| TM & HM Attacks | 
|
| TM06 | Toxic |  |  | -- | 90 | 10 | -- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM10 | Hidden Power |  |  | ?? | 100 | 15 | -- | 
					| A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM11 | Sunny Day |  |  | -- | -- | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM13 | Ice Beam |  |  | 95 | 100 | 10 | 10 | 
					| The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| TM14 | Blizzard |  |  | 120 | 70 | 5 | 10 | 
					| A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. | 
| TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM16 | Light Screen |  |  | -- | -- | 30 | -- | 
					| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | 
| TM17 | Protect |  |  | -- | -- | 10 | -- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | Rain Dance |  |  | -- | -- | 5 | -- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
| TM20 | Safeguard |  |  | -- | -- | 25 | -- | 
					| The user creates a protective field that prevents status problems for five turns. | 
| TM21 | Frustration |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM22 | Solarbeam |  |  | 120 | 100 | 10 | -- | 
					| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | 
| TM24 | Thunderbolt |  |  | 95 | 100 | 15 | 10 | 
					| A strong electric blast is loosed at the target. It may also leave the target with paralysis. | 
| TM25 | Thunder |  |  | 120 | 70 | 10 | 30 | 
					| A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | 
| TM27 | Return |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM28 | Dig |  |  | 80 | 100 | 10 | -- | 
					| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
| TM29 | Psychic |  |  | 90 | 100 | 10 | -- | 
					| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | 
| TM30 | Shadow Ball |  |  | 80 | 100 | 15 | -- | 
					| The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | 
| TM31 | Brick Break |  |  | 75 | 100 | 15 | -- | 
					| The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | 
| TM32 | Double Team |  |  | -- | -- | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM33 | Reflect |  |  | -- | -- | 20 | -- | 
					| A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | 
| TM35 | Flamethrower |  |  | 95 | 100 | 15 | 10 | 
					| The target is scorched with an intense blast of fire. It may also leave the target with a burn. | 
| TM38 | Fire Blast |  |  | 120 | 85 | 5 | 10 | 
					| The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM44 | Rest |  |  | -- | -- | 10 | -- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM48 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM49 | Echoed Voice |  |  | 40 | 100 | 15 | -- | 
					| The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | 
| TM52 | Focus Blast |  |  | 120 | 70 | 5 | -- | 
					| The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | 
| TM56 | Fling |  |  | ?? | 100 | 10 | -- | 
					| The user flings its held item at the target to attack. Its power and effects depend on the item. | 
| TM57 | Charge Beam |  |  | 50 | 90 | 10 | -- | 
					| The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | 
| TM59 | Incinerate |  |  | 30 | 100 | 15 | -- | 
					| The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. | 
| TM67 | Retaliate |  |  | 70 | 100 | 5 | -- | 
					| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | 
| TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user must rest on the next turn. | 
| TM70 | Flash |  |  | -- | 100 | 20 | -- | 
					| The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | 
| TM73 | Thunder Wave |  |  | -- | 100 | 20 | -- | 
					| A weak electric charge is launched at the target. It causes paralysis if it hits. | 
| TM74 | Gyro Ball |  |  | ?? | 100 | 5 | -- | 
					| The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | 
| TM77 | Psych Up |  |  | -- | -- | 10 | -- | 
					| The user hypnotizes itself into copying any stat change made by the target. | 
| TM83 | Work Up |  |  | -- | -- | 30 | -- | 
					| The user is roused, and its Attack and Sp. Atk stats increase. | 
| TM85 | Dream Eater |  |  | 100 | 100 | 15 | -- | 
					| The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | 
| TM86 | Grass Knot |  |  | ?? | 100 | 20 | -- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the damage. | 
| TM87 | Swagger |  |  | -- | 90 | 15 | -- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM90 | Substitute |  |  | -- | -- | 10 | -- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM93 | Wild Charge |  |  | 90 | 100 | 15 | -- | 
					| The user shrouds itself in electricity and smashes into its target. It also damages the user a little. | 
| HM04 | Strength |  |  | 80 | 100 | 15 | -- | 
					| The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| Egg Moves (Details) | 
 
| Perish Song |  |  | -- | -- | 5 | -- | Details | 
				| Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | 
| Present |  |  | ?? | 90 | 15 | -- | Details | 
				| The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. | 
| Faint Attack |  |  | 60 | -- | 20 | -- | Details | 
				| The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | 
| Wish |  |  | -- | -- | 10 | -- | Details | 
				| One turn after this move is used, the target's HP is restored by half the user's maximum HP. | 
