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Name Type Cat. PP Att. Acc. Effect
10,000,000 Volt Thunderbolt 10,000,000 Volt Thunderbolt - ELECTRIC 1 195 -- The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily.
Bolt Strike Bolt Strike - ELECTRIC 5 130 85 The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis.
Buzzy Buzz Buzzy Buzz - ELECTRIC 15 90 100 The user shoots a jolt of electricity to attack the target. This also leaves the target with paralysis.
Catastropika Catastropika - ELECTRIC 1 210 -- The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force.
Charge Charge - ELECTRIC 20 -- -- The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
Charge Beam Charge Beam - ELECTRIC 10 50 90 The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Discharge Discharge - ELECTRIC 15 80 100 The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
Eerie Impulse Eerie Impulse - ELECTRIC 15 -- 100 The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Electric Terrain Electric Terrain - ELECTRIC 10 -- -- The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
Electrify Electrify - ELECTRIC 20 -- -- If the target is electrified before it uses a move during that turn, the target's move becomes Electric type.
Electro Ball Electro Ball - ELECTRIC 10 -- 100 The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Electroweb Electroweb - ELECTRIC 15 55 95 The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.
Fusion Bolt Fusion Bolt - ELECTRIC 5 100 100 The user throws down a giant lightning bolt. This move's power is increased when influenced by an enormous flame.
Gigavolt Havoc Gigavolt Havoc - ELECTRIC 1 -- -- The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Gigavolt Havoc Gigavolt Havoc - ELECTRIC 1 -- -- The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Ion Deluge Ion Deluge - ELECTRIC 25 -- -- The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.
Magnet Rise Magnet Rise - ELECTRIC 10 -- -- The user levitates using electrically generated magnetism for five turns.
Magnetic Flux Magnetic Flux - ELECTRIC 20 -- -- The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
Nuzzle Nuzzle - ELECTRIC 20 20 100 The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
Parabolic Charge Parabolic Charge - ELECTRIC 20 65 100 The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.
Pika Papow Pika Papow - ELECTRIC 20 -- 101 The more Pikachu loves its Trainer, the greater the move’s power. It never misses.
Plasma Fists Plasma Fists - ELECTRIC 15 100 100 The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves.
Shock Wave Shock Wave - ELECTRIC 20 60 -- The user strikes the target with a quick jolt of electricity. This attack never misses.
Spark Spark - ELECTRIC 20 65 100 The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
Stoked Sparksurfer Stoked Sparksurfer - ELECTRIC 1 175 -- After obtaining Z-Power, the user, Alolan Raichu, attacks the target with full force. This move leaves the target with paralysis.
Thunder Thunder - ELECTRIC 10 110 70 A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunder Fang Thunder Fang - ELECTRIC 15 65 95 The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
Thunder Punch Thunder Punch - ELECTRIC 15 75 100 The target is punched with an electrified fist. This may also leave the target with paralysis.
Thunder Shock Thunder Shock - ELECTRIC 30 40 100 A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
Thunder Wave Thunder Wave - ELECTRIC 20 -- 90 The user launches a weak jolt of electricity that paralyzes the target.
Thunderbolt Thunderbolt - ELECTRIC 15 90 100 A strong electric blast crashes down on the target. This may also leave the target with paralysis.
Volt Switch Volt Switch - ELECTRIC 20 70 100 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Volt Tackle Volt Tackle - ELECTRIC 15 120 100 The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis.
Wild Charge Wild Charge - ELECTRIC 15 90 100 The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
Zap Cannon Zap Cannon - ELECTRIC 5 120 50 The user fires an electric blast like a cannon to inflict damage and cause paralysis.
Zing Zap Zing Zap - ELECTRIC 10 80 100 A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch.
Zippy Zap Zippy Zap - ELECTRIC 15 50 100 The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit.