| 
		Name
		 | 
		
		Type
		 | 
		
		Cat.
		 | 
		
		PP
		 | 
		
		Att.
		 | 
		
		Acc.
		 | 
		
		Effect
		 | 
	
		
		| 
		Acupressure
		 | 
		
		 
		 | 
		
		 
		 | 
		
		30
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
		 | 		
		
		| 
		After You
		 | 
		
		 
		 | 
		
		 
		 | 
		
		15
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user helps the target and makes it use its move right after the user.
		 | 		
		
		| 
		Assist
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user hurriedly and randomly uses a move among those known by ally Pokémon.
		 | 		
		
		| 
		Attract
		 | 
		
		 
		 | 
		
		 
		 | 
		
		15
		 | 
		
		--
		 | 
		
		100
		 | 
		
		If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
		 | 		
		
		| 
		Barrage
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		15
		 | 
		
		85
		 | 
		
		Round objects are hurled at the target to strike two to five times in a row.
		 | 		
		
		| 
		Baton Pass
		 | 
		
		 
		 | 
		
		 
		 | 
		
		40
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user switches places with a party Pokémon in waiting and passes along any stat changes.
		 | 		
		
		| 
		Belly Drum
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user maximizes its Attack stat in exchange for HP equal to half its max HP.
		 | 		
		
		| 
		Bestow
		 | 
		
		 
		 | 
		
		 
		 | 
		
		15
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user passes its held item to the target when the target isn't holding an item.
		 | 		
		
		| 
		Bide
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user endures attacks for two turns, then strikes back to cause double the damage taken.
		 | 		
		
		| 
		Bind
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		15
		 | 
		
		85
		 | 
		
		Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
		 | 		
		
		| 
		Block
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user blocks the target's way with arms spread wide to prevent escape.
		 | 		
		
		| 
		Body Slam
		 | 
		
		 
		 | 
		
		 
		 | 
		
		15
		 | 
		
		85
		 | 
		
		100
		 | 
		
		The user drops onto the target with its full body weight. This may also leave the target with paralysis.
		 | 		
		
		| 
		Boomburst
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		140
		 | 
		
		100
		 | 
		
		The user attacks everything around it with the destructive power of a terrible, explosive sound.
		 | 		
		
		| 
		Breakneck Blitz
		 | 
		
		 
		 | 
		
		 
		 | 
		
		1
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
		 | 		
		
		| 
		Breakneck Blitz
		 | 
		
		 
		 | 
		
		 
		 | 
		
		1
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
		 | 		
		
		| 
		Camouflage
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
		 | 		
		
		| 
		Captivate
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		--
		 | 
		
		100
		 | 
		
		If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
		 | 		
		
		| 
		Celebrate
		 | 
		
		 
		 | 
		
		 
		 | 
		
		40
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The Pokémon congratulates you on your special day!
		 | 		
		
		| 
		Chip Away
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		70
		 | 
		
		100
		 | 
		
		Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage.
		 | 		
		
		| 
		Comet Punch
		 | 
		
		 
		 | 
		
		 
		 | 
		
		15
		 | 
		
		18
		 | 
		
		85
		 | 
		
		The target is hit with a flurry of punches that strike two to five times in a row.
		 | 		
		
		| 
		Confide
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
		 | 		
		
		| 
		Constrict
		 | 
		
		 
		 | 
		
		 
		 | 
		
		35
		 | 
		
		10
		 | 
		
		100
		 | 
		
		The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target's  Speed stat.
		 | 		
		
		| 
		Conversion
		 | 
		
		 
		 | 
		
		 
		 | 
		
		30
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user changes its type to become the same type as the move at the top of the list of moves it knows.
		 | 		
		
		| 
		Conversion 2
		 | 
		
		 
		 | 
		
		 
		 | 
		
		30
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user changes its type to make itself resistant to the type of the attack the opponent used last.
		 | 		
		
		| 
		Copycat
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user mimics the move used immediately before it. The move fails if no other move has been used yet.
		 | 		
		
		| 
		Covet
		 | 
		
		 
		 | 
		
		 
		 | 
		
		25
		 | 
		
		60
		 | 
		
		100
		 | 
		
		The user endearingly approaches the target, then steals the target's held item.
		 | 		
		
		| 
		Crush Claw
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		75
		 | 
		
		95
		 | 
		
		The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat.
		 | 		
		
		| 
		Crush Grip
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		--
		 | 
		
		100
		 | 
		
		The target is crushed with great force. The more HP the target has left, the greater this move's power.
		 | 		
		
		| 
		Cut
		 | 
		
		 
		 | 
		
		 
		 | 
		
		30
		 | 
		
		50
		 | 
		
		95
		 | 
		
		The target is cut with a scythe or claw.
		 | 		
		
		| 
		Defense Curl
		 | 
		
		 
		 | 
		
		 
		 | 
		
		40
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user curls up to conceal weak spots and raise its Defense stat.
		 | 		
		
		| 
		Disable
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		--
		 | 
		
		100
		 | 
		
		For four turns, this move prevents the target from using the move it last used.
		 | 		
		
		| 
		Dizzy Punch
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		70
		 | 
		
		100
		 | 
		
		The target is hit with rhythmically launched punches. This may also leave the target confused.
		 | 		
		
		| 
		Double Hit
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		35
		 | 
		
		90
		 | 
		
		The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
		 | 		
		
		| 
		Double Slap
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		15
		 | 
		
		85
		 | 
		
		The target is slapped repeatedly, back and forth, two to five times in a row.
		 | 		
		
		| 
		Double Team
		 | 
		
		 
		 | 
		
		 
		 | 
		
		15
		 | 
		
		--
		 | 
		
		--
		 | 
		
		By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
		 | 		
		
		| 
		Double-Edge
		 | 
		
		 
		 | 
		
		 
		 | 
		
		15
		 | 
		
		120
		 | 
		
		100
		 | 
		
		A reckless, life-risking tackle. This also damages the user quite a lot.
		 | 		
		
		| 
		Echoed Voice
		 | 
		
		 
		 | 
		
		 
		 | 
		
		15
		 | 
		
		40
		 | 
		
		100
		 | 
		
		The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
		 | 		
		
		| 
		Egg Bomb
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		100
		 | 
		
		75
		 | 
		
		A large egg is hurled at the target with maximum force to inflict damage.
		 | 		
		
		| 
		Encore
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		--
		 | 
		
		100
		 | 
		
		The user compels the target to keep using the move it encored for three turns.
		 | 		
		
		| 
		Endeavor
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		--
		 | 
		
		100
		 | 
		
		This attack move cuts down the target's HP to equal the user's HP.
		 | 		
		
		| 
		Endure
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
		 | 		
		
		| 
		Entrainment
		 | 
		
		 
		 | 
		
		 
		 | 
		
		15
		 | 
		
		--
		 | 
		
		100
		 | 
		
		The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
		 | 		
		
		| 
		Explosion
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		250
		 | 
		
		100
		 | 
		
		The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
		 | 		
		
		| 
		Extreme Evoboost
		 | 
		
		 
		 | 
		
		 
		 | 
		
		1
		 | 
		
		--
		 | 
		
		--
		 | 
		
		After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply.
		 | 		
		
		| 
		Extreme Speed
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		80
		 | 
		
		100
		 | 
		
		The user charges the target at blinding speed. This move always goes first.
		 | 		
		
		| 
		Facade
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		70
		 | 
		
		100
		 | 
		
		This attack move doubles its power if the user is poisoned, burned, or paralyzed.
		 | 		
		
		| 
		Fake Out
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		40
		 | 
		
		100
		 | 
		
		This attack hits first and makes the target flinch. It only works the first turn the user is in battle.
		 | 		
		
		| 
		False Swipe
		 | 
		
		 
		 | 
		
		 
		 | 
		
		40
		 | 
		
		40
		 | 
		
		100
		 | 
		
		A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
		 | 		
		
		| 
		Feint
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		30
		 | 
		
		100
		 | 
		
		This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
		 | 		
		
		| 
		Flail
		 | 
		
		 
		 | 
		
		 
		 | 
		
		15
		 | 
		
		--
		 | 
		
		100
		 | 
		
		The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
		 | 		
		
		| 
		Flash
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		--
		 | 
		
		100
		 | 
		
		The user flashes a bright light that cuts the target's accuracy.
		 | 		
		
		| 
		Focus Energy
		 | 
		
		 
		 | 
		
		 
		 | 
		
		30
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user takes a deep breath and focuses so that critical hits land more easily.
		 | 		
		
