| 
		Name
		 | 
Type
		 | 
	
	Cat.
		 | 
	
	PP
		 | 
	
	Att.
		 | 
	
	Acc.
		 | 
	
	Effect
		 | 
	
		
		| 
		Acupressure
		 | 
		
		 
		 | 
		
		 
		 | 
		
		30
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user applies pressure to stress points, sharply boosting one of its stats.
		 | 		
		
		| 
		Assist
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user hurriedly and randomly uses a move among those known by other Pokémon in the party.
		 | 		
		
		| 
		Attract
		 | 
		
		 
		 | 
		
		 
		 | 
		
		15
		 | 
		
		--
		 | 
		
		100
		 | 
		
		If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
		 | 		
		
		| 
		Barrage
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		15
		 | 
		
		85
		 | 
		
		Round objects are hurled at the foe to strike two to five times in a row. 
		 | 		
		
		| 
		Baton Pass
		 | 
		
		 
		 | 
		
		 
		 | 
		
		40
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user switches places with a party Pokémon in waiting, passing along any stat changes.
		 | 		
		
		| 
		Belly Drum
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user maximizes its Attack stat in exchange for HP equal to half its max HP.
		 | 		
		
		| 
		Bide
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user endures attacks for two turns, then strikes back to cause double the damage taken.
		 | 		
		
		| 
		Bind
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		15
		 | 
		
		75
		 | 
		
		A long body or tentacles are used to bind and squeeze the foe for two to five turns.
		 | 		
		
		| 
		Block
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user blocks the foe's way with arms spread wide to prevent escape. 
		 | 		
		
		| 
		Body Slam
		 | 
		
		 
		 | 
		
		 
		 | 
		
		15
		 | 
		
		85
		 | 
		
		100
		 | 
		
		The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
		 | 		
		
		| 
		Camouflage
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
		 | 		
		
		| 
		Captivate
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		--
		 | 
		
		100
		 | 
		
		If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
		 | 		
		
		| 
		Charm
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		--
		 | 
		
		100
		 | 
		
		The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
		 | 		
		
		| 
		Comet Punch
		 | 
		
		 
		 | 
		
		 
		 | 
		
		15
		 | 
		
		18
		 | 
		
		85
		 | 
		
		The foe is hit with a flurry of punches that strike two to five times in a row. 
		 | 		
		
		| 
		Constrict
		 | 
		
		 
		 | 
		
		 
		 | 
		
		35
		 | 
		
		10
		 | 
		
		100
		 | 
		
		The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed.
		 | 		
		
		| 
		Conversion
		 | 
		
		 
		 | 
		
		 
		 | 
		
		30
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user changes its type to become the same type as one of its moves. 
		 | 		
		
		| 
		Conversion 2
		 | 
		
		 
		 | 
		
		 
		 | 
		
		30
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user changes its type to make itself resistant to the type of the attack it last took.
		 | 		
		
		| 
		Copycat
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user mimics the move used immediately before it. The move fails if no other move has been used yet.
		 | 		
		
		| 
		Covet
		 | 
		
		 
		 | 
		
		 
		 | 
		
		40
		 | 
		
		40
		 | 
		
		100
		 | 
		
		The user endearingly approaches the foe, then steals the item the foe is holding. 
		 | 		
		
		| 
		Crush Claw
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		75
		 | 
		
		95
		 | 
		
		The user slashes the foe with hard and sharp claws. It may also lower the target's Defense.
		 | 		
		
		| 
		Crush Grip
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		--
		 | 
		
		100
		 | 
		
		The foe is crushed with great force. The attack is more powerful the more HP the foe has left.
		 | 		
		
		| 
		Cut
		 | 
		
		 
		 | 
		
		 
		 | 
		
		30
		 | 
		
		50
		 | 
		
		95
		 | 
		
		The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
		 | 		
		
		| 
		Defense Curl
		 | 
		
		 
		 | 
		
		 
		 | 
		
		40
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user curls up to conceal weak spots and raise its Defense stat. 
		 | 		
		
		| 
		Disable
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		--
		 | 
		
		80
		 | 
		
		For several turns, this move prevents the foe from using the move it last used.
		 | 		
		
		| 
		Dizzy Punch
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		70
		 | 
		
		100
		 | 
		
		The foe is hit with rhythmically launched punches that may also leave it confused. 
		 | 		
		
		| 
		Double Hit
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		35
		 | 
		
		90
		 | 
		
		The user slams the foe with a long tail, vines, etc. The target is hit twice in a row.
		 | 		
		
		| 
		Double Team
		 | 
		
		 
		 | 
		
		 
		 | 
		
		15
		 | 
		
		--
		 | 
		
		--
		 | 
		
		By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. 
		 | 		
		
		| 
		Double-edge
		 | 
		
		 
		 | 
		
		 
		 | 
		
		15
		 | 
		
		120
		 | 
		
		100
		 | 
		
		A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
		 | 		
		
		| 
		Doubleslap
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		15
		 | 
		
		85
		 | 
		
		The foe is slapped repeatedly, back and forth, two to five times in a row. 
		 | 		
		
		| 
		Egg Bomb
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		100
		 | 
		
		75
		 | 
		
		A large egg is hurled with maximum force at the foe to inflict damage. 
		 | 		
		
		| 
		Encore
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		--
		 | 
		
		100
		 | 
		
		The user compels the foe to keep using only the move it last used for three to seven turns.
		 | 		
		
		| 
		Endeavor
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		--
		 | 
		
		100
		 | 
		
		An attack move that cuts down the foe's HP to equal the user's HP. 
		 | 		
		
		| 
		Endure
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
		 | 		
		
		| 
		Explosion
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		250
		 | 
		
		100
		 | 
		
		The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
		 | 		
		
		| 
		Extremespeed
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		80
		 | 
		
		100
		 | 
		
		The user charges the foe at blinding speed. This attack always goes before any other move.
		 | 		
		
		| 
		Facade
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		70
		 | 
		
		100
		 | 
		
		An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
		 | 		
		
		| 
		Fake Out
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		40
		 | 
		
		100
		 | 
		
		An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
		 | 		
		
		| 
		False Swipe
		 | 
		
		 
		 | 
		
		 
		 | 
		
		40
		 | 
		
		40
		 | 
		
		100
		 | 
		
		A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
		 | 		
		
		| 
		Feint
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		50
		 | 
		
		100
		 | 
		
		An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
		 | 		
		
		| 
		Flail
		 | 
		
		 
		 | 
		
		 
		 | 
		
		15
		 | 
		
		--
		 | 
		
		100
		 | 
		
		The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
		 | 		
		
		| 
		Flash
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		--
		 | 
		
		100
		 | 
		
		The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
		 | 		
		
		| 
		Focus Energy
		 | 
		
		 
		 | 
		
		 
		 | 
		
		30
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
		 | 		
		
		| 
		Follow Me
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user draws attention to itself, making all foes take aim only at the user. 
		 | 		
		
		| 
		Foresight
		 | 
		
		 
		 | 
		
		 
		 | 
		
		40
		 | 
		
		--
		 | 
		
		--
		 | 
		
		Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
		 | 		
		
		| 
		Frustration
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		--
		 | 
		
		100
		 | 
		
		A full-power attack that grows more powerful the less the user likes its Trainer.
		 | 		
		
		| 
		Fury Attack
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		15
		 | 
		
		85
		 | 
		
		The foe is jabbed repeatedly with a horn or beak two to five times in a row. 
		 | 		
		
		| 
		Fury Swipes
		 | 
		
		 
		 | 
		
		 
		 | 
		
		15
		 | 
		
		18
		 | 
		
		80
		 | 
		
		The foe is raked with sharp claws or scythes for two to five times in quick succession.
		 | 		
		
		| 
		Giga Impact
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		150
		 | 
		
		90
		 | 
		
		The user charges at the foe using every bit of its power. The user must rest on the next turn.
		 | 		
		
		| 
		Glare
		 | 
		
		 
		 | 
		
		 
		 | 
		
		30
		 | 
		
		--
		 | 
		
		75
		 | 
		
		The user intimidates the foe with the pattern on its belly to cause paralysis. 
		 | 		
		
		| 
		Growl
		 | 
		
		 
		 | 
		
		 
		 | 
		
		40
		 | 
		
		--
		 | 
		
		100
		 | 
		
		The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
		 | 		
		
		| 
		Growth
		 | 
		
		 
		 | 
		
		 
		 | 
		
		40
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user's body is forced to grow all at once. It raises the Sp. Atk stat. 
		 | 		
		
		| 
		Guillotine
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		--
		 | 
		
		30
		 | 
		
		A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits.
		 | 		
		
		| 
		Harden
		 | 
		
		 
		 | 
		
		 
		 | 
		
		30
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user stiffens all the muscles in its body to raise its Defense stat. 
		 | 		
		
		| 
		Headbutt
		 | 
		
		 
		 | 
		
		 
		 | 
		
		15
		 | 
		
		70
		 | 
		
		100
		 | 
		
		The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
		 | 		
		
		| 
		Heal Bell
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
		 | 		
		
		| 
		Helping Hand
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		--
		 | 
		
		--
		 | 
		
		A move that boosts the power of the ally's attack in a Double Battle. 
		 | 		
		
		| 
		Hidden Power
		 | 
		
		 
		 | 
		
		 
		 | 
		
		15
		 | 
		
		--
		 | 
		
		100
		 | 
		
		A unique attack that varies in type and intensity depending on the Pokémon using it.
		 | 		
		
		| 
		Horn Attack
		 | 
		
		 
		 | 
		
		 
		 | 
		
		25
		 | 
		
		65
		 | 
		
		100
		 | 
		
		The foe is jabbed with a sharply pointed horn to inflict damage. 
		 | 		
		
		| 
		Horn Drill
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		--
		 | 
		
		30
		 | 
		
		The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits.
		 | 		
		
		| 
		Howl
		 | 
		
		 
		 | 
		
		 
		 | 
		
		40
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user howls loudly to raise its spirit, boosting its Attack stat. 
		 | 		
		
		| 
		Hyper Beam
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		150
		 | 
		
		90
		 | 
		
		The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
		 | 		
		
		| 
		Hyper Fang
		 | 
		
		 
		 | 
		
		 
		 | 
		
		15
		 | 
		
		80
		 | 
		
		90
		 | 
		
		The user bites hard on the foe with its sharp front fangs. It may also make the target flinch.
		 | 		
		
		| 
		Hyper Voice
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		90
		 | 
		
		100
		 | 
		
		The user lets loose a horribly echoing shout with the power to inflict damage.
		 | 		
		
		| 
		Judgment
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		100
		 | 
		
		100
		 | 
		
		The user releases countless shots of light. Its type varies with the kind of Plate the user is holding.
		 | 		
		
		| 
		Last Resort
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		130
		 | 
		
		100
		 | 
		
		This move can be used only after the user has used all the other moves it knows in the battle.
		 | 		
		
		| 
		Leer
		 | 
		
		 
		 | 
		
		 
		 | 
		
		30
		 | 
		
		--
		 | 
		
		100
		 | 
		
		The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
		 | 		
		
		| 
		Lock-on
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
		 | 		
		
		| 
		Lovely Kiss
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		--
		 | 
		
		75
		 | 
		
		With a scary face, the user tries to force a kiss on the foe. If it succeeds, the target falls asleep.
		 | 		
		
		| 
		Lucky Chant
		 | 
		
		 
		 | 
		
		 
		 | 
		
		30
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user chants an incantation toward the sky, preventing the foe from landing critical hits.
		 | 		
		
		| 
		Me First
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.
		 | 		
		
		| 
		Mean Look
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user affixes the foe with a dark, arresting look. The target becomes unable to flee.
		 | 		
		
		| 
		Mega Kick
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		120
		 | 
		
		75
		 | 
		
		The foe is attacked by a kick launched with muscle-packed power. 
		 | 		
		
		| 
		Mega Punch
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		80
		 | 
		
		85
		 | 
		
		The foe is slugged by a punch thrown with muscle-packed power. 
		 | 		
		
		| 
		Metronome
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user waggles a finger and stimulates the brain into randomly using nearly any move.
		 | 		
		
		| 
		Milk Drink
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user restores its own HP by up to half of its maximum HP. It may also be used to heal an ally's HP.
		 | 		
		
		| 
		Mimic
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user copies the move last used by the foe. The move can be used for the rest of the battle.
		 | 		
		
		| 
		Mind Reader
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user senses the foe's movements with its mind to ensure its next attack does not miss.
		 | 		
		
		| 
		Minimize
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user compresses its body to make itself look smaller. The user's evasion stat is boosted.
		 | 		
		
		| 
		Moonlight
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user restores its own HP. The amount of HP regained varies with the weather.
		 | 		
		
		| 
		Morning Sun
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user restores its own HP. The amount of HP regained varies with the weather.
		 | 		
		
		| 
		Natural Gift
		 | 
		
		 
		 | 
		
		 
		 | 
		
		15
		 | 
		
		--
		 | 
		
		100
		 | 
		
		The user draws power to attack by using its held Berry. The Berry determines its type and power.
		 | 		
		
		| 
		Nature Power
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		--
		 | 
		
		--
		 | 
		
		An attack that makes use of nature's power. Its effects vary depending on the user's environment.
		 | 		
		
		| 
		Odor Sleuth
		 | 
		
		 
		 | 
		
		 
		 | 
		
		40
		 | 
		
		--
		 | 
		
		--
		 | 
		
		Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
		 | 		
		
		| 
		Pain Split
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
		 | 		
		
		| 
		Pay Day
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		40
		 | 
		
		100
		 | 
		
		Numerous coins are hurled at the foe to inflict damage. Money is earned after battle.
		 | 		
		
		| 
		Perish Song
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		--
		 | 
		
		--
		 | 
		
		Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
		 | 		
		
		| 
		Pound
		 | 
		
		 
		 | 
		
		 
		 | 
		
		35
		 | 
		
		40
		 | 
		
		100
		 | 
		
		The foe is physically pounded with a long tail or a foreleg, etc. 
		 | 		
		
		| 
		Present
		 | 
		
		 
		 | 
		
		 
		 | 
		
		15
		 | 
		
		--
		 | 
		
		90
		 | 
		
		The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however.
		 | 		
		
		| 
		Protect
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		--
		 | 
		
		--
		 | 
		
		It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
		 | 		
		
		| 
		Psych Up
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user hypnotizes itself into copying any stat change made by the foe. 
		 | 		
		
		| 
		Quick Attack
		 | 
		
		 
		 | 
		
		 
		 | 
		
		30
		 | 
		
		40
		 | 
		
		100
		 | 
		
		The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
		 | 		
		
		| 
		Rage
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		20
		 | 
		
		100
		 | 
		
		While this move is in use, it gains attack power each time the user is hit in battle. 
		 | 		
		
		| 
		Rapid Spin
		 | 
		
		 
		 | 
		
		 
		 | 
		
		40
		 | 
		
		20
		 | 
		
		100
		 | 
		
		A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
		 | 		
		
		| 
		Razor Wind
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		80
		 | 
		
		100
		 | 
		
		A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio.
		 | 		
		
		| 
		Recover
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		--
		 | 
		
		--
		 | 
		
		A self-healing move. The user restores its own HP by up to half of its max HP. 
		 | 		
		
		| 
		Recycle
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user recycles a held item that has been used in battle so it can be used again.
		 | 		
		
		| 
		Refresh
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user rests to cure itself of a poisoning, burn, or paralysis. 
		 | 		
		
		| 
		Return
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		--
		 | 
		
		100
		 | 
		
		A full-power attack that grows more powerful the more the user likes its Trainer.
		 | 		
		
		| 
		Roar
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		--
		 | 
		
		100
		 | 
		
		The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
		 | 		
		
		| 
		Rock Climb
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		90
		 | 
		
		85
		 | 
		
		A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
		 | 		
		
		| 
		Safeguard
		 | 
		
		 
		 | 
		
		 
		 | 
		
		25
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user creates a protective field that prevents status problems for five turns.
		 | 		
		
		| 
		Scary Face
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		--
		 | 
		
		90
		 | 
		
		The user frightens the foe with a scary face to sharply reduce its Speed stat.
		 | 		
		
		| 
		Scratch
		 | 
		
		 
		 | 
		
		 
		 | 
		
		35
		 | 
		
		40
		 | 
		
		100
		 | 
		
		Hard, pointed, and sharp claws rake the foe to inflict damage. 
		 | 		
		
		| 
		Screech
		 | 
		
		 
		 | 
		
		 
		 | 
		
		40
		 | 
		
		--
		 | 
		
		85
		 | 
		
		An earsplitting screech is emitted to sharply reduce the foe's Defense stat. 
		 | 		
		
		| 
		Secret Power
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		70
		 | 
		
		100
		 | 
		
		The user attacks with a secret power. Its added effects vary depending on the user's environment.
		 | 		
		
		| 
		Selfdestruct
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		200
		 | 
		
		100
		 | 
		
		The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move.
		 | 		
		
		| 
		Sharpen
		 | 
		
		 
		 | 
		
		 
		 | 
		
		30
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user reduces its polygon count to make itself more jagged, raising the Attack stat.
		 | 		
		
		| 
		Sing
		 | 
		
		 
		 | 
		
		 
		 | 
		
		15
		 | 
		
		--
		 | 
		
		55
		 | 
		
		A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.
		 | 		
		
		| 
		Sketch
		 | 
		
		 
		 | 
		
		 
		 | 
		
		1
		 | 
		
		--
		 | 
		
		--
		 | 
		
		It enables the user to permanently learn the move last used by the foe. Once used, Sketch disappears.
		 | 		
		
		| 
		Skull Bash
		 | 
		
		 
		 | 
		
		 
		 | 
		
		15
		 | 
		
		100
		 | 
		
		100
		 | 
		
		The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.
		 | 		
		
		| 
		Slack Off
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user slacks off, restoring its own HP by up to half of its maximum HP. 
		 | 		
		
		| 
		Slam
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		80
		 | 
		
		75
		 | 
		
		The foe is slammed with a long tail, vines, etc., to inflict damage. 
		 | 		
		
		| 
		Slash
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		70
		 | 
		
		100
		 | 
		
		The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
		 | 		
		
		| 
		Sleep Talk
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		--
		 | 
		
		--
		 | 
		
		While it is asleep, the user randomly uses one of the moves it knows. 
		 | 		
		
		| 
		Smellingsalt
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		60
		 | 
		
		100
		 | 
		
		This attack inflicts double damage on a paralyzed foe. It also cures the foe's paralysis, however.
		 | 		
		
		| 
		Smokescreen
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		--
		 | 
		
		100
		 | 
		
		The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy.
		 | 		
		
		| 
		Snore
		 | 
		
		 
		 | 
		
		 
		 | 
		
		15
		 | 
		
		40
		 | 
		
		100
		 | 
		
		An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
		 | 		
		
		| 
		Softboiled
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user restores its own HP by up to half of its maximum HP. It may also be used to heal an ally's HP.
		 | 		
		
		| 
		Sonicboom
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		--
		 | 
		
		90
		 | 
		
		The foe is hit with a destructive shock wave that always inflicts 20 HP damage. 
		 | 		
		
		| 
		Spike Cannon
		 | 
		
		 
		 | 
		
		 
		 | 
		
		15
		 | 
		
		20
		 | 
		
		100
		 | 
		
		Sharp spikes are fired at the foe to strike two to five times in rapid succession.
		 | 		
		
		| 
		Spit Up
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		--
		 | 
		
		100
		 | 
		
		The power stored using the move Stockpile is released at once in an attack. 
		 | 		
		
		| 
		Splash
		 | 
		
		 
		 | 
		
		 
		 | 
		
		40
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user just flops and splashes around to no effect at all... 
		 | 		
		
		| 
		Stockpile
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.
		 | 		
		
		| 
		Stomp
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		65
		 | 
		
		100
		 | 
		
		The foe is stomped with a big foot. It may also make the target flinch. 
		 | 		
		
		| 
		Strength
		 | 
		
		 
		 | 
		
		 
		 | 
		
		15
		 | 
		
		80
		 | 
		
		100
		 | 
		
		The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
		 | 		
		
		| 
		Struggle
		 | 
		
		 
		 | 
		
		 
		 | 
		
		1
		 | 
		
		50
		 | 
		
		--
		 | 
		
		An attack that is used in desperation only if the user has no PP. It also hurts the user slightly.
		 | 		
		
