| TM01 | Focus Punch | |  | 150 | 100 | 20 | -- |
| A powerful loyalty attack. The user flinches if hit. |
| TM03 | Water Pulse | |  | 60 | 100 | 20 | 20 |
| Attacks with ultrasonic waves. May confuse the foe |
| TM04 | Calm Mind | |  | -- | -- | 20 | -- |
| Raises SP. ATK and SP. DEF by focusing the mind. |
| TM06 | Toxic | |  | -- | 85 | 10 | -- |
| Poisons the foe with an intensifying toxin. |
| TM10 | Hidden Power | |  | ?? | 100 | 15 | -- |
| The effectiveness varies with the user. |
| TM11 | Sunny Day | |  | -- | -- | 5 | -- |
| Boosts the power of FIRE- type moves for 5 turns. |
| TM12 | Taunt | |  | -- | 100 | 20 | -- |
| Taunts the foe into only using attack moves. |
| TM13 | Ice Beam | |  | 95 | 100 | 10 | 10 |
| Blasts the foe with an icy beam that may freeze it. |
| TM15 | Hyper Beam | |  | 150 | 90 | 5 | -- |
| Powerful, but leaves the user immobile the next turn. |
| TM16 | Light Screen | |  | -- | -- | 30 | -- |
| Creates a wall of light that lowers SP. ATK damage. |
| TM17 | Protect | |  | -- | -- | 10 | -- |
| Evades attack, but may fail if used in succession. |
| TM18 | Rain Dance | |  | -- | -- | 5 | -- |
| Boosts the power of WATER- type moves for 5 turns. |
| TM20 | Safeguard | |  | -- | -- | 25 | -- |
| A mystical force prevents all status problems. |
| TM21 | Frustration | |  | ?? | 100 | 20 | -- |
| An attack that is stronger if the TRAINER is disliked. |
| TM22 | Solarbeam | |  | 120 | 100 | 10 | -- |
| Absorbs light in one turn, then attacks next turn. |
| TM24 | Thunderbolt | |  | 95 | 100 | 15 | 10 |
| A strong electrical attack that may paralyze the foe. |
| TM25 | Thunder | |  | 120 | 70 | 10 | 30 |
| A lightning attack that may cause paralysis. |
| TM27 | Return | |  | ?? | 100 | 20 | -- |
| An attack that increases in power with friendship. |
| TM29 | Psychic | |  | 90 | 100 | 10 | 10 |
| A powerful psychic attack that may lower SP. DEF. |
| TM30 | Shadow Ball | |  | 80 | 100 | 15 | 20 |
| Hurls a black blob that may lower the foe's SP. DEF. |
| TM31 | Brick Break | |  | 75 | 100 | 15 | -- |
| Destroys barriers such as REFLECT and causes damage. |
| TM32 | Double Team | |  | -- | -- | 15 | -- |
| Creates illusory copies to raise evasiveness. |
| TM33 | Reflect | |  | -- | -- | 20 | -- |
| Creates a wall of light that weakens physical attacks. |
| TM34 | Shock Wave | |  | 60 | -- | 20 | -- |
| A fast and unavoidable electric attack. |
| TM39 | Rock Tomb | |  | 50 | 80 | 10 | 100 |
| Stops the foe from moving with rocks and cuts SPEED. |
| TM40 | Aerial Ace | |  | 60 | -- | 20 | -- |
| An extremely speedy and unavoidable attack. |
| TM41 | Torment | |  | -- | 100 | 15 | -- |
| Torments the foe and stops successive use of a move. |
| TM42 | Facade | |  | 70 | 100 | 20 | -- |
| Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM43 | Secret Power | |  | 70 | 100 | 20 | 30 |
| An attack with effects that vary by location. |
| TM44 | Rest | |  | -- | -- | 10 | -- |
| The user sleeps for 2 turns, restoring HP and status. |
| TM48 | Skill Swap | |  | -- | -- | 10 | -- |
| The user swaps special abilities with the target. |
| TM49 | Snatch | |  | -- | -- | 10 | -- |
| Steals the effects of the move the foe uses next. |
| TM52 | Focus Blast | |  | 120 | 70 | 5 | 10 |
| May lower foe's SP.DEF one stage |
| TM53 | Energy Ball | |  | 80 | 100 | 10 | 10 |
| May lower foe's SP.DEF one stage |
| TM56 | Fling | |  | ?? | 100 | 10 | -- |
| Hurls out held item, power depends on held item |
| TM57 | Charge Beam | |  | 50 | 90 | 10 | 70 |
| High chance of raising user's SP.ATT one stage |
| TM58 | Endure | |  | -- | -- | 10 | -- |
| Endures any attack for 1 turn, leaving at least 1HP. |
| TM60 | Drain Punch | |  | 60 | 100 | 5 | -- |
| User recovers half the damage inflicted |
| TM67 | Recycle | |  | -- | -- | 10 | -- |
| Recycles a used item for one more use. |
| TM68 | Giga Impact | |  | 150 | 90 | 5 | -- |
| User cannot attack next turn |
| TM70 | Flash | |  | -- | 100 | 20 | -- |
| Looses a powerful blast of light that cuts accuracy. |
| TM72 | Avalanche | |  | 60 | 100 | 10 | -- |
| Power doubles if user receives damage first |
| TM73 | Thunder Wave | |  | -- | 100 | 20 | -- |
| A weak jolt of electricity that paralyzes the foe. |
| TM76 | Stealth Rock | |  | -- | -- | 20 | -- |
| Causes damage when foe switches Pokémon |
| TM77 | Psych Up | |  | -- | -- | 10 | -- |
| Copies the foe's effect(s) and gives to the user. |
| TM80 | Rock Slide | |  | 75 | 90 | 10 | 30 |
| Large boulders are hurled. May cause flinching. |
| TM82 | Sleep Talk | |  | -- | -- | 10 | -- |
| Uses an own move randomly while asleep. |
| TM83 | Natural Gift | |  | ?? | 100 | 15 | -- |
| Power and type of move depends on the held berry |
| TM84 | Poison Jab | |  | 80 | 100 | 20 | 30 |
| May poison foe |
| TM85 | Dream Eater | |  | 100 | 100 | 15 | -- |
| Takes one half the damage inflicted on a sleeping foe. |
| TM86 | Grass Knot | |  | ?? | 100 | 20 | -- |
| Power increases if foe is heavy |
| TM87 | Swagger | |  | -- | 90 | 15 | -- |
| Confuses the foe, but also sharply raises ATTACK. |
| TM90 | Substitute | |  | -- | -- | 10 | -- |
| Creates a decoy using 1/4 of the user's maximum HP. |
| TM91 | Flash Cannon | |  | 80 | 100 | 10 | 10 |
| May lower foe's SP.DEF one stage |
| TM92 | Trick Room | |  | -- | -- | 5 | -- |
| Slower Pokémon attacks first in 5 turns |
| HM01 | Cut | |  | 50 | 95 | 30 | -- |
| Cuts the foe with sharp scythes, claws, etc. |
| HM04 | Strength | |  | 80 | 100 | 15 | -- |
| Builds enormous power, then slams the foe. |
| HM06 | Rock Smash | |  | 40 | 100 | 15 | 50 |
| A rock-crushing attack that may lower DEFENSE. |