Level Up |
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— |
Ember |
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The target is attacked with small flames. It may also leave the target with a burn. |
— |
String Shot |
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The targets are bound with silk blown from the user's mouth. This silk reduces the targets' Speed stat. |
10 |
Leech Life |
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The user drains the target's blood. The user's HP is restored by half the damage taken by the target. |
20 |
Take Down |
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A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
30 |
Flame Charge |
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The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
40 |
Bug Bite |
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The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. |
50 |
Double-edge |
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A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
60 |
Flame Wheel |
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The user cloaks itself in fire and charges at the target. It may also leave the target with a burn. |
70 |
Bug Buzz |
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The user vibrates its wings to generate a damaging sound wave. It may also lower the target's Sp. Def stat. |
80 |
Amnesia |
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The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
90 |
Thrash |
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The user rampages and attacks for two to three turns. It then becomes confused, however. |
100 |
Flare Blitz |
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The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned. |
Machine Moves |
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Calm Mind |
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The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
Toxic |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Hidden Power |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
Sunny Day |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
Light Screen |
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A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
Protect |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Safeguard |
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The user creates a protective field that prevents status problems for five turns. |
Frustration |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
Solarbeam |
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
Return |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
Psychic |
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The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
Double Team |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Flamethrower |
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The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
Fire Blast |
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The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
Facade |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Flame Charge |
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The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
Rest |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
Round |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Overheat |
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The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. |
Incinerate |
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The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
Will-o-wisp |
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The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
Acrobatics |
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The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
Struggle Bug |
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While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced. |
Swagger |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
U-turn |
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
Substitute |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
Wild Charge |
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The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
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