		| 
		Substitute
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
		 | 		
		
		| 
		Super Fang
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		--
		 | 
		
		90
		 | 
		
		The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half.
		 | 		
		
		| 
		Supersonic
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		--
		 | 
		
		55
		 | 
		
		The user generates odd sound waves from its body. It may confuse the target.
		 | 		
		
		| 
		Swagger
		 | 
		
		 
		 | 
		
		 
		 | 
		
		15
		 | 
		
		--
		 | 
		
		90
		 | 
		
		The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
		 | 		
		
		| 
		Swallow
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The power stored using the move Stockpile is absorbed by the user to heal its HP.
		 | 		
		
		| 
		Sweet Kiss
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		--
		 | 
		
		75
		 | 
		
		The user kisses the foe with a sweet, angelic cuteness that causes confusion. 
		 | 		
		
		| 
		Sweet Scent
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		--
		 | 
		
		100
		 | 
		
		A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc.
		 | 		
		
		| 
		Swift
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		60
		 | 
		
		--
		 | 
		
		Star-shaped rays are shot at the foe. This attack never misses. 
		 | 		
		
		| 
		Swords Dance
		 | 
		
		 
		 | 
		
		 
		 | 
		
		30
		 | 
		
		--
		 | 
		
		--
		 | 
		
		A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
		 | 		
		
		| 
		Tackle
		 | 
		
		 
		 | 
		
		 
		 | 
		
		35
		 | 
		
		35
		 | 
		
		95
		 | 
		
		A physical attack in which the user charges and slams into the foe with its whole body.
		 | 		
		
		| 
		Tail Whip
		 | 
		
		 
		 | 
		
		 
		 | 
		
		30
		 | 
		
		--
		 | 
		
		100
		 | 
		
		The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
		 | 		
		
		| 
		Take Down
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		90
		 | 
		
		85
		 | 
		
		A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
		 | 		
		
		| 
		Teeter Dance
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		--
		 | 
		
		100
		 | 
		
		The user performs a wobbly dance that confuses all the Pokémon in battle. 
		 | 		
		
		| 
		Thrash
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		90
		 | 
		
		100
		 | 
		
		The user rampages and attacks for two to three turns. It then becomes confused, however.
		 | 		
		
		| 
		Tickle
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		--
		 | 
		
		100
		 | 
		
		The user tickles the foe into laughing, reducing its Attack and Defense stats. 
		 | 		
		
		| 
		Transform
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user transforms into a copy of the foe right down to having the same move set.
		 | 		
		
		| 
		Tri Attack
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		80
		 | 
		
		100
		 | 
		
		The user strikes with a simultaneous three- beam attack. May also paralyze, burn, or freeze the target.
		 | 		
		
		| 
		Trump Card
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The fewer PP this move has, the more power it has for attack. 
		 | 		
		
		| 
		Uproar
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		50
		 | 
		
		100
		 | 
		
		The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
		 | 		
		
		| 
		Vicegrip
		 | 
		
		 
		 | 
		
		 
		 | 
		
		30
		 | 
		
		55
		 | 
		
		100
		 | 
		
		Huge, impressive pincers grip and squeeze the foe. 
		 | 		
		
		| 
		Weather Ball
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		50
		 | 
		
		100
		 | 
		
		An attack move that varies in power and type depending on the weather. 
		 | 		
		
		| 
		Whirlwind
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		--
		 | 
		
		100
		 | 
		
		The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
		 | 		
		
		| 
		Wish
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		--
		 | 
		
		--
		 | 
		
		A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
		 | 		
		
		| 
		Wrap
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		15
		 | 
		
		85
		 | 
		
		A long body or vines are used to wrap and squeeze the foe for two to five turns. 
		 | 		
		
		| 
		Wring Out
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		--
		 | 
		
		100
		 | 
		
		The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power.
		 | 		
		
		| 
		Yawn
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
		 |