| Fake Tears |  |  | -- | 100 | 20 | -- | Details | 
				| The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | 
| Last Resort |  |  | 140 | 100 | 5 | -- | Details | 
				| This move can be used only after the user has used all the other moves it knows in the battle. | 
| Covet |  |  | 60 | 100 | 40 | -- | Details | 
				| The user endearingly approaches the target, then steals the target's held item. | 
| Gravity |  |  | -- | -- | 5 | -- | Details | 
				| Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. | 
| Sleep Talk |  |  | -- | -- | 10 | -- | Details | 
				| While it is asleep, the user randomly uses one of the moves it knows. | 
| Captivate |  |  | -- | 100 | 20 | -- | Details | 
				| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | 
| Punishment |  |  | ?? | 100 | 5 | -- | Details | 
				| This attack's power increases the more the target has powered up with stat changes. | 
| Pre-Evolution Only Moves | 
 
| Pound |  |  | 40 | 100 | 35 | -- |   |  | Lv. 9 |  | 
				| The target is physically pounded with a long tail or a foreleg, etc. | 
| Round |  |  | 60 | 100 | 15 | -- |   |  | Lv. 17 |  | 
				| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| Rollout |  |  | 30 | 90 | 20 | -- |   |  | Lv. 21 |  | 
				| The user continually rolls into the target over five turns. It becomes stronger each time it hits. | 
| Rest |  |  | -- | -- | 10 | -- |   |  | Lv. 29 |  | 
				| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| Body Slam |  |  | 85 | 100 | 15 | 30 |   |  | Lv. 33 |  | 
				| The user drops onto the target with its full body weight. It may also leave the target with paralysis. | 
| Gyro Ball |  |  | ?? | 100 | 5 | -- |   |  | Lv. 37 |  | 
				| The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | 
| Wake-up Slap |  |  | 60 | 100 | 10 | -- |   |  | Lv. 41 |  | 
				| This attack inflicts big damage on a sleeping target. It also wakes the target up, however. | 
| Mimic |  |  | -- | -- | 10 | -- |   |  | Lv. 45 |  | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
| Hyper Voice |  |  | 90 | 100 | 10 | -- |   |  | Lv. 49 |  | 
				| The user lets loose a horribly echoing shout with the power to inflict damage. | 
| Double-edge |  |  | 120 | 100 | 15 | -- |   |  | Lv. 53 |  | 
				| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 
| Charm |  |  | -- | 100 | 20 | -- |   |  | Lv. 1 |  | 
				| The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | 
| Sweet Kiss |  |  | -- | 75 | 10 | -- |   |  | Lv. 13 |  | 
				| The user kisses the target with a sweet, angelic cuteness that causes confusion. | 
| Copycat |  |  | -- | -- | 20 | -- |   |  | Lv. 17 |  | 
				| The user mimics the move used immediately before it. The move fails if no other move has been used yet. | 
| Gen III & IV Only Moves (Details) | 
|
| Focus Punch |  |  | 150 | 100 | 20 | -- | Gen IV TM01 | 
				| The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | 
| Water Pulse |  |  | 60 | 100 | 20 | 20 | Gen IV TM03 | 
				| The user attacks the target with a pulsing blast of water. It may also confuse the target. | 
| Shock Wave |  |  | 60 | -- | 20 | -- | Gen IV TM34 | 
				| The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. | 
| Secret Power |  |  | 70 | 100 | 20 | 30 | Gen IV TM43 | 
				| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | 
| Endure |  |  | -- | -- | 10 | -- | Gen IV TM58 | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Natural Gift |  |  | ?? | 100 | 15 | -- | Gen IV TM83 | 
				| The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| Mud-slap |  |  | 20 | 100 | 10 | -- | Move Tutor - PtHGSS | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Rollout |  |  | 30 | 90 | 20 | -- | Move Tutor - PtHGSS | 
				| The user continually rolls into the target over five turns. It becomes stronger each time it hits. | 
| Headbutt |  |  | 70 | 100 | 15 | -- | Move Tutor - HGSS | 
				| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | 
| Nightmare |  |  | -- | 100 | 15 | -- | Move Tutor - XD | 
				| A sleeping target sees a nightmare that inflicts some damage every turn. | 
| Dynamicpunch |  |  | 100 | 50 | 5 | 100 | Move Tutor - Emerald | 
				| The user punches the target with full, concentrated power. It confuses the target if it hits. | 
| Mega Punch |  |  | 80 | 85 | 20 | -- | Move Tutor - FRLG | 
				| The target is slugged by a punch thrown with muscle-packed power. | 
| Mega Kick |  |  | 120 | 75 | 5 | -- | Move Tutor - FRLG | 
				| The target is attacked by a kick launched with muscle-packed power. | 
| Body Slam |  |  | 85 | 100 | 15 | 30 | Move Tutor - FRLG | 
				| The user drops onto the target with its full body weight. It may also leave the target with paralysis. | 
| Double-edge |  |  | 120 | 100 | 15 | -- | Move Tutor - FRLG | 
				| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 
| Counter |  |  | ?? | 100 | 20 | -- | Move Tutor - FRLG | 
				| A retaliation move that counters any physical attack, inflicting double the damage taken. | 
| Seismic Toss |  |  | ?? | 100 | 20 | -- | Move Tutor - FRLG | 
				| The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | 
| Mimic |  |  | -- | -- | 10 | -- | Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |