 | Bullet Climax |
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Bayonetta's neutral move is a charge move. This has Bayonetta charge up her guns and shooting forwards. It can be charged to do more damage, or can just be shot continuously in order to do some damage.
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 | Heel Slide / After Burner Kick |
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Bayonetta's side special is the Heel Slide. This essentially has Bayonetta slide and kick side ways. If the button is held, it runs through a combo that ends with a kick and a shot from the guns.
When used in the air, it becomes After Burner Kick. This is a similar move to before, but can be aimed and used to create combos.
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 | Witch Twist |
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Bayonetta's up special is her recovery move. As she goes up, if you hold the button you can shoot, to do damage. During the move, you can also activate other moves such as another jump and then use the move again for greater recovery.
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 | Witch Time |
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Bayonetta's down special is a new style of counter move. When the move is used, Bayonetta does a backflip but if she is attacked during the process, time slows for her and the enemy, allowing for Bayonetta to land the hits onto the enemy.
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| Final Smash: Infernal Climax |
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Bayonetta's Final Smash is the Infernal Climax. When activated, the entire screen slows down in Witch Time and a gauge comes up which needs to be filled. When filled, it summons Gammorah who will start biting down on any enemies caught in the final smash. This provides another gauge that needs to be filled. If an enemy gets to over 100% during this, they are automatically KOd.
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