		| 
		Follow Me
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user draws attention to itself, making all targets take aim only at the user.
		 | 		
		
		| 
		Foresight
		 | 
		
		 
		 | 
		
		 
		 | 
		
		40
		 | 
		
		--
		 | 
		
		--
		 | 
		
		Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
		 | 		
		
		| 
		Frustration
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		--
		 | 
		
		100
		 | 
		
		This full-power attack grows more powerful the less the user likes its Trainer.
		 | 		
		
		| 
		Fury Attack
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		15
		 | 
		
		85
		 | 
		
		The target is jabbed repeatedly with a horn or beak two to five times in a row.
		 | 		
		
		| 
		Fury Swipes
		 | 
		
		 
		 | 
		
		 
		 | 
		
		15
		 | 
		
		18
		 | 
		
		80
		 | 
		
		The target is raked with sharp claws or scythes quickly two to five times in a row.
		 | 		
		
		| 
		Giga Impact
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		150
		 | 
		
		90
		 | 
		
		The user charges at the target using every bit of its power. The user can't move on the next turn.
		 | 		
		
		| 
		Glare
		 | 
		
		 
		 | 
		
		 
		 | 
		
		30
		 | 
		
		--
		 | 
		
		100
		 | 
		
		The user intimidates the target with the pattern on its belly to cause paralysis.
		 | 		
		
		| 
		Growl
		 | 
		
		 
		 | 
		
		 
		 | 
		
		40
		 | 
		
		--
		 | 
		
		100
		 | 
		
		The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
		 | 		
		
		| 
		Growth
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user's body grows all at once, raising the Attack and Sp. Atk stats.
		 | 		
		
		| 
		Guillotine
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		--
		 | 
		
		30
		 | 
		
		A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.
		 | 		
		
		| 
		Happy Hour
		 | 
		
		 
		 | 
		
		 
		 | 
		
		30
		 | 
		
		--
		 | 
		
		--
		 | 
		
		Using Happy Hour doubles the amount of prize money received after battle.
		 | 		
		
		| 
		Harden
		 | 
		
		 
		 | 
		
		 
		 | 
		
		30
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user stiffens all the muscles in its body to raise its Defense stat.
		 | 		
		
		| 
		Head Charge
		 | 
		
		 
		 | 
		
		 
		 | 
		
		15
		 | 
		
		120
		 | 
		
		100
		 | 
		
		The user charges its head into its target, using its powerful guard hair. This also damages the user a little.
		 | 		
		
		| 
		Headbutt
		 | 
		
		 
		 | 
		
		 
		 | 
		
		15
		 | 
		
		70
		 | 
		
		100
		 | 
		
		The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
		 | 		
		
		| 
		Heal Bell
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
		 | 		
		
		| 
		Helping Hand
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user assists an ally by boosting the power of that ally's attack.
		 | 		
		
		| 
		Hidden Power
		 | 
		
		 
		 | 
		
		 
		 | 
		
		15
		 | 
		
		60
		 | 
		
		100
		 | 
		
		A unique attack that varies in type depending on the Pokémon using it.
		 | 		
		
		| 
		Hold Back
		 | 
		
		 
		 | 
		
		 
		 | 
		
		40
		 | 
		
		40
		 | 
		
		100
		 | 
		
		The user holds back when it attacks, and the target is left with at least 1 HP.
		 | 		
		
		| 
		Hold Hands
		 | 
		
		 
		 | 
		
		 
		 | 
		
		40
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user and an ally hold hands. This makes them very happy.
		 | 		
		
		| 
		Horn Attack
		 | 
		
		 
		 | 
		
		 
		 | 
		
		25
		 | 
		
		65
		 | 
		
		100
		 | 
		
		The target is jabbed with a sharply pointed horn to inflict damage.
		 | 		
		
		| 
		Horn Drill
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		--
		 | 
		
		30
		 | 
		
		The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
		 | 		
		
		| 
		Howl
		 | 
		
		 
		 | 
		
		 
		 | 
		
		40
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user howls loudly to raise its spirit, which raises its Attack stat.
		 | 		
		
