weezing, but there's not a whole lot else it can really hit.
Mow Rotom - Mow Rotom is a great option with Minior as it stomps the bulky Waters that will wall Minior while providing Volt Switch and Defog support. Mow Rotom can also chip at Steel threats and with Hidden Power Fire which beats Excaviler, but the Volt Switch and Defog are the main draws of Mow Rotom.
Bulky Water-types - Taking neutral damage from all of Minior's options, except Mantine in the case of Stone Edge, Bulky Waters are the biggest issue for Minior to handle. Milotic just laughs off most attempts to get past it with Scald and Recover. Slowbro can boost up Calm Mind and try to counter sweep if Minior tries to go too early. Mantine can attempt to wall but if Minior has Stone Edge it beats Mantine with Stealth Rock up.
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