Name Type Cat. PP Att. Acc. Effect
Assurance 10 50 100 If the foe has already taken some damage in the same turn, this attack's power is doubled.
Beat Up 10 10 100 The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.
Bite 25 60 100 The foe is bitten with viciously sharp fangs. It may make the target flinch.
Crunch 15 80 100 The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
Dark Pulse 15 80 100 The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
Dark Void 10 -- 80 The foe is dragged into a world of total darkness that puts it to sleep.
Embargo 15 -- 100 It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
Faint Attack 20 60 -- The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
Fake Tears 20 -- 100 The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
Flatter 15 -- 100 Flattery is used to confuse the foe. However, it also raises the target's Sp. Atk stat.
Fling 10 -- 100 The user flings its held item at the foe to attack. Its power and effects depend on the item.
Knock Off 20 20 100 The user slaps down the foe's held item, preventing the item from being used during the battle.
Memento 10 -- 100 The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk.
Nasty Plot 20 -- -- The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
Night Slash 15 70 100 The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.
Payback 10 50 100 If the user can use this attack after the foe attacks, its power is doubled.
Punishment 5 -- 100 This attack's power increases the more the foe has powered up with stat changes.
Pursuit 20 40 100 An attack move that inflicts double damage if used on a foe that is switching out of battle.
Snatch 10 -- -- The user steals the effects of any healing or stat- changing move the foe attempts to use.
Sucker Punch 5 80 100 This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Switcheroo 10 -- 100 The user trades held items with the foe faster than the eye can follow.
Taunt 20 -- 100 The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
Thief 10 40 100 The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
Torment 15 -- 100 The user torments and enrages the foe, making it incapable of using the same move twice in a row.