| Generation II Level Up | 
|
				| — | Scratch |  | 40 | 100 | 35 | -- | 
				| A NORMAL-type attack. Sharp claws are used to inflict damage on the target. | 
				| — | Leer |  | -- | 100 | 30 | -- | 
				| A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon. | 
				| 8 | Lick |  | 20 | 100 | 30 | 30 | 
				| A GHOST-type attack. Has a one-in-three chance of leaving the target with paralysis. | 
				| 15 | Fury Swipes |  | 18 | 80 | 15 | -- | 
				| The target is scratched by sharp claws two to five times in quick succession. | 
				| 22 | Faint Attack |  | 60 | 100 | 20 | -- | 
				| A DARK-type attack. The move catches the opponent off guard, so it never misses. | 
				| 29 | Rest |  | -- | 100 | 10 | -- | 
				| The user takes a nap to fully restore its HP and recover from any status abnormalities. | 
				| 36 | Slash |  | 70 | 100 | 20 | -- | 
				| A NORMAL-type attack. It has a high probability of a critical hit for inflicting double damage. | 
				| 43 | Snore |  | 40 | 100 | 15 | 30 | 
				| Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon. | 
				| 50 | Thrash |  | 90 | 100 | 20 | -- | 
				| An attack that lasts two to three turns. Afterwards, the attacker becomes confused. | 
| TM & HM Attacks | 
|
| TM01 | DynamicPunch |  | 100 | 50 | 5 | 100 | 
					| A FIGHTING-type attack. Inaccurate but guaranteed to confuse the opponent if it hits. | 
| TM02 | Headbutt |  | 70 | 100 | 15 | 30 | 
					| A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits. | 
| TM03 | Curse |  | -- | -- | 10 | -- | 
					| Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type. | 
| TM04 | Rollout |  | 30 | 90 | 20 | -- | 
					| Attacks for five turns, growing more powerful each time. Power returns to normal if it misses. | 
| TM05 | Roar |  | -- | 100 | 20 | -- | 
					| A terrifying roar that drives the target away. The opposing  trainer must use a new Pokémon. | 
| TM06 | Toxic |  | -- | 85 | 10 | -- | 
					| A move that badly poisons the target. The amount of poison damage increases every turn. | 
| TM07 | Zap Cannon |  | 100 | 50 | 5 | 100 | 
					| An ELECTRIC-type attack. Inaccurate but is guaranteed to cause paralysis if it hits. | 
| TM08 | Rock Smash |  | 20 | 100 | 15 | 50 | 
					| A FIGHTING-type attack. In the field, it can be used to shatter rocks to open new paths. | 
| TM10 | Hidden Power |  | ?? | 100 | 15 | -- | 
					| A peculiar move that changes type and power depending on the Pokémon using it. | 
| TM11 | Sunny Day |  | -- | 90 | 5 | -- | 
					| Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful. | 
| TM13 | Snore |  | 40 | 100 | 15 | 30 | 
					| Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon. | 
| TM17 | Protect |  | -- | 100 | 10 | -- | 
					| Completely foils an opponent's attack. If used consecutively, its success rate decreases. | 
| TM20 | Endure |  | -- | 100 | 10 | -- | 
					| Always leaves the user with at least one HP. Success rate decreases if used repeatedly. | 
| TM21 | Frustration |  | ?? | 100 | 20 | -- | 
					| A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move. | 
| TM26 | Earthquake |  | 100 | 100 | 10 | -- | 
					| An attack that inflicts damage by shaking the ground. Useless against the FLYING type. | 
| TM27 | Return |  | ?? | 100 | 20 | -- | 
					| A NORMAL-type attack. The tamer the user, the more powerful the move. | 
| TM28 | Dig |  | 60 | 100 | 10 | -- | 
					| The attacker digs underground in the first turn, then pops up in the next turn to attack. | 
| TM31 | Mud-Slap |  | 20 | 100 | 10 | 100 | 
					| An attack that fires dirt, inflicting damage and reducing the target's accuracy. | 
| TM32 | Double Team |  | -- | 100 | 15 | -- | 
					| Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy. | 
| TM33 | Ice Punch |  | 75 | 100 | 15 | 10 | 
					| A special ICE-type attack. Has a one-in-ten chance of freezing the target. | 
| TM34 | Swagger |  | -- | 90 | 15 | 100 | 
					| A move that infuriates and  confuses the opponent, but it increases the target's ATTACK. | 
| TM35 | Sleep Talk |  | -- | 100 | 10 | -- | 
					| Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon. | 
| TM39 | Swift |  | 60 | 100 | 20 | -- | 
					| A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage. | 
| TM40 | Defense Curl |  | -- | 100 | 40 | -- | 
					| Raises the user's DEFENSE. Can normally be used up to six times in a row. | 
| TM41 | ThunderPunch |  | 75 | 100 | 15 | 10 | 
					| A special ELECTRIC-type attack. Has a one-in-ten shot at paralyzing the target. | 
| TM44 | Rest |  | -- | 100 | 10 | -- | 
					| The user takes a nap to fully restore its HP and recover from any status abnormalities. | 
| TM45 | Attract |  | -- | 100 | 15 | -- | 
					| Infatuates targets, making it hard for them to attack foes of the opposite gender. | 
| TM46 | Thief |  | 40 | 100 | 10 | 100 | 
					| A DARK-type attack. The attacking Pokémon may steal an item held by the target. | 
| TM48 | Fire Punch |  | 75 | 100 | 15 | 10 | 
					| A special FIRE-type attack. Has a one-in-ten chance of inflicting a burn on the target. | 
| TM49 | Fury Cutter |  | 10 | 95 | 20 | -- | 
					| A BUG-type attack that grows more powerful with every hit. Returns to normal if it misses. | 
| HM01 | Cut |  | 50 | 95 | 30 | -- | 
					| A NORMAL-type attack. Also used for cutting small bushes to open new paths. | 
| HM04 | Strength |  | 80 | 100 | 15 | -- | 
					| A very powerful NORMAL-type attack. Also used for moving obstacles like boulders. |