#209 Snubbull
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex

Picture Name Other Names No. Gender Ratio Type
Snubbull
Japan: Bulu
ブルー
French: Snubbull
German: Snubbull
Korean: 블루
National: #209
Alola: #339
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #086
Male :24.6%
Female :75.4%
Classification Height Weight Capture Rate Base Egg Steps
Fairy Pokémon 2'00"
0.6m
17.2lbs
7.8kg
1905,120
Abilities: Intimidate - Run Away - Rattled (Hidden Ability)
Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches. Opponents in S.O.S. Battles are more likely to call for help.
Run Away: Except for trainer battles, can always run from battle. It still cannot switch during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability.
Hidden Ability (Available):
Rattled: Speed is raised by one stage when the Pokémon is hit by a Bug-type, Ghost-type or Dark-type move
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
800,000 Points
Fast
70 1 Attack Point(s)
Not Wild
Damage Taken
*1 *1 *1 *1 *1 *1 *0.5 *2 *1 *1 *1 *0.5 *1 *1 *0 *0.5 *2 *1
Wild Hold Item Egg Groups
 
Field
Fairy
Evolutionary Chain
Locations
Sun Breed Granbull
Moon Breed Granbull
Ultra Sun Poké Pelago
Ultra Moon Poké Pelago
Flavor Text
Sun Despite its intimidating face, it’s quite cowardly. Its desperate attempts to appear threatening make it popular with people.
Moon Its growls make its opponents uneasy. This laid-back Pokémon tends to sleep half the day.
Ultra Sun It grows close to others easily and is also easily spoiled. The disparity between its face and its actions makes many young people wild about it.
Ultra Moon In contrast to its appearance, it’s quite timid. When playing with other puppy Pokémon, it sometimes gets bullied.

Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Ice Fang 65 95 15 20
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
Fire Fang 65 95 15 20
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
Thunder Fang 65 95 15 20
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
Tackle 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Scary Face -- 100 10 --
The user frightens the target with a scary face to harshly lower its Speed stat.
Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
Charm -- 100 20 --
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
7 Bite 60 100 25 30
The target is bitten with viciously sharp fangs. This may also make the target flinch.
13 Lick 30 100 30 30
The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
19 Headbutt 70 100 15 30
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
25 Roar -- -- 20 --
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
31 Rage 20 100 20 --
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
37 Play Rough 90 90 10 10
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
43 Payback 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
49 Crunch 80 100 15 20
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM05 Roar -- -- 20 --
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08 Bulk Up -- -- 20 --
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM22 Solar Beam 120 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM24 Thunderbolt 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM25 Thunder 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM35 Flamethrower 90 100 15 10
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
TM36 Sludge Bomb 90 100 10 30
Unsanitary sludge is hurled at the target. This may also poison the target.
TM38 Fire Blast 110 85 5 10
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM50 Overheat 130 90 5 100
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM66 Payback 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
TM73 Thunder Wave -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM78 Bulldoze 60 100 20 100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM93 Wild Charge 90 100 15 --
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
TM95 Snarl 55 95 15 100
The user yells as if it's ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.
TM99 Dazzling Gleam 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Metronome -- -- 10 -- Details
The user waggles a finger and stimulates its brain into randomly using nearly any move.
Feint Attack 60 -- 20 -- Details
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
Present ?? 90 15 -- Details
The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
Crunch 80 100 15 20 Details
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
Heal Bell -- -- 5 -- Details
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Snore 50 100 15 30 Details
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Smelling Salts 70 100 10 -- Details
This attack's power is doubled when used on a target with paralysis. This also cures the target's paralysis, however.
Close Combat 120 100 5 100 Details
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
Ice Fang 65 95 15 20 Details
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
Fire Fang 65 95 15 20 Details
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
Thunder Fang 65 95 15 20 Details
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
Focus Punch 150 100 20 -- Details
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Double-Edge 120 100 15 -- Details
A reckless, life-risking tackle. This also damages the user quite a lot.
Mimic -- -- 10 -- Details
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Fake Tears -- 100 20 -- Details
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Covet6010025--
The user endearingly approaches the target, then steals the target's held item.
Super Fang??9010--
The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
Low Kick??10020--
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Thunder Punch751001510
The target is punched with an electrified fist. This may also leave the target with paralysis.
Fire Punch751001510
The target is punched with a fiery fist. This may also leave the target with a burn.
Ice Punch751001510
The target is punched with an icy fist. This may also leave the target frozen.
Last Resort1401005--
This move can be used only after the user has used all the other moves it knows in the battle.
Superpower1201005100
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
Hyper Voice9010010--
The user lets loose a horribly echoing shout with the power to inflict damage.
Snore501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Heal Bell----5--
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Focus Punch15010020--
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Shock Wave60--20--
The user strikes the target with a quick jolt of electricity. This attack never misses.
Water Pulse601002020
The user attacks the target with a pulsing blast of water. This may also confuse the target.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 200(Phy)/175(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling 200 -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Acid Downpour 175 -- 1 --
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Tectonic Rage 180 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Never-Ending Nightmare 100(Phy)/160(Spe) -- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Inferno Overdrive 140(Phy)/195(Spe) -- 1 --
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Hydro Vortex 120 -- 1 --
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Bloom Doom 190 -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havoc 175(Phy)/185(Spe) -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Subzero Slammer 140 -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Black Hole Eclipse 160(Phy)/100(Spe) -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Twinkle Tackle 175(Phy)/160(Spe) -- 1 --
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.
Usable Z Moves (Transfer Only/Improved)
Attack NameTypeCat.Max Att.Acc.PPEffect %
Tectonic Rage 100 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.


Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
#1#2
Dig 80 100 10 -- Gen VI TM28
The user burrows, then attacks on the next turn.
Incinerate 60 100 15 -- Gen VI TM59
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
Retaliate 70 100 5 -- Gen VI TM67
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
Rock Smash 40 100 15 50 Gen VI TM94 (XY)
HM06 (ΪRαS)
The user attacks with a punch. This may also lower the target's Defense stat.
Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
The additional effects of this attack depend upon where it was used.
Power-up Punch 40 100 20 100 Gen VI TM98
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
Strength 80 100 15 -- Gen VI HM04
The target is slugged with a punch thrown at maximum power.
Take Down 90 85 20 --BW Lv. 37BW2 Lv. 37
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Secret Power 70 100 20 30 Gen IV TM43
The additional effects of this attack depend upon where it was used.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Mega Punch 80 85 20 -- Move Tutor - FRLG
The target is slugged by a punch thrown with muscle-packed power.
Mega Kick 120 75 5 -- Move Tutor - FRLG
The target is attacked by a kick launched with muscle-packed power.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Counter ?? 100 20 -- Move Tutor - FRLG
A retaliation move that counters any physical attack, inflicting double the damage taken.
Seismic Toss ?? 100 20 -- Move Tutor - FRLG
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Dynamic Punch 100 50 5 100 Move Tutor - Emerald
The user punches the target with full, concentrated power. This confuses the target if it hits.
Defense Curl -- -- 40 -- Move Tutor - Emerald
The user curls up to conceal weak spots and raise its Defense stat.
Curse -- -- 10 -- Gen II TM03
A move that works differently for the Ghost type than for all other types.
Zap Cannon 120 50 5 100 Gen II TM07
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
Hyper Beam 150 90 5 -- Gen II TM15
The target is attacked with a powerful beam. The user can't move on the next turn.
Detect -- -- 5 -- Gen II TM43
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 300 60 80 50 40 40 30
Max Stats
Hindering Nature
Lv. 50 120 - 167 76 - 118 49 - 91 40 - 82 40 - 82 31 - 73
Lv. 100 230 - 324 148 - 233 94 - 179 76 - 161 76 - 161 58 - 143
Max Stats
Neutral Nature
Lv. 50 120 - 167 85 - 132 55 - 102 45 - 92 45 - 92 35 - 82
Lv. 100 230 - 324 165 - 259 105 - 199 85 - 179 85 - 179 65 - 159
Max Stats
Beneficial Nature
Lv. 50 120 - 167 93 - 145 60 - 112 49 - 101 49 - 101 38 - 90
Lv. 100 230 - 324 181 - 284 115 - 218 93 - 196 93 - 196 71 - 174

<--- #208
Steelix
#210
Granbull
--->

 
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