		| 
		Hyper Beam
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		150
		 | 
		
		90
		 | 
		
		The target is attacked with a powerful beam. The user can't move on the next turn.
		 | 		
		
		| 
		Hyper Fang
		 | 
		
		 
		 | 
		
		 
		 | 
		
		15
		 | 
		
		80
		 | 
		
		90
		 | 
		
		The user bites hard on the target with its sharp front fangs. This may also make the target flinch.
		 | 		
		
		| 
		Hyper Voice
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		90
		 | 
		
		100
		 | 
		
		The user lets loose a horribly echoing shout with the power to inflict damage.
		 | 		
		
		| 
		Judgment
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		100
		 | 
		
		100
		 | 
		
		The user releases countless shots of light at the target. This move's type varies depending on the kind of Plate the user is holding.
		 | 		
		
		| 
		Laser Focus
		 | 
		
		 
		 | 
		
		 
		 | 
		
		30
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user concentrates intensely. The attack on the next turn always results in a critical hit.
		 | 		
		
		| 
		Last Resort
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		140
		 | 
		
		100
		 | 
		
		This move can be used only after the user has used all the other moves it knows in the battle.
		 | 		
		
		| 
		Leer
		 | 
		
		 
		 | 
		
		 
		 | 
		
		30
		 | 
		
		--
		 | 
		
		100
		 | 
		
		The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
		 | 		
		
		| 
		Lock-On
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user takes sure aim at the target. This ensures the next attack does not miss the target.
		 | 		
		
		| 
		Lovely Kiss
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		--
		 | 
		
		75
		 | 
		
		With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep.
		 | 		
		
		| 
		Lucky Chant
		 | 
		
		 
		 | 
		
		 
		 | 
		
		30
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.
		 | 		
		
		| 
		Me First
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first.
		 | 		
		
		| 
		Mean Look
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user pins the target with a dark, arresting look. The target becomes unable to flee.
		 | 		
		
		| 
		Mega Kick
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		120
		 | 
		
		75
		 | 
		
		The target is attacked by a kick launched with muscle-packed power.
		 | 		
		
		| 
		Mega Punch
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		80
		 | 
		
		85
		 | 
		
		The target is slugged by a punch thrown with muscle-packed power.
		 | 		
		
		| 
		Metronome
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user waggles a finger and stimulates its brain into randomly using nearly any move.
		 | 		
		
		| 
		Milk Drink
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user restores its own HP by up to half of its max HP.
		 | 		
		
		| 
		Mimic
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
		 | 		
		
		| 
		Mind Reader
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user senses the target's movements with its mind to ensure its next attack does not miss the target.
		 | 		
		
		| 
		Minimize
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
		 | 		
		
		| 
		Morning Sun
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user restores its own HP. The amount of HP regained varies with the weather.
		 | 		
		
		| 
		Multi-Attack
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		90
		 | 
		
		100
		 | 
		
		Cloaking itself in high energy, the user slams into the target. The memory held determines the move's type.
		 | 		
		
		| 
		Natural Gift
		 | 
		
		 
		 | 
		
		 
		 | 
		
		15
		 | 
		
		--
		 | 
		
		100
		 | 
		
		The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
		 | 		
		
		| 
		Nature Power
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		--
		 | 
		
		--
		 | 
		
		This attack makes use of nature's power. Its effects vary depending on the user's environment.
		 | 		
		
		| 
		Noble Roar
		 | 
		
		 
		 | 
		
		 
		 | 
		
		30
		 | 
		
		--
		 | 
		
		100
		 | 
		
		Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.
		 | 		
		
		| 
		Odor Sleuth
		 | 
		
		 
		 | 
		
		 
		 | 
		
		40
		 | 
		
		--
		 | 
		
		--
		 | 
		
		Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
		 | 		
		
		| 
		Pain Split
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user adds its HP to the target's HP, then equally shares the combined HP with the target.
		 | 		
		
