#774 Minior
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex

Picture
Normal Sprite
Meteorite Form Blue Core Green Core Indigo Core Orange Core Red Core Violet Core Yellow Core
Name Other Names No. Gender Ratio Type
Minior
Japan: Meteno
メテノ
French: Météno
German: Meteno
Korean: 메테노
National: #774
Alola: #277
Melemele: #---
Akala: #---
Ula'ula: #098
Poni: #---
Minior is Genderless Rock-type Flying-type
Classification Height Weight Capture Rate Base Egg Steps
Meteor Pokémon 1'00"
0.3m
88.2lbs
40kg
30 (Meteorite)
255 (Core)
6,400
Abilities: Shields Down
Shields Down: Changes the Pokémon into its Core form when its Hit Points drop below 50%. Before then, it cannot be affected by Status Conditions such as Burn or Paralysis
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,059,862 Points
Medium Slow
70 1 Defense Point(s)
1 Sp. Defense Point(s)
Can't call S.O.S. Partners
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*0.5 *0.5 *2 *2 *1 *2 *1 *0.5 *0 *0.5 *1 *0.5 *2 *1 *1 *1 *2 *1
Wild Hold Item Egg Groups
 Star Piece
Star Piece
- 5%
Mineral
Evolutionary Chain
Minior
Alternate Forms
Meteor FormBlue CoreGreen CoreIndigo CoreOrange CoreRed CoreViolet CoreYellow Core
Meteor FormBlue CoreGreen CoreIndigo CoreOrange CoreRed CoreViolet CoreYellow Core
Minior changes form after its Hit Points have been reduced below 50% with its ability Shields Down
Locations - In-Depth Details
Sun Mount HokulaniDetails
Moon Mount HokulaniDetails
Ultra Sun Mount HokulaniDetails
Ultra Moon Mount HokulaniDetails
Trainer Locations  Details
Flavor Text
Minior SpriteSunOriginally making its home in the ozone layer, it hurtles to the ground when the shell enclosing its body grows too heavy.
MoonStrong impacts can knock it out of its shell. This Pokémon was born from mutated nanoparticles.
Ultra SunIt lives in the ozone layer, where it becomes food for stronger Pokémon. When it tries to run away, it falls to the ground.
Ultra MoonAlthough its outer shell is uncommonly durable, the shock of falling to the ground smashes the shell to smithereens.
Minior SpriteSunIt eats dust in the atmosphere. The composition of the dust determines the color of its core.
MoonIf its core stays exposed, it will soon die off. It’s possible that it may survive if it’s put into a Poké Ball quickly enough.
Ultra SunPlaces where Minior fall from the night sky are few and far between, with Alola being one of the precious few.
Ultra MoonThis is its form when its shell has fallen off. The color of its core depends on the materials that made up the food it ate.

Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
3 Defense Curl Defense Curl - Normal-type Defense Curl: Other Move -- -- 40 --
The user curls up to conceal weak spots and raise its Defense stat.
8 Rollout Rollout - Rock-type Rollout: Physical Move 30 90 20 --
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
10 Confuse Ray Confuse Ray - Ghost-type Confuse Ray: Other Move -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
15 Swift Swift - Normal-type Swift: Special Move 60 -- 20 --
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
17 Ancient Power Ancient Power - Rock-type Ancient Power: Special Move 60 100 5 10
The user attacks with a prehistoric power. This may also raise all the user's stats at once.
22 Self-Destruct Self-Destruct - Normal-type Self-Destruct: Physical Move 200 100 5 --
The user attacks everything around it by causing an explosion. The user faints upon using this move.
24 Stealth Rock Stealth Rock - Rock-type Stealth Rock: Other Move -- -- 20 --
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
29 Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 --
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
31 Autotomize Autotomize - Steel-type Autotomize: Other Move -- -- 15 --
The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
36 Cosmic Power Cosmic Power - Psychic-type Cosmic Power: Other Move -- -- 20 --
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
38 Power Gem Power Gem - Rock-type Power Gem: Special Move 80 100 20 --
The user attacks with a ray of light that sparkles as if it were made of gemstones.
43 Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 15 --
A reckless, life-risking tackle. This also damages the user quite a lot.
45 Shell Smash Shell Smash - Normal-type Shell Smash: Other Move -- -- 15 --
The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.
50 Explosion Explosion - Normal-type Explosion: Physical Move 250 100 5 --
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM04 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Hidden Power - Normal-type Hidden Power: Special Move 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM15 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM16 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM20 Safeguard Safeguard - Normal-type Safeguard: Other Move -- -- 25 --
The user creates a protective field that prevents status conditions for five turns.
TM21 Frustration Frustration - Normal-type Frustration: Physical Move ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM22 Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM26 Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
TM27 Return Return - Normal-type Return: Physical Move ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM29 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect Reflect - Psychic-type Reflect: Other Move -- -- 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM37 Sandstorm Sandstorm - Rock-type Sandstorm: Other Move -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
TM39 Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 15 100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round Round - Normal-type Round: Special Move 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM57 Charge Beam Charge Beam - Electric-type Charge Beam: Special Move 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM62 Acrobatics Acrobatics - Flying-type Acrobatics: Physical Move 55 100 15 --
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
TM64 Explosion Explosion - Normal-type Explosion: Physical Move 250 100 5 --
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
TM68 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM69 Rock Polish Rock Polish - Rock-type Rock Polish: Other Move -- -- 20 --
The user polishes its body to reduce drag. This can sharply raise the Speed stat.
TM71 Stone Edge Stone Edge - Rock-type Stone Edge: Physical Move 100 80 5 --
The user stabs the target from below with sharpened stones. Critical hits land more easily.
TM74 Gyro Ball Gyro Ball - Steel-type Gyro Ball: Physical Move ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
TM77 Psych Up Psych Up - Normal-type Psych Up: Other Move -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM78 Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 20 100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
TM80 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 10 30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM89 U-turn U-turn - Bug-type U-turn: Physical Move 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM99 Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
TM100 Confide Confide - Normal-type Confide: Other Move -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Iron HeadIron Head - Steel-typeIron Head: Physical Move801001530
The user slams the target with its steel-hard head. This may also make the target flinch.
GravityGravity - Psychic-typeGravity: Other Move----5--
Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used.
Magnet RiseMagnet Rise - Electric-typeMagnet Rise: Other Move----10--
The user levitates using electrically generated magnetism for five turns.
Last ResortLast Resort - Normal-typeLast Resort: Physical Move1401005--
This move can be used only after the user has used all the other moves it knows in the battle.
Zen HeadbuttZen Headbutt - Psychic-typeZen Headbutt: Physical Move80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
SnoreSnore - Normal-typeSnore: Special Move501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
EndeavorEndeavor - Normal-typeEndeavor: Physical Move??1005--
This attack move cuts down the target's HP to equal the user's HP.
Stealth RockStealth Rock - Rock-typeStealth Rock: Other Move----20--
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
TelekinesisTelekinesis - Psychic-typeTelekinesis: Other Move----15--
The user makes the target float with its psychic power. The target is easier to hit for three turns.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz Breakneck Blitz - Normal-type Physical MoveSpecial Move 200(Phy)/200(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Supersonic Skystrike Supersonic Skystrike - Flying-type Physical Move 100 -- 1 --
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Tectonic Rage Tectonic Rage - Ground-type Physical Move 180 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Continental Crush Continental Crush - Rock-type Physical MoveSpecial Move 180(Phy)/160(Spe) -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Savage Spin-Out Savage Spin-Out - Bug-type Physical Move 140 -- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Corkscrew Crash Corkscrew Crash - Steel-type Physical Move 160 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Bloom Doom Bloom Doom - Grass-type Special Move 190 -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havoc Gigavolt Havoc - Electric-type Special Move 100 -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psyche Shattered Psyche - Psychic-type Physical MoveSpecial Move 160(Phy)/175(Spe) -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Twinkle Tackle Twinkle Tackle - Fairy-type Special Move 160 -- 1 --
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 440 60 60 100 60 100 60
Max Stats
Hindering Nature
Lv. 50 120 - 167 58 - 100 94 - 136 58 - 100 94 - 136 58 - 100
Lv. 100 230 - 324 112 - 197 184 - 269 112 - 197 184 - 269 112 - 197
Max Stats
Neutral Nature
Lv. 50 120 - 167 65 - 112 105 - 152 65 - 112 105 - 152 65 - 112
Lv. 100 230 - 324 125 - 219 205 - 299 125 - 219 205 - 299 125 - 219
Max Stats
Beneficial Nature
Lv. 50 120 - 167 71 - 123 115 - 167 71 - 123 115 - 167 71 - 123
Lv. 100 230 - 324 137 - 240 225 - 328 137 - 240 225 - 328 137 - 240
Stats - Cores
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 500 60 100 60 100 60 120
Max Stats
Hindering Nature
Lv. 50 120 - 167 94 - 136 58 - 100 94 - 136 58 - 100 112 - 154
Lv. 100 230 - 324 184 - 269 112 - 197 184 - 269 112 - 197 220 - 305
Max Stats
Neutral Nature
Lv. 50 120 - 167 105 - 152 65 - 112 105 - 152 65 - 112 125 - 172
Lv. 100 230 - 324 205 - 299 125 - 219 205 - 299 125 - 219 245 - 339
Max Stats
Beneficial Nature
Lv. 50 120 - 167 115 - 167 71 - 123 115 - 167 71 - 123 137 - 189
Lv. 100 230 - 324 225 - 328 137 - 240 225 - 328 137 - 240 269 - 372

<--- Silvally #773
Silvally
#775
Komala
Komala --->