Serebii.net Header
 #122 Mr. Mime
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
Ranger 2
#122 Almia: R-165
PokéPark: P-076
Mr. Mime バリヤード
Barrierd
Ability: Soundproof & Filter
Soundproof: Unaffected by sound moves. If this Pokémon switches out with Baton Pass, Perish Song against the switched out will not be nullified.
Filter: Damage by super-effective moves is reduced by 25%.
Gender Ratio
Male: 50 % Female: 50 %
Classification Type 1 Type 2 Height Weight
Barrier Pokémon
4'03" 120.1 lbs
Evolution Chain
--Evolve w/ Mimic-->

Mystery Dungeon 2 Info
Body Size IQ Group
Group F

Ranger Shadows of Almia Info
Type Group Field Ability Pkmn Assist
Psychic Teleport Psychic

PokéPark Wii - Pikachu's Adventure Info
Attraction Score to Beat
Bastiodon's Block Barrage 12,000
Rotom's Spooky Shoot-'em-Up 3,500

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Hard Mt. Travail - Random 1F-19F
Lost Wilderness - B1F-B17F
Dungeon
Sky
Hard Mt. Travail - Random 1F-19F
Lost Wilderness - B1F-B17F
Ranger Shadows of Almia - Oil Field Hideout
Dungeon
Blazing Adventure Squad
- Not in Game
Dungeon
Stormy Adventure Squad
- Path to Treasure Mountain B1F-B5F
Dungeon
Light Adventure Squad
- Not in Game
PokéPark Wii - Pikachu's Adventure Fix the rails and defeat Gible Cavern Zone

Dungeon Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Magical Leaf
1210088
Inflicts damage on the target. It never misses.
Power Swap
-10013-
Swaps any modified stat levels and rates for Attack and Special Attack with the Pokémon the user is facing.
Guard Swap
-10011-
Swaps any modified stat levels and rates for Defense and Special Defense with the Pokémon the user is facing.
Barrier
-10016-
Boosts the user's Defense by 2 levels.
Confusion
585228
Inflicts damage on the target. It may also afflict the targeted enemy with a Confused status condition, which makes its movements and attacks go astray.
4Copycat
-10019-
Causes the user to unleash the same move as the last one used by the facing enemy. Some moves can't be copied.
8Meditate
-10022-
Boosts the user's Attack by 1 level.
11Encore
-10012-
Afflicts the targeted enemy with an Encore status condition. A Pokémon with the Encore status can use only the move it last used.
15Doubleslap
441102
Inflicts damage on the target using 2 to 5 attacks in a single turn.
18Mimic
-10017-
Causes the user to unleash the same move as the one last used by the enemy it is facing. Some moves can't be mimicked.
22Light Screen
-10014-
Gives the Pokémon that uses this move the Light Screen status, which halves the damage from Special Attack moves.
22Reflect
-10022-
Gives the user a Reflect status, halving damage from Physical Attack moves and regular attacks.
25Psybeam
1280178
Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Confused status condition.
29Substitute
-1007-
Afflicts the targeted enemy with a Decoy status condition. A Pokémon with the Decoy status becomes a decoy that is seen as an enemy by its allies and can draw their attacks.
32Recycle
-10010-
Repairs TMs designated as a Used TM and restores them so they can be reused. Caution: you can't recycle a Used TM that taught Recycle.
36Trick
-10017-
Switches the user's hold item with the target's hold item. It works only if both Pokémon are holding items.
39Psychic
1888108
Inflicts damage on the target. It may also reduce the target's Special Defense by 1 level.
43Role Play
-10017-
Copies the target's ability. The user regains its usual ability when it leaves the floor.
46Baton Pass
-7515-
Switches the user's position with the positions of other Pokémon in the room successively.
50Safeguard
-10013-
Gives the Pokémon that uses this move and all team members in the room the Safeguard status, which prevents status problems.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM01Focus Punch
2010088
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM04Calm Mind
-10019-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny Day
-10012-
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12Taunt
-10020-
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM15Hyper Beam
108688
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16Light Screen
-10014-
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20Safeguard
-10013-
The user creates a protective field that prevents status problems for five turns.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22Solarbeam
2410098
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM24Thunderbolt
-74108
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25Thunder
247378
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29Psychic
1888108
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30Shadow Ball
1384108
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31Brick Break
1488128
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33Reflect
-10022-
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34Shock Wave
710088
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM40Aerial Ace
1010088
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM41Torment
-10016-
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract
-7510-
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46Thief
2100208
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM48Skill Swap
-10014-
The user employs its psychic power to exchange abilities with the foe.
TM49Snatch
-10017-
The user steals the effects of any healing or stat- changing move the foe attempts to use.
TM52Focus Blast
258068
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM53Energy Ball
1688118
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM56Fling
-10016-
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57Charge Beam
988128
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM60Drain Punch
138888
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM66Payback
-100168
If the user can use this attack after the foe attacks, its power is doubled.
TM67Recycle
-10010-
The user recycles a held item that has been used in battle so it can be used again.
TM68Giga Impact
288048
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70Flash
-10024-
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73Thunder Wave
68817-
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77Psych Up
-10017-
The user hypnotizes itself into copying any stat change made by the foe.
TM78Captivate
-10020-
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85Dream Eater
20100138
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86Grass Knot
188208
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92Trick Room
-1005-
The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Possible Egg Moves
Attack NameTypeCat.Att.Acc.PPCritical Rate
Future Sight
-10013-
Gives the Pokémon that uses this move the Set Damage status, which makes all damage inflicted by the user remain at a set amount.
Hypnosis
158813-
Afflicts the targeted enemy with a Sleep status condition. A Pokémon with the Sleep status is incapable of action.
Mimic
-10017-
Causes the user to unleash the same move as the one last used by the enemy it is facing. Some moves can't be mimicked.
Psych Up
-10017-
Copies any boosts and reductions to the target's Attack, Special Attack, Defense, Special Defense, and Movement Speed to the user's own stats.
Fake Out
880128
Inflicts damage on a target up to 2 tiles away. It may also afflict the targeted enemy with a Cringe status condition, making it incapable of attacking or using moves.
Trick
-10017-
Switches the user's hold item with the target's hold item. It works only if both Pokémon are holding items.
Confuse Ray
-10013-
Afflicts the targeted enemy with a Confused status condition. A Pokémon with the Confused status has its movements and attacks go astray.
Wake-up Slap
1288108
Inflicts damage on the target. It boosts the damage if the target has a Sleep status, a Nightmare status, or a Napping status, though such targets will then be awoken.
Teeter Dance
-10015-
Afflicts all the Pokémon in the room with a Confused status condition. A Pokémon with the Confused status will find that its movements and attacks go astray.

<--- #121
Starmie
#123
Scyther
--->

 
All Content is ©Copyright of Serebii.net 1999-2019. | Privacy Policy | Manage Cookie Settings
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2019