		| 
		Pay Day
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		40
		 | 
		
		100
		 | 
		
		Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
		 | 		
		
		| 
		Perish Song
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		--
		 | 
		
		--
		 | 
		
		Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
		 | 		
		
		| 
		Play Nice
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
		 | 		
		
		| 
		Pound
		 | 
		
		 
		 | 
		
		 
		 | 
		
		35
		 | 
		
		40
		 | 
		
		100
		 | 
		
		The target is physically pounded with a long tail, a foreleg, or the like.
		 | 		
		
		| 
		Present
		 | 
		
		 
		 | 
		
		 
		 | 
		
		15
		 | 
		
		--
		 | 
		
		90
		 | 
		
		The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
		 | 		
		
		| 
		Protect
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		--
		 | 
		
		--
		 | 
		
		Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
		 | 		
		
		| 
		Psych Up
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user hypnotizes itself into copying any stat change made by the target.
		 | 		
		
		| 
		Pulverizing Pancake
		 | 
		
		 
		 | 
		
		 
		 | 
		
		1
		 | 
		
		210
		 | 
		
		--
		 | 
		
		Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force.
		 | 		
		
		| 
		Quick Attack
		 | 
		
		 
		 | 
		
		 
		 | 
		
		30
		 | 
		
		40
		 | 
		
		100
		 | 
		
		The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
		 | 		
		
		| 
		Rage
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		20
		 | 
		
		100
		 | 
		
		As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
		 | 		
		
		| 
		Rapid Spin
		 | 
		
		 
		 | 
		
		 
		 | 
		
		40
		 | 
		
		20
		 | 
		
		100
		 | 
		
		A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
		 | 		
		
		| 
		Razor Wind
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		80
		 | 
		
		100
		 | 
		
		In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
		 | 		
		
		| 
		Recover
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		--
		 | 
		
		--
		 | 
		
		Restoring its own cells, the user restores its own HP by half of its max HP.
		 | 		
		
		| 
		Recycle
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user recycles a held item that has been used in battle so it can be used again.
		 | 		
		
		| 
		Reflect Type
		 | 
		
		 
		 | 
		
		 
		 | 
		
		15
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user reflects the target's type, making it the same type as the target.
		 | 		
		
		| 
		Refresh
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user rests to cure itself of poisoning, a burn, or paralysis.
		 | 		
		
		| 
		Relic Song
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		75
		 | 
		
		100
		 | 
		
		The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep.
		 | 		
		
		| 
		Retaliate
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		70
		 | 
		
		100
		 | 
		
		The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
		 | 		
		
		| 
		Return
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		--
		 | 
		
		100
		 | 
		
		This full-power attack grows more powerful the more the user likes its Trainer.
		 | 		
		
		| 
		Revelation Dance
		 | 
		
		 
		 | 
		
		 
		 | 
		
		15
		 | 
		
		90
		 | 
		
		100
		 | 
		
		The user attacks the target by dancing very hard. The user's type determines the type of this move.
		 | 		
		
		| 
		Roar
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
		 | 		
		
		| 
		Rock Climb
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		90
		 | 
		
		85
		 | 
		
		The user attacks the target by smashing into it with incredible force. This may also confuse the target.
		 | 		
		
		| 
		Round
		 | 
		
		 
		 | 
		
		 
		 | 
		
		15
		 | 
		
		60
		 | 
		
		100
		 | 
		
		The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
		 | 		
		
		| 
		Safeguard
		 | 
		
		 
		 | 
		
		 
		 | 
		
		25
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user creates a protective field that prevents status conditions for five turns.
		 | 		
		
		| 
		Scary Face
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		--
		 | 
		
		100
		 | 
		
		The user frightens the target with a scary face to harshly lower its Speed stat.
		 | 		
		
		| 
		Scratch
		 | 
		
		 
		 | 
		
		 
		 | 
		
		35
		 | 
		
		40
		 | 
		
		100
		 | 
		
		Hard, pointed, sharp claws rake the target to inflict damage.
		 | 		
		
		| 
		Screech
		 | 
		
		 
		 | 
		
		 
		 | 
		
		40
		 | 
		
		--
		 | 
		
		85
		 | 
		
		An earsplitting screech harshly lowers the target's Defense stat.
		 | 		
		
		| 
		Secret Power
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		70
		 | 
		
		100
		 | 
		
		The additional effects of this attack depend upon where it was used.
		 | 		
		
		| 
		Self-Destruct
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		200
		 | 
		
