| Name |
Other Names |
No. |
Gender Ratio |
Type |
| Bayleef |
| Japan: | Bayleef ベイリーフ |
| French: | Macronium |
| German: | Lorblatt |
| Korean: | 베이리프 |
|
| National: | #153 |
| BW Unova: | #--- |
| B2W2 Unova: | #--- |
|
| Male ♂: | 87.5% | | Female ♀: | 12.5% |
|
 |
| Abilities: Overgrow - Leaf Guard (Hidden Ability) |
Overgrow: When HP is below 1/3rd, Grass’s power increases to 1.5 times.
Hidden Ability (Not Available): Leaf Guard: Prevents the Pokémon from receiving status conditions during strong sunlight. |
| Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
| Leaf Pokémon |
3’11”
1.2m |
34.8lbs
15.8kg |
45 |
5,120 |
| Experience Growth |
Base Happiness |
Effort Values Earned |
Flee Flag | Entree Forest Level |
1,059,860 Points Medium Slow |
70 |
1 Defense Point(s) 1 Sp. Defense Point(s)
|
102 |
Level 16 |
| Black/White/Black 2/White 2 Level Up |
|
| — |
Tackle |
 |
 |
50 |
100 |
35 |
-- |
| A physical attack in which the user charges and slams into the target with its whole body. |
| — |
Growl |
 |
 |
-- |
100 |
40 |
-- |
| The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| — |
Razor Leaf |
 |
 |
55 |
95 |
25 |
-- |
| Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily. |
| — |
Poisonpowder |
 |
 |
-- |
75 |
35 |
-- |
| The user scatters a cloud of poisonous dust on the target. It may poison the target. |
| 6 |
Razor Leaf |
 |
 |
55 |
95 |
25 |
-- |
| Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily. |
| 9 |
Poisonpowder |
 |
 |
-- |
75 |
35 |
-- |
| The user scatters a cloud of poisonous dust on the target. It may poison the target. |
| 12 |
Synthesis |
 |
 |
-- |
-- |
5 |
-- |
| The user restores its own HP. The amount of HP regained varies with the weather. |
| 18 |
Reflect |
 |
 |
-- |
-- |
20 |
-- |
| A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
| 22 |
Magical Leaf |
 |
 |
60 |
-- |
20 |
-- |
| The user scatters curious leaves that chase the target. This attack will not miss. |
| 26 |
Natural Gift |
 |
 |
?? |
100 |
15 |
-- |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| 32 |
Sweet Scent |
 |
 |
-- |
100 |
20 |
-- |
| A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. |
| 36 |
Light Screen |
 |
 |
-- |
-- |
30 |
-- |
| A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| 40 |
Body Slam |
 |
 |
85 |
100 |
15 |
30 |
| The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
| 46 |
Safeguard |
 |
 |
-- |
-- |
25 |
-- |
| The user creates a protective field that prevents status problems for five turns. |
| 50 |
Aromatherapy |
 |
 |
-- |
-- |
5 |
-- |
| The user releases a soothing scent that heals all status problems affecting the user's party. |
| 54 |
Solarbeam |
 |
 |
120 |
100 |
10 |
-- |
| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM & HM Attacks |
|
| TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 |
Hidden Power |
 |
 |
?? |
100 |
15 |
-- |
| A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 |
Sunny Day |
 |
 |
-- |
-- |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM16 |
Light Screen |
 |
 |
-- |
-- |
30 |
-- |
| A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM20 |
Safeguard |
 |
 |
-- |
-- |
25 |
-- |
| The user creates a protective field that prevents status problems for five turns. |
| TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 |
Solarbeam |
 |
 |
120 |
100 |
10 |
-- |
| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM33 |
Reflect |
 |
 |
-- |
-- |
20 |
-- |
| A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
| TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM49 |
Echoed Voice |
 |
 |
40 |
100 |
15 |
-- |
| The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM53 |
Energy Ball |
 |
 |
80 |
100 |
10 |
-- |
