#774 Minior
General Location Attacks Stats Egg Moves
Picture Name Other Names No. Gender Ratio Type
Meteorite Form Blue Core Green Core Indigo Core Orange Core Red Core Violet Core Yellow Core
Minior
Japan: Meteno
メテノ
French: Météno
German: Meteno
Korean: 메테노
National: #774
Alola: #277
Melemele: #---
Akala: #---
Ula'ula: #098
Poni: #---
Minior is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Meteor Pokémon 1'00"
0.3m
88.2lbs
40kg
30 (Meteorite)
30 (Core)
6,400
Abilities: Shields Down
Shields Down: Changes the Pokémon into its Core form when its Hit Points drop below 50%. Before then, it cannot be affected by Status Conditions such as Burn or Paralysis
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,059,860 Points
Medium Slow
70 1 Defense Point(s)
1 Sp. Defense Point(s)
Can't call S.O.S. Partners
Damage Taken
*0.5 *0.5 *2 *2 *1 *2 *1 *0.5 *0 *0.5 *1 *0.5 *2 *1 *1 *1 *2 *1
Wild Hold Item Egg Groups
 
Star Piece
- 5%
Mineral
Evolutionary Chain
Alternate Forms
Meteor FormBlue CoreGreen CoreIndigo CoreOrange CoreRed CoreViolet CoreYellow Core
Minior changes form after its Hit Points have been reduced below 50% with its ability Shields Down
Locations - In-Depth Details
Sun Mount HokulaniDetails
Moon Mount HokulaniDetails
Ultra Sun Mount HokulaniDetails
Ultra Moon Mount HokulaniDetails
Trainer Locations  Details
Flavor Text
SunOriginally making its home in the ozone layer, it hurtles to the ground when the shell enclosing its body grows too heavy.
MoonStrong impacts can knock it out of its shell. This Pokémon was born from mutated nanoparticles.
Ultra SunIt lives in the ozone layer, where it becomes food for stronger Pokémon. When it tries to run away, it falls to the ground.
Ultra MoonAlthough its outer shell is uncommonly durable, the shock of falling to the ground smashes the shell to smithereens.
SunIt eats dust in the atmosphere. The composition of the dust determines the color of its core.
MoonIf its core stays exposed, it will soon die off. It’s possible that it may survive if it’s put into a Poké Ball quickly enough.
Ultra SunPlaces where Minior fall from the night sky are few and far between, with Alola being one of the precious few.
Ultra MoonThis is its form when its shell has fallen off. The color of its core depends on the materials that made up the food it ate.

Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
3 Defense Curl -- -- 40 --
The user curls up to conceal weak spots and raise its Defense stat.
8 Rollout 30 90 20 --
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
10 Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
15 Swift 60 -- 20 --
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
17 Ancient Power 60 100 5 10
The user attacks with a prehistoric power. This may also raise all the user's stats at once.
22 Self-Destruct 200 100 5 --
The user attacks everything around it by causing an explosion. The user faints upon using this move.
24 Stealth Rock -- -- 20 --
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
29 Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
31 Autotomize -- -- 15 --
The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
36 Cosmic Power -- -- 20 --
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
38 Power Gem 80 100 20 --
The user attacks with a ray of light that sparkles as if it were made of gemstones.
43 Double-Edge 120 100 15 --
A reckless, life-risking tackle. This also damages the user quite a lot.
45 Shell Smash -- -- 15 --
The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.
50 Explosion 250 100 5 --
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status conditions for five turns.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM22 Solar Beam 120 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM37 Sandstorm -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
TM39 Rock Tomb 60 95 15 100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM57 Charge Beam 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM62 Acrobatics 55 100 15 --
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
TM64 Explosion 250 100 5 --
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM69 Rock Polish -- -- 20 --
The user polishes its body to reduce drag. This can sharply raise the Speed stat.
TM71 Stone Edge 100 80 5 --
The user stabs the target from below with sharpened stones. Critical hits land more easily.
TM74 Gyro Ball ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM78 Bulldoze 60 100 20 100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM89 U-turn 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM99 Dazzling Gleam 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Iron Head801001530
The user slams the target with its steel-hard head. This may also make the target flinch.
Gravity----5--
Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used.
Magnet Rise----10--
The user levitates using electrically generated magnetism for five turns.
Last Resort1401005--
This move can be used only after the user has used all the other moves it knows in the battle.
Zen Headbutt80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Snore501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Endeavor??1005--
This attack move cuts down the target's HP to equal the user's HP.
Stealth Rock----20--
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
Telekinesis----15--
The user makes the target float with its psychic power. The target is easier to hit for three turns.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 200(Phy)/200(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Supersonic Skystrike 100 -- 1 --
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Tectonic Rage 180 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Continental Crush 180(Phy)/160(Spe) -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Savage Spin-Out 140 -- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Corkscrew Crash 160 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Bloom Doom 190 -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havoc 100 -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psyche 160(Phy)/175(Spe) -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Twinkle Tackle 160 -- 1 --
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 440 60 60 100 60 100 60
Max Stats
Hindering Nature
Lv. 50 120 - 167 58 - 100 94 - 136 58 - 100 94 - 136 58 - 100
Lv. 100 230 - 324 112 - 197 184 - 269 112 - 197 184 - 269 112 - 197
Max Stats
Neutral Nature
Lv. 50 120 - 167 65 - 112 105 - 152 65 - 112 105 - 152 65 - 112
Lv. 100 230 - 324 125 - 219 205 - 299 125 - 219 205 - 299 125 - 219
Max Stats
Beneficial Nature
Lv. 50 120 - 167 71 - 123 115 - 167 71 - 123 115 - 167 71 - 123
Lv. 100 230 - 324 137 - 240 225 - 328 137 - 240 225 - 328 137 - 240
Stats - Cores
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 500 60 100 60 100 60 120
Max Stats
Hindering Nature
Lv. 50 120 - 167 94 - 136 58 - 100 94 - 136 58 - 100 112 - 154
Lv. 100 230 - 324 184 - 269 112 - 197 184 - 269 112 - 197 220 - 305
Max Stats
Neutral Nature
Lv. 50 120 - 167 105 - 152 65 - 112 105 - 152 65 - 112 125 - 172
Lv. 100 230 - 324 205 - 299 125 - 219 205 - 299 125 - 219 245 - 339
Max Stats
Beneficial Nature
Lv. 50 120 - 167 115 - 167 71 - 123 115 - 167 71 - 123 137 - 189
Lv. 100 230 - 324 225 - 328 137 - 240 225 - 328 137 - 240 269 - 372

<--- #773
Silvally
#775
Komala
--->

 
All Content is ©Copyright of Serebii.net 1999-2017.
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2017