Nidoking, The Drill Pokémon. It is recognized by its rock-hard hide and its extended horn. Be careful with the horn, as it contains venom. One swing of its mighty tail can snap a telephone pole as if it were a matchstick. Its tail is thick and powerful. If it binds an enemy, it can render the victim helpless quite easily. If its foe flinches, it will charge with its sturdy body.
Nidoking is one of the original Pokémon and has turned into an absolute classic and is still rather competitively viable, even after so many years. While X & Y gave it a needed 10 point boost in its Attack stat, thanks to its Hidden Ability it is still predominantly used as a Special Attacker, contrary to what many would expect, and even still expect from it. While it's not as bulky as its Nidoqueen sister, it is much faster and can be absolutely dominating in battle. If you see one, you never quite know what to expect from it. Though most of the time, the physical Attacks such as Earthquake would still do more damage, Nidoking being able to have this option of being a Special sweeper with Life Orb & Sheer Force means it's not susceptible to the massive amount of Intimidates and Burns you see in this day and age.
Poison Point: The opponent has a 30% chance of being induced with poison when hitting this Pokemon with a contact move. Not a bad ability at all. Poison damage can be important in wearing opponents down, but it's outclassed by its hidden ability.
Long Live the Nidoking
This is your standard Gen V & Gen VI Nidoking set. Thanks to the Life Orb boost with Sheer Force, each of these moves hit ridiculously hard. Sludge Wave gets the STAB and can deal with those pesky Fairy-type Pokémon, even doing decent damage on Special Defense focused ones like Florges. Earth Power gets the STAB as well and has great coverage. Flamethrower, Ice Beam & Thunderbolt give Nidoking some further type coverage, to take out the Grass & Water-type Pokémon that can cause Nidoking a bit of grief and Megahorn is there too. While not a Special move, it is useful in getting rid of various Psychic-type Pokémon such as Mew, and even Slowbro.
So, we have dealt with the Special focus that Nidoking carved itself last gen, but we would be remiss if we ignored the fact that it is a physical beast. With the extra 10 points it got in X & Y in Attack, the sets now hit even harder. Poison Jab gets STAB and gets both Life Orb & Sheer Force boosts. Superpower, while not affected by the Sheer Force boost, is a great move that should be used as a last resort, since it does lower your stats, but isn't currently available. Earthquake is Earthquake, there really needs to be no explanation. Now, the elemental punches here are not available in the Kalos Native metagame as we speak, but it's likely they will be soon. They will get the Sheer Force boost and provide decent coverage. Sucker Punch has priority and Megahorn, as stated before, is necessary to stop a large variety of Pokémon that can cause Nidoking some grief.
Choice Scarf, Fire Blast, Focus Blast, Focus Energy, Stealth Rock, Toxic Spikes
Double & Triple Battle Options
Sheer Force is a phenomenal ability, it can make the strongest of physical attackers prefer to use their special attacks instead. Why is this? Sheer Force has two nifty abilities, the first being that it negates the secondary effects of the users attacks in exchange for a 33% boost in that move's base power. The second effect (despite being intentional or not) is that when using said secondary effect move while holding the Life Orb, the Life Orb won't drain away the user's health but still give the user the 30% boost in base power.
That being considered, let's do some math.
Nidoking's Earth Power would look something like this..
Nidoking has impressive coverage, there's not much more to using him than understanding the type chart, and using the move that will do the most damage. At base 85 Speed, he'll outspeed a lot, but will still be outsped. Tailwind AND Trick Room are something to consider when using Nidoking. Protect is a move t be considered on every Doubles/Triples set, but it can be dropped in favor of another coverage move.
Nidoking's odd speed is a blessing and a curse. With base 85 it can function in Tailwind AND Trick Room usually no problem. So it's best partners would be able to set those up for it. Aromatisse can do Trick Room but it fears Aegislash, luckily Nidoking has Aegislash covered. Talonflame and Aerodactyl can set up Tailwind, but are often targeted with Rock or Electric moves, both types that Nidoking resists.
With the introduction of Mega Evolutions, there exist Pokemon that can hit just as hard as Nidoking AND take hits AND offer more utility without so many common weaknesses. Garchomp and Rotom-W are generally seen on about half of one team or another, and both put Nidoking in a bad spot because as much as Nidoking loves to dish out Super Effective hits, he can't take Super Effective hits well or at all. To get the most out of him you'll need to have been running Tailwind or Trick Room in the first place. So in short... Incredible Power, incredible coverage, BUT, terrible switch in opportunities, terrible defenses, and a speed stat that by itself, just won't cut it.
Now, countering Nidoking is tricky. Your best bet is to assume it's a Special Pokémon and so special walls like Blissey will just absorb all of Nidoking's hits, despite the boosts. Conversely, physical walls like Slowbro and Alomomola can do the same for the physical sets that Nidoking runs. Your best bet here is to be faster and hit at its relatively weak defences. Just a simple Surf will likely knock it out if from a powerful enough Pokémon. Nidoking is strong, but it is relatively frail and enough hits can just take it out. If it's a physical Nidoking, then a simple burn will ruin it as well, as chances are it won't be mixed. That'll make your life a fair bit easier.
Locations in Games
Black 2/White 2:
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