| Generation II Level Up | 
|
				| — | Scratch |  | 40 | 100 | 35 | -- | 
				| A NORMAL-type attack. Sharp claws are used to inflict damage on the target. | 
				| — | Harden |  | -- | 100 | 30 | -- | 
				| Raises the user's DEFENSE. Useful when battling physically strong Pokémon. | 
				| 10 | Absorb |  | 20 | 100 | 20 | -- | 
				| A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP. | 
				| 19 | Leer |  | -- | 100 | 30 | -- | 
				| A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon. | 
				| 28 | Sand-Attack |  | -- | 100 | 15 | -- | 
				| An attack in which sand is used to blind the target and reduce its attack accuracy. | 
				| 37 | Endure |  | -- | 100 | 10 | -- | 
				| Always leaves the user with at least one HP. Success rate decreases if used repeatedly. | 
				| 46 | Mega Drain |  | 40 | 100 | 10 | -- | 
				| A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP. | 
				| 55 | AncientPower |  | 60 | 100 | 5 | 10 | 
				| A ROCK-type attack. This prehistoric move may boost all of the user's stats. | 
| TM & HM Attacks | 
|
| TM03 | Curse |  | -- | -- | 10 | -- | 
					| Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type. | 
| TM04 | Rollout |  | 30 | 90 | 20 | -- | 
					| Attacks for five turns, growing more powerful each time. Power returns to normal if it misses. | 
| TM06 | Toxic |  | -- | 85 | 10 | -- | 
					| A move that badly poisons the target. The amount of poison damage increases every turn. | 
| TM08 | Rock Smash |  | 20 | 100 | 15 | 50 | 
					| A FIGHTING-type attack. In the field, it can be used to shatter rocks to open new paths. | 
| TM10 | Hidden Power |  | ?? | 100 | 15 | -- | 
					| A peculiar move that changes type and power depending on the Pokémon using it. | 
| TM13 | Snore |  | 40 | 100 | 15 | 30 | 
					| Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon. | 
| TM14 | Blizzard |  | 120 | 70 | 5 | 10 | 
					| The strongest ICE-type attack. Has a one-in-ten chance of freezing the target. | 
| TM16 | Icy Wind |  | 55 | 95 | 15 | 100 | 
					| An ICE-type attack. It is guaranteed to reduce the target's SPEED if it hits. | 
| TM17 | Protect |  | -- | 100 | 10 | -- | 
					| Completely foils an opponent's attack. If used consecutively, its success rate decreases. | 
| TM18 | Rain Dance |  | -- | 90 | 5 | -- | 
					| Summons rain for five turns. While it is raining, the power of WATER-type moves increases. | 
| TM19 | Giga Drain |  | 60 | 100 | 5 | -- | 
					| Half of the HP drained from the target is added to the attacker's HP. | 
| TM20 | Endure |  | -- | 100 | 10 | -- | 
					| Always leaves the user with at least one HP. Success rate decreases if used repeatedly. | 
| TM21 | Frustration |  | ?? | 100 | 20 | -- | 
					| A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move. | 
| TM27 | Return |  | ?? | 100 | 20 | -- | 
					| A NORMAL-type attack. The tamer the user, the more powerful the move. | 
| TM32 | Double Team |  | -- | 100 | 15 | -- | 
					| Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy. | 
| TM34 | Swagger |  | -- | 90 | 15 | 100 | 
					| A move that infuriates and  confuses the opponent, but it increases the target's ATTACK. | 
| TM35 | Sleep Talk |  | -- | 100 | 10 | -- | 
					| Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon. | 
| TM37 | Sandstorm |  | -- | 100 | 10 | -- | 
					| An attack that creates a sandstorm. The effect causes damage to both combatants. | 
| TM44 | Rest |  | -- | 100 | 10 | -- | 
					| The user takes a nap to fully restore its HP and recover from any status abnormalities. | 
| TM45 | Attract |  | -- | 100 | 15 | -- | 
					| Infatuates targets, making it hard for them to attack foes of the opposite gender. | 
| TM46 | Thief |  | 40 | 100 | 10 | 100 | 
					| A DARK-type attack. The attacking Pokémon may steal an item held by the target. | 
| Gen I  Only Moves (Details) | 
|
|
						| Slash |  | 70 | 100 | 20 | -- | Lv. 39 | Lv. 39 | 
				| A NORMAL-type attack. It has a high probability of a critical hit for inflicting double damage. | 
						| Hydro Pump |  | 120 | 80 | 5 | -- | Lv. 49 | Lv. 49 | 
				| The strongest WATER-type attack. While it is powerful, it may miss the target. | 
						| Body Slam |  | 85 | 100 | 15 | 30 | Gen I TM08 | 
				| A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it hits. | 
						| Take Down |  | 90 | 85 | 20 | -- | Gen I TM09 | 
				| A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. | 
						| Double-Edge |  | 120 | 100 | 15 | -- | Gen I TM10 | 
				| A charging tackle attack. One quarter of the damage comes back to hurt the attacker. | 
						| BubbleBeam |  | 65 | 100 | 20 | 10 | Gen I TM11 | 
				| A WATER-type attack. Has a one-in-ten chance of reducing the target's SPEED. | 
						| Water Gun |  | 40 | 100 | 25 | -- | Gen I TM12 | 
				| A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move. | 
						| Ice Beam |  | 95 | 100 | 10 | 10 | Gen I TM13 | 
				| An ICE-type attack. Has a one-in-ten chance of freezing the target solid. | 
						| Rage |  | 20 | 100 | 20 | -- | Gen I TM20 | 
				| A non-stop attack move. The user's ATTACK power increases every time it sustains damage. | 
						| Mimic |  | -- | 100 | 10 | -- | Gen I TM31 | 
				| A move for learning one of the opponent's moves, for use during that battle only. | 
						| Reflect |  | -- | 100 | 20 | -- | Gen I TM33 | 
				| Reduces damage from physical attacks by about half. A special PSYCHIC-type move. | 
						| Bide |  | -- | 100 | 10 | -- | Gen I TM34 | 
				| The user waits for several turns. At the end, it returns double the damage it received. | 
						| Substitute |  | -- | 100 | 10 | -- | Gen I TM50 | 
				| Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. | 
						| Surf |  | 95 | 100 | 15 | -- | Gen I HM03 | 
				| A WATER-type attack. This move is strong and highly accurate. |