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 #172 Pichu
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
Ranger 2
Ranger 3
#172 Almia: R-001
Oblivia (Present): R-004
PokéPark: P-132
Pichu ピチュー
Pichu
Ability: Static
Static: The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon.
Gender Ratio
Male: 50 % Female: 50 %
Classification Type 1 Type 2 Height Weight
Tiny Mouse Pokémon
1'00" 4.0 lbs
Evolution Chain
---->---->

Mystery Dungeon 2 Info
Body Size IQ Group
Group D

Ranger Shadows of Almia Info
Type Group Field Ability Pkmn Assist
Electric Recharge * 1 Charge

Ranger Guardian Signs Info
Oblivia Present
Type Group Field Ability Pkmn Assist
Electric Electrify * 1 Electric

PokéPark Wii - Pikachu's Adventure Info
Attraction Score to Beat
Tangrowth's Swing-Along 00:30:60

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Easy Amp Plains - 9F-10F, I1F-4F
Dungeon
Sky
Easy Amp Plains - 9F-10F, I1F-4F
Ranger Shadows of Almia - Ranger School
Vientown
Vien Forest
Marine Cave
Pueltown
Dungeon
Blazing Adventure Squad
- Not in Game
Dungeon
Stormy Adventure Squad
- Not in Game
Dungeon
Light Adventure Squad
- Light Summit 1-10F
Final Cave 3-5F
Ranger Guardian Signs Present Dolce Island - Hill - Forest
Renbow Island - Cocona Village - Bookers House
Renbow Island - Teakwood Forest - Cave Entrance
Renbow Island - Mt. Latolato - Bridge
Mitonga Island - Dangerous Cliff - Penninsula
Faldera Island - Faldera Volcano - Dock
Sophian Island - Silver Falls - Waterfall
Past Not in The Past
PokéPark Wii - Pikachu's Adventure Tag Race after accessing back room Haunted Zone

Dungeon Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Thundershock
188172
A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
Charm
-7522-
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
5Tail Whip
-10022-
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
10Thunder Wave
68817-
A weak electric charge is launched at the foe. It causes paralysis if it hits.
13Sweet Kiss
-10015-
The user kisses the foe with a sweet, angelic cuteness that causes confusion.
18Nasty Plot
-10020-
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM16Light Screen
-10014-
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23Iron Tail
2078108
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24Thunderbolt
-74108
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25Thunder
247378
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34Shock Wave
710088
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract
-7510-
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM56Fling
-10016-
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57Charge Beam
988128
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM70Flash
-10024-
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73Thunder Wave
68817-
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM78Captivate
-10020-
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86Grass Knot
188208
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.

Possible Egg Moves
Attack NameTypeCat.Att.Acc.PPCritical Rate
Reversal
263128
An all-out attack that becomes more powerful the less HP the user has.
Bide
-10015-
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Present
-10019-
The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however.
Encore
-10012-
The user compels the foe to keep using only the move it last used for three to seven turns.
Doubleslap
441102
The foe is slapped repeatedly, back and forth, two to five times in a row.
Wish
-10015-
A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
Charge
-10020-
The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
Fake Out
880128
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
Thunderpunch
1888178
The foe is punched with an electrified fist. It may leave the target with paralysis.
Tickle
-10017-
The user tickles the foe into laughing, reducing its Attack and Defense stats.

<--- #171
Lanturn
#173
Cleffa
--->

 
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