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 #183 Marill
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
Ranger 3
#183 Almia: R---
Oblivia (Present): R-019
Oblivia (Past): N-123
Marill マリル
Mariru
Ability: Thick Fat & Huge Power
Thick Fat: Fire and Ice-type moves deal 50% damage.
Huge Power: The power of the Pokémon’s attacks is doubled; the effect is halved if the ability is changed (Skill Swap).
Gender Ratio
Male: 50 % Female: 50 %
Classification Type 1 Type 2 Height Weight
Aquamouse Pokémon
1'04" 18.0 lbs
Evolution Chain
---->--Lv. 18->

Mystery Dungeon 2 Info
Body Size IQ Group
Group D

Ranger Guardian Signs Info
Oblivia Present
Type Group Field Ability Pkmn Assist
Water Water * 1 Water
Oblivia Past
Field Ability Pkmn Assist
Water Water

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Easy Blizzard Island - Random 1F-20F
Crevice Cave - Random B1F-B10F, DPB1F-B4F
Mt. Avalanche - Random B1F-B19F
Dungeon
Sky
Easy Blizzard Island - Random 1F-20F
Crevice Cave - Random B1F-B10F, DPB1F-B4F
Mt. Avalanche - Random B1F-B19F
Ranger Shadows of Almia - Marill is not in Pokémon Ranger
Dungeon
Blazing Adventure Squad
- Not in Game
Dungeon
Stormy Adventure Squad
- Storm Island 11-17F
Dungeon
Light Adventure Squad
- Not in Game
Ranger Guardian Signs Present Dolce Island - Eastern Beach
Sophian Island - Silver Falls - Waterfall Hidden
Past Ice Temple - Round and Round! Find the Floor!

Dungeon Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Tackle
695308
A physical attack in which the user charges and slams into the foe with its whole body.
2Defense Curl
-10016-
The user curls up to conceal weak spots and raise its Defense stat.
7Tail Whip
-10022-
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
10Water Gun
1288178
The foe is blasted with a forceful shot of water.
15Rollout
145148
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
18Bubblebeam
684108
A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
23Aqua Ring
-10020-
The user envelops itself in a veil made of water. It regains some HP on every turn.
27Double-edge
20100128
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
32Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
37Aqua Tail
1680118
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
42Hydro Pump
168088
The foe is blasted by a huge volume of water launched under great pressure.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM01Focus Punch
2010088
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03Water Pulse
584128
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07Hail
-10013-
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13Ice Beam
148488
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14Blizzard
246778
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23Iron Tail
2078108
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28Dig
12100128
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31Brick Break
1488128
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract
-7510-
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM56Fling
-10016-
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM78Captivate
-10020-
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86Grass Knot
188208
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.

Possible Egg Moves
Attack NameTypeCat.Att.Acc.PPCritical Rate
Light Screen
-10014-
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
Present
-10019-
The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however.
Amnesia
-10022-
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
Future Sight
-10013-
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
Belly Drum
-10010-
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Perish Song
-1515-
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
Supersonic
-10010-
The user generates odd sound waves from its body. It may confuse the target.
Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Aqua Jet
488188
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
Superpower
2490118
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
Refresh
-10017-
The user rests to cure itself of a poisoning, burn, or paralysis.

<--- #182
Bellossom
#184
Azumarill
--->

 
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