ID-130 - KeldeoOther Keldeo Figures

Movement: 3
Rarity: EX
Type: Water / Fighting
Special Ability: Justified - This Pokémon's deals +10 damage for each opposiing Dark-type Pokémon on the field. When this Pokémon is knocked out in battle, it may change its form to Keldeo Resolute Form without moving to the P.C.

Move List

  • Base Wheel Size Name Move Type Additional Notes Damage
    8 Water Jump Blue This Pokémon can move to a point that is 2 steps away. In that case, it gains Wait
    36 Sacred Sword White 71
    32 Hydro Kick White Benches your battle Pokémon (excent when opponent has Fainted). Your battle opponent must then Wait. 40
    8 Dodge Blue
    12 Miss Red
    96All-Out PummellingWhite Z-MoveAttaches a Cracked marker to opposing Pokémon in a straight line directly behind the battle opponent142
    96Hydro VortexWhite Z-MoveThe battle opponent and opposing Pokémon within 2 steps of it become confused.142
  • Base Wheel Size Name Move Type Additional Notes Damage
    8 Water Jump Blue This Pokémon can move to a point that is 2 steps away. In that case, it gains Wait
    36 Sacred Sword White 51
    32 Hydro Kick White Benches your battle Pokémon (excent when opponent has Fainted). Your battle opponent must then Wait. 40
    8 Dodge Blue
    12 Miss Red
    96All-Out PummellingWhite Z-MoveAttaches a Cracked marker to opposing Pokémon in a straight line directly behind the battle opponent102
    96Hydro VortexWhite Z-MoveThe battle opponent and opposing Pokémon within 2 steps of it become confused.102
  • Base Wheel Size Name Move Type Additional Notes Damage
    8 Dodge Blue
    36 Sacred Sword White 51
    32 Hydro Kick White Benches your battle Pokémon (excent when opponent has Fainted). Your battle opponent must then Wait. 40
    8 Dodge Blue
    12 Miss Red
    96All-Out PummellingWhite Z-MoveAttaches a Cracked marker to opposing Pokémon in a straight line directly behind the battle opponent102
    96Hydro VortexWhite Z-MoveThe battle opponent and opposing Pokémon within 2 steps of it become confused.102
  • Base Wheel Size Name Move Type Additional Notes Damage
    8 Dodge Blue
    36 Sacred Sword White 51
    32 Hydro Kick White Benches your battle Pokémon (excent when opponent has Fainted). Your battle opponent must then Wait. 40
    8 Dodge Blue
    12 Miss Red
    96All-Out PummellingWhite Z-MoveAttaches a Cracked marker to opposing Pokémon in a straight line directly behind the battle opponent102
    96Hydro VortexWhite Z-MoveThe battle opponent and opposing Pokémon within 2 steps of it become confused.102
  • Base Wheel Size Name Move Type Additional Notes Damage
    8 Dodge Blue
    32 Sacred Sword White 51
    32 Hydro Kick White Benches your battle Pokémon (excent when opponent has Fainted). Your battle opponent must then Wait. 40
    8 Dodge Blue
    16 Miss Red
    96All-Out PummellingWhite Z-MoveAttaches a Cracked marker to opposing Pokémon in a straight line directly behind the battle opponent102
    96Hydro VortexWhite Z-MoveThe battle opponent and opposing Pokémon within 2 steps of it become confused.102
  • Base Wheel Size Name Move Type Additional Notes Damage
    8 Dodge Blue
    32 Sacred Sword White 51
    32 Hydro Kick White Benches your battle Pokémon (excent when opponent has Fainted). Your battle opponent must then Wait. 40
    8 Dodge Blue
    16 Miss Red
    96All-Out PummellingWhite Z-MoveAttaches a Cracked marker to opposing Pokémon in a straight line directly behind the battle opponent102
    96Hydro VortexWhite Z-MoveThe battle opponent and opposing Pokémon within 2 steps of it become confused.102
  • Base Wheel Size Name Move Type Additional Notes Damage
    8 Dodge Blue
    32 Sacred Sword White 51
    32 Hydro Kick White Benches your battle Pokémon (excent when opponent has Fainted). Your battle opponent must then Wait. 40
    8 Dodge Blue
    16 Miss Red
    96All-Out PummellingWhite Z-MoveAttaches a Cracked marker to opposing Pokémon in a straight line directly behind the battle opponent102
    96Hydro VortexWhite Z-MoveThe battle opponent and opposing Pokémon within 2 steps of it become confused.102
  • Base Wheel Size Name Move Type Additional Notes Damage
    8 Evade Blue
    32 Sacred Sword White 51
    32 Hydro Kick White If the opposing Pokémon doesn\t get Knocked Out, move the opponent Pokémon to the bench. The opponent Pokémon waits 40
    8 Evade Blue
    16 Miss Red
    96All-Out PummellingWhite Z-MoveAttaches a Cracked marker to opposing Pokémon in a straight line directly behind the battle opponent102
    96Hydro VortexWhite Z-MoveThe battle opponent and opposing Pokémon within 2 steps of it become confused.102