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 #417 Pachirisu
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
Ranger 2
Ranger 3
#417 Almia: R-026
Oblivia (Present): R-025
Oblivia (Past): N-175
PokéPark: P-020
Pachirisu パチリス
Pachirisu
Ability: Run Away & Pickup
Run Away: Except for trainer battles, can always run from battle. Cannot run during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability.
Pickup: Has a 10% chance of finding and holding an item after battle. Will not work if this Pokémon is already holding an item. In Black & White, it allows for the user to pick up the item of its opponent or ally if they used up the item in battle.
Gender Ratio
Male: 50 % Female: 50 %
Classification Type 1 Type 2 Height Weight
EleSquirrel Pokémon
1'04" 8.6 lbs
Evolution Chain

Mystery Dungeon 2 Info
Body Size IQ Group
Group B

Ranger Shadows of Almia Info
Type Group Field Ability Pkmn Assist
Electric None Electric

Ranger Guardian Signs Info
Oblivia Present
Type Group Field Ability Pkmn Assist
Electric Recharge * 1 Recharge
Oblivia Past
Field Ability Pkmn Assist
Electrify Electric

PokéPark Wii - Pikachu's Adventure Info
Attraction Score to Beat
Bulbasaur's Daring Dash 00:08:10
Venusaur's Vine Swing 44m

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Easy Foggy Forest - 1F-11F - Time Only
Dungeon
Sky
Easy Foggy Forest - 1F-11F -
Ranger Shadows of Almia - Vientown Beach (Starter) Ranger School (During Quest)
Dungeon
Blazing Adventure Squad
- Not in Game
Dungeon
Stormy Adventure Squad
- Not in Game
Dungeon
Light Adventure Squad
- Light Summit 11-20F
Final Cave 1-3F
Ranger Guardian Signs Present Dolce Island - Southern Beach
Renbow Island - Teakwood Forest - Cave Entrance
Renbow Island - Rasp Cavern - Entrance
Renbow Island - Lapras Beach
Past Thunder Temple - Are You for Riolu?
Thunder Temple - A Shock Everywhere You Turn
PokéPark Wii - Pikachu's Adventure Hide & Seek after obtaining Turtwig Meadow Zone

Dungeon Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Growl
-10020-
Reduces the Attack of all enemies in the room by 1 level.
Bide
-10015-
Gives the user a Bide status. A Pokémon that has a Bide status waits, then does double any damage it took under Bide status.
5Quick Attack
488138
Inflicts damage on a target up to 2 tiles away.
9Charm
-7522-
Halves the target's Attack.
13Spark
1299158
Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action.
17Endure
-7517-
Gives the user an Enduring status. A Pokémon with the Enduring status will survive any attack or move that would normally make it faint. It will hang on with only 1 HP.
21Swift
1010088
Inflicts damage on the target. It never misses.
25Sweet Kiss
-10015-
Afflicts the targeted enemy with a Confused status condition. A Pokémon with the Confused status has its movements and attacks go astray.
29Discharge
97088
Inflicts damage on all enemies in the room. It may also afflict enemies in the room with a Paralysis status. A Pokémon with the Paralysis status has slowed movement and can't take action.
33Super Fang
-10017-
Inflicts damage on the target by halving its existing HP.
37Last Resort
138078
Inflicts damage on the target, but it won't hit unless the user has a move with 0 PP remaining.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM16Light Screen
-10014-
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23Iron Tail
2078108
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24Thunderbolt
-74108
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25Thunder
247378
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28Dig
12100128
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34Shock Wave
710088
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract
-7510-
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM56Fling
-10016-
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57Charge Beam
988128
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM70Flash
-10024-
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73Thunder Wave
68817-
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM78Captivate
-10020-
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86Grass Knot
188208
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM89U-turn
1488128
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01Cut
1674108
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.

Possible Egg Moves
Attack NameTypeCat.Att.Acc.PPCritical Rate
Covet
1888278
Inflicts damage on the target. It also snatches the target's hold item and makes it the user's, but only if the user is not already holding an item.
Bite
790198
Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status, making its actions fail.
Fake Tears
-10022-
Reduces the target's Special Defense by 2 levels.
Defense Curl
-10016-
Boosts the user's Defense by 1 level.
Rollout
145148
Inflicts damage on the target with attacks that continue in a single turn until one misses. Its power rises after each hit, and it can last for a maximum of 5 attacks.
Flatter
-10017-
Afflicts the targeted enemy with a Confused status condition and also boosts its Special Attack by 1 level.
Flail
2100178
Inflicts damage on the target. The lower the user's HP, the greater the damage it inflicts.

<--- #416
Vespiquen
#418
Buizel
--->

 
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