		100
		 | 
		
		The user attacks everything around it by causing an explosion. The user faints upon using this move.
		 | 		
		
		| 
		Sharpen
		 | 
		
		 
		 | 
		
		 
		 | 
		
		30
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user makes its edges more jagged,  which raises its Attack stat.
		 | 		
		
		| 
		Shell Smash
		 | 
		
		 
		 | 
		
		 
		 | 
		
		15
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.
		 | 		
		
		| 
		Simple Beam
		 | 
		
		 
		 | 
		
		 
		 | 
		
		15
		 | 
		
		--
		 | 
		
		100
		 | 
		
		The user's mysterious psychic wave changes the target's Ability to Simple.
		 | 		
		
		| 
		Sing
		 | 
		
		 
		 | 
		
		 
		 | 
		
		15
		 | 
		
		--
		 | 
		
		55
		 | 
		
		A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
		 | 		
		
		| 
		Sketch
		 | 
		
		 
		 | 
		
		 
		 | 
		
		1
		 | 
		
		--
		 | 
		
		--
		 | 
		
		It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.
		 | 		
		
		| 
		Skull Bash
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		130
		 | 
		
		100
		 | 
		
		The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
		 | 		
		
		| 
		Slack Off
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user slacks off, restoring its own HP by up to half of its max HP.
		 | 		
		
		| 
		Slam
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		80
		 | 
		
		75
		 | 
		
		The target is slammed with a long tail, vines, or the like to inflict damage.
		 | 		
		
		| 
		Slash
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		70
		 | 
		
		100
		 | 
		
		The target is attacked with a slash of claws or blades. Critical hits land more easily.
		 | 		
		
		| 
		Sleep Talk
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		--
		 | 
		
		--
		 | 
		
		While it is asleep, the user randomly uses one of the moves it knows.
		 | 		
		
		| 
		Smelling Salts
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		70
		 | 
		
		100
		 | 
		
		This attack's power is doubled when used on a target with paralysis. This also cures the target's paralysis, however.
		 | 		
		
		| 
		Smokescreen
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		--
		 | 
		
		100
		 | 
		
		The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy.
		 | 		
		
		| 
		Snore
		 | 
		
		 
		 | 
		
		 
		 | 
		
		15
		 | 
		
		50
		 | 
		
		100
		 | 
		
		This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
		 | 		
		
		| 
		Soft-Boiled
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user restores its own HP by up to half of its max HP.
		 | 		
		
		| 
		Sonic Boom
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		--
		 | 
		
		90
		 | 
		
		The target is hit with a destructive shock wave that always inflicts 20 HP damage.
		 | 		
		
		| 
		Spike Cannon
		 | 
		
		 
		 | 
		
		 
		 | 
		
		15
		 | 
		
		20
		 | 
		
		100
		 | 
		
		Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
		 | 		
		
		| 
		Spit Up
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		--
		 | 
		
		100
		 | 
		
		The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
		 | 		
		
		| 
		Splash
		 | 
		
		 
		 | 
		
		 
		 | 
		
		40
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user just flops and splashes around to no effect at all...
		 | 		
		
		| 
		Spotlight
		 | 
		
		 
		 | 
		
		 
		 | 
		
		15
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user shines a spotlight on the target so that only the target will be attacked during the turn.
		 | 		
		
		| 
		Stockpile
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
		 | 		
		
		| 
		Stomp
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		65
		 | 
		
		100
		 | 
		
		The target is stomped with a big foot. This may also make the target flinch.
		 | 		
		
		| 
		Strength
		 | 
		
		 
		 | 
		
		 
		 | 
		
		15
		 | 
		
		80
		 | 
		
		100
		 | 
		
		The target is slugged with a punch thrown at maximum power.
		 | 		
		
		| 
		Struggle
		 | 
		
		 
		 | 
		
		 
		 | 
		
		1
		 | 
		
		50
		 | 
		
		--
		 | 
		
		This attack is used in desperation only if the user has no PP. It also damages the user a little.
		 | 		
		
		| 
		Substitute
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
		 | 		
		
		| 
		Super Fang
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		--
		 | 
		
		90
		 | 
		
		The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
		 | 		
		
		| 
		Supersonic
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		--
		 | 
		
		55
		 | 
		
		The user generates odd sound waves from its body that confuse the target.
		 | 		
		
		| 
		Swagger
		 | 
		
		 
		 | 
		
		 
		 | 
		
		15
		 | 
		
		--
		 | 
		
		85
		 | 
		
		The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
		 | 		
		
		| 
		Swallow
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
		 | 		
		
		| 
		Sweet Scent
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		--
		 | 
		
		100
		 | 
		
		A sweet scent that harshly lowers opposing Pokémon's evasiveness.
		 | 		
		
		| 
		Swift
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		60
		 | 
		
		--
		 | 
		
		Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
		 | 		
		
		| 
		Swords Dance
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		--
		 | 
		
		--
		 | 
		
		A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
		 | 		
		
		| 
		Tackle
		 | 
		
		 
		 | 
		
		 
		 | 
		
		35
		 | 
		
		40
		 | 
		
		100
		 | 
		
		A physical attack in which the user charges and slams into the target with its whole body.
		 | 		
		
		| 
		Tail Slap
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		25
		 | 
		
		85
		 | 
		
		The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.
		 | 		
		
		| 
		Tail Whip
		 | 
		
		 
		 | 
		
		 
		 | 
		
		30
		 | 
		
		--
		 | 
		
		100
		 | 
		
		The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
		 | 		
		
		| 
		Take Down
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		90
		 | 
		
		85
		 | 
		
		A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
		 | 		
		
		| 
		Tearful Look
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats.
		 | 		
		
		| 
		Techno Blast
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		120
		 | 
		
		100
		 | 
		
		The user fires a beam of light at its target. The move's type changes depending on the Drive the user holds.
		 | 		
		
		| 
		Teeter Dance
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		--
		 | 
		
		100
		 | 
		
		The user performs a wobbly dance that confuses the Pokémon around it.
		 | 		
		
		| 
		Thrash
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		120
		 | 
		
		100
		 | 
		
		The user rampages and attacks for two to three turns. The user then becomes confused.
		 | 		
		
		| 
		Tickle
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		--
		 | 
		
		100
		 | 
		
		The user tickles the target into laughing, reducing its Attack and Defense stats.
		 | 		
		
		| 
		Transform
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user transforms into a copy of the target right down to having the same move set.
		 | 		
		
		| 
		Tri Attack
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		80
		 | 
		
		100
		 | 
		
		The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.
		 | 		
		
		| 
		Trump Card
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The fewer PP this move has, the greater its power.
		 | 		
		
		| 
		Uproar
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		90
		 | 
		
		100
		 | 
		
		The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
		 | 		
		
		| 
		Veevee Volley
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		--
		 | 
		
		100
		 | 
		
		The more Eevee loves its Trainer, the greater the move’s power. It never misses.
		 | 		
		
		| 
		Vice Grip
		 | 
		
		 
		 | 
		
		 
		 | 
		
		30
		 | 
		
		55
		 | 
		
		100
		 | 
		
		The target is gripped and squeezed from both sides to inflict damage.
		 | 		
		
		| 
		Weather Ball
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		50
		 | 
		
		100
		 | 
		
		This attack move varies in power and type depending on the weather.
		 | 		
		
		| 
		Whirlwind
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
		 | 		
		
		| 
		Wish
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		--
		 | 
		
		--
		 | 
		
		One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP.
		 | 		
		
		| 
		Work Up
		 | 
		
		 
		 | 
		
		 
		 | 
		
		30
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user is roused, and its Attack and Sp. Atk stats increase.
		 | 		
		
		| 
		Wrap
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		15
		 | 
		
		90
		 | 
		
		A long body, vines, or the like are used to wrap and  squeeze the target for four to five turns.
		 | 		
		
		| 
		Wring Out
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		--
		 | 
		
		100
		 | 
		
		The user powerfully wrings the target. The more HP the target has, the greater the move's power.
		 | 		
		
		| 
		Yawn
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
		 |