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 #173 Cleffa
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
Ranger 3
#173 Almia: R---
Oblivia (Present): R-240
Cleffa ピィ
Piii
Ability: Cute Charm & Magic Guard
Cute Charm: The opponent has a 30% chance of being induced with ATTRACT when using an attack, that requires physical contact, against this Pokémon.
Magic Guard: Prevents all damage except from direct-attack moves.
Gender Ratio
Male: 25 % Female: 75 %
Classification Type 1 Type 2 Height Weight
Star Shape Pokémon
1'00" 6.6 lbs
Evolution Chain
---->---->

Mystery Dungeon 2 Info
Body Size IQ Group
Group B

Ranger Guardian Signs Info
Oblivia Present
Type Group Field Ability Pkmn Assist
Normal Slam * 1 Normal

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Easy The Nightmare - Random B1F-B17F - Cannot be recruited
Marine Resort - Random B1F-B19F
Dungeon
Sky
Easy The Nightmare - Random B1F-B17F - Cannot be recruited
Marine Resort - Random B1F-B19F
Ranger Shadows of Almia - Cleffa is not in Pokémon Ranger
Dungeon
Blazing Adventure Squad
- Final Mountain 1-2F
Dungeon
Stormy Adventure Squad
- Unown Resort 1-2F
Final Island 1-2F
Dungeon
Light Adventure Squad
- Unown Garden 1,3-4F
Final Cave 1-2F
Ranger Guardian Signs Present Sophian Island - Canal Ruins - Entrance Hidden
Past Not in The Past

Dungeon Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Pound
690278
The foe is physically pounded with a long tail or a foreleg, etc.
Charm
-7522-
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
4Encore
-10012-
The user compels the foe to keep using only the move it last used for three to seven turns.
7Sing
-8713-
A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.
10Sweet Kiss
-10015-
The user kisses the foe with a sweet, angelic cuteness that causes confusion.
13Copycat
-10019-
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
16Magical Leaf
1210088
The user scatters curious leaves that chase the foe. This attack will not miss.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM03Water Pulse
584128
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny Day
-10012-
The user intensifies the sun for five turns, powering up Fire-type moves.
TM16Light Screen
-10014-
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20Safeguard
-10013-
The user creates a protective field that prevents status problems for five turns.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22Solarbeam
2410098
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23Iron Tail
2078108
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28Dig
12100128
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM29Psychic
1888108
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30Shadow Ball
1384108
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33Reflect
-10022-
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34Shock Wave
710088
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM35Flamethrower
1884128
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM38Fire Blast
248898
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract
-7510-
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM56Fling
-10016-
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM67Recycle
-10010-
The user recycles a held item that has been used in battle so it can be used again.
TM70Flash
-10024-
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73Thunder Wave
68817-
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77Psych Up
-10017-
The user hypnotizes itself into copying any stat change made by the foe.
TM78Captivate
-10020-
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85Dream Eater
20100138
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86Grass Knot
188208
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.

Possible Egg Moves
Attack NameTypeCat.Att.Acc.PPCritical Rate
Present
-10019-
The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however.
Metronome
--22-
The user waggles a finger and stimulates the brain into randomly using nearly any move.
Amnesia
-10022-
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
Belly Drum
-10010-
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Splash
-10050-
The user just flops and splashes around to no effect at all...
Mimic
-10017-
The user copies the move last used by the foe. The move can be used for the rest of the battle.
Wish
-10015-
A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Fake Tears
-10022-
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
Covet
1888278
The user endearingly approaches the foe, then steals the item the foe is holding.

<--- #172
Pichu
#174
Igglybuff
--->

 
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