| The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM70 |
Flash |
 |
 |
-- |
100 |
20 |
-- |
| The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
| TM75 |
Swords Dance |
 |
 |
-- |
-- |
30 |
-- |
| A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM86 |
Grass Knot |
 |
 |
?? |
100 |
20 |
-- |
| The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
| TM87 |
Swagger |
 |
 |
-- |
90 |
15 |
-- |
| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM94 |
Rock Smash |
 |
 |
40 |
100 |
15 |
-- |
| The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
| HM01 |
Cut |
 |
 |
50 |
95 |
30 |
-- |
| The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| HM04 |
Strength |
 |
 |
80 |
100 |
15 |
-- |
| The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| Egg Moves (Details) |
| Vine Whip |
 |
 |
35 |
100 |
15 |
-- |
Details |
| The target is struck with slender, whiplike vines to inflict damage. |
| Leech Seed |
 |
 |
-- |
90 |
10 |
-- |
Details |
| A seed is planted on the target. It steals some HP from the target every turn. |
| Counter |
 |
 |
?? |
100 |
20 |
-- |
Details |
| A retaliation move that counters any physical attack, inflicting double the damage taken. |
| Ancientpower |
 |
 |
60 |
100 |
5 |
-- |
Details |
| The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
| Flail |
 |
 |
?? |
100 |
15 |
-- |
Details |
| The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
| Nature Power |
 |
 |
-- |
-- |
20 |
-- |
Details |
| An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
| Ingrain |
 |
 |
-- |
-- |
20 |
-- |
Details |
| The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. |
| Grasswhistle |
 |
 |
-- |
55 |
15 |
-- |
Details |
| The user plays a pleasant melody that lulls the target into a deep sleep. |
| Leaf Storm |
 |
 |
140 |
90 |
5 |
-- |
Details |
| The user whips up a storm of leaves around the target. The attack's recoil harshly reduces the user's Sp. Atk stat. |
| Aromatherapy |
 |
 |
-- |
-- |
5 |
-- |
Details |
| The user releases a soothing scent that heals all status problems affecting the user's party. |
| Wring Out |
 |
 |
?? |
100 |
5 |
-- |
Details |
| The user powerfully wrings the target. The more HP the target has, the greater this attack's power. |
| Body Slam |
 |
 |
85 |
100 |
15 |
30 |
Details |
| The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
| Refresh |
 |
 |
-- |
-- |
20 |
-- |
Details |
| The user rests to cure itself of a poisoning, burn, or paralysis. |
| Heal Pulse |
 |
 |
-- |
-- |
10 |
-- |
Details |
| The user emits a healing pulse which restores the target's HP by up to half of its max HP. |
| Gen III & IV Only Moves (Details) |
|
| Bullet Seed |
 |
 |
25 |
100 |
30 |
-- |
Gen IV TM09 |
| The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession. |
| Secret Power |
 |
 |
70 |
100 |
20 |
30 |
Gen IV TM43 |
| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
| Endure |
 |
 |
-- |
-- |
10 |
-- |
Gen IV TM58 |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Captivate |
 |
 |
-- |
100 |
20 |
-- |
Gen IV TM78 |
| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
| Fury Cutter |
 |
 |
20 |
95 |
20 |
-- |
Move Tutor - PtHGSS |
| The target is slashed with scythes or claws. Its power increases if it hits in succession. |
| Mud-slap |
 |
 |
20 |
100 |
10 |
-- |
Move Tutor - PtHGSS |
| The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Headbutt |
 |
 |
70 |
100 |
15 |
-- |
Move Tutor - HGSS |
| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
| Double-edge |
 |
 |
120 |
100 |
15 |
-- |
Move Tutor - FRLG |
| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
| Mimic |
 |
 |
-- |
-- |
10 |
-- |
Move Tutor - FRLG |
| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |