#303 Mawile
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex

Picture Name Other Names No. Gender Ratio Type
Mawile
Japan: Kucheat
クチート
French: Mysdibule
German: Flunkifer
Korean: 입치트
National: #303
Alola: #125
Melemele: #125
Akala: #---
Ula'ula: #---
Poni: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Deceiver Pokémon 2'00"
0.6m
25.4lbs
11.5kg
455,120
Abilities: Hyper Cutter - Intimidate - Sheer Force (Hidden Ability)
Hyper Cutter: Opponent cannot lower this Pokémon’s Attack value. This Pokémon may still lower its own Attack value using a move of by itself.
Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches. Opponents in S.O.S. Battles are more likely to call for help.
Hidden Ability (Available through transfer):
Sheer Force: Moves with a secondary effect are increased in power by 30% but lose their secondary effect
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
800,000 Points
Fast
70 1 Attack Point(s)
1 Defense Point(s)
Unlikely
Damage Taken
*0.5 *2 *1 *1 *0.5 *0.5 *1 *0 *2 *0.5 *0.5 *0.25 *0.5 *1 *0 *0.5 *1 *0.5
Wild Hold Item Egg Groups
 
Iron Ball
- 5%
Field
Fairy
Evolutionary Chain
Locations - In-Depth Details
Sun Trade from Ultra Sun/Ultra Moon
Moon Trade from Ultra Sun/Ultra Moon
Ultra Sun Ten Carat HillDetails
Ultra Moon Ten Carat HillDetails
Trainer Locations  Details
Flavor Text
Sun
Moon
Ultra SunA cunning and terrifying Pokémon, its cuteness makes opponents let down their guard—and then it swallows them whole with its huge jaws.
Ultra MoonIt has two mouths. The big jaws on the back of its head can’t taste anything, so that’s the mouth it uses to eat foods it doesn’t like.
Ultra SunIt has an extremely vicious disposition. It grips prey in its two sets of jaws and tears them apart with raw power.
Ultra MoonIts two sets of jaws thrash about violently as if they each had a will of their own. One gnash from them can turn a boulder to dust.

Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Play Rough 90 90 10 10
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
Iron Head 80 100 15 30
The user slams the target with its steel-hard head. This may also make the target flinch.
Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
Growl -- 100 40 --
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
Fairy Wind 40 100 30 --
The user stirs up a fairy wind and strikes the target with it.
Astonish 30 100 15 30
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
5 Fake Tears -- 100 20 --
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
9 Bite 60 100 25 30
The target is bitten with viciously sharp fangs. This may also make the target flinch.
13 Sweet Scent -- 100 20 --
A sweet scent that harshly lowers opposing Pokémon's evasiveness.
17 Vice Grip 55 100 30 --
The target is gripped and squeezed from both sides to inflict damage.
21 Feint Attack 60 -- 20 --
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
25 Baton Pass -- -- 40 --
The user switches places with a party Pokémon in waiting and passes along any stat changes.
29 Crunch 80 100 15 20
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
33 Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
37 Sucker Punch 70 100 5 --
This move enables the user to attack first. This move fails if the target is not readying an attack.
41 Stockpile -- -- 20 --
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
41 Swallow -- -- 10 --
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
41 Spit Up ?? 100 10 --
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
45 Iron Head 80 100 15 30
The user slams the target with its steel-hard head. This may also make the target flinch.
49 Play Rough 90 90 10 10
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM13 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM22 Solar Beam 120 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower 90 100 15 10
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
TM36 Sludge Bomb 90 100 10 30
Unsanitary sludge is hurled at the target. This may also poison the target.
TM37 Sandstorm -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
TM38 Fire Blast 110 85 5 10
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
TM39 Rock Tomb 60 95 15 100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
TM54 False Swipe 40 100 40 --
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM57 Charge Beam 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM63 Embargo -- 100 15 --
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
TM66 Payback 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM71 Stone Edge 100 80 5 --
The user stabs the target from below with sharpened stones. Critical hits land more easily.
TM75 Swords Dance -- -- 20 --
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon 80 100 10 10
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
TM97 Dark Pulse 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Poison Fang 50 100 15 50 Details
The user bites the target with toxic fangs. This may also leave the target badly poisoned.
Ancient Power 60 100 5 10 Details
The user attacks with a prehistoric power. This may also raise all the user's stats at once.
Tickle -- 100 20 -- Details
The user tickles the target into laughing, reducing its Attack and Defense stats.
Sucker Punch 70 100 5 -- Details
This move enables the user to attack first. This move fails if the target is not readying an attack.
Ice Fang 65 95 15 20 Details
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
Fire Fang 65 95 15 20 Details
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
Thunder Fang 65 95 15 20 Details
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
Punishment ?? 100 5 -- Details
The more the target has powered up with stat changes, the greater the move's power.
Guard Swap -- -- 10 -- Details
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
Captivate -- 100 20 -- Details
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Slam 80 75 20 -- Details
The target is slammed with a long tail, vines, or the like to inflict damage.
Metal Burst ?? 100 10 -- Details
The user retaliates with much greater force against the opponent that last inflicted damage on it.
Misty Terrain -- -- 10 -- Details
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
Seismic Toss ?? 100 20 -- Details
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Power-Up Punch
USUM Only
40 100 20 100 Details
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.

Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Super Fang??9010--
The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
Iron Head801001530
The user slams the target with its steel-hard head. This may also make the target flinch.
Thunder Punch751001510
The target is punched with an electrified fist. This may also leave the target with paralysis.
Ice Punch751001510
The target is punched with an icy fist. This may also leave the target frozen.
Foul Play9510015--
The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.
Magnet Rise----10--
The user levitates using electrically generated magnetism for five turns.
Iron Defense----15--
The user hardens its body's surface like iron, sharply raising its Defense stat.
Last Resort1401005--
This move can be used only after the user has used all the other moves it knows in the battle.
Icy Wind559515100
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
Snore501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Knock Off6510020--
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
Pain Split----20--
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Focus Punch15010020--
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Snatch----10--
The user steals the effects of any attempts to use a healing or stat-changing move.
Stealth Rock----20--
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
Laser Focus----30--
The user concentrates intensely. The attack on the next turn always results in a critical hit.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 200(Phy)/200(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling 200(Phy)/190(Spe) -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Acid Downpour 100(Phy)/175(Spe) -- 1 --
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Continental Crush 180(Phy)/120(Spe) -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Never-Ending Nightmare 100(Phy)/160(Spe) -- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Corkscrew Crash 160(Phy)/160(Spe) -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Inferno Overdrive 120(Phy)/185(Spe) -- 1 --
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Bloom Doom 190 -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havoc 140(Phy)/100(Spe) -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Subzero Slammer 140(Phy)/175(Spe) -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Black Hole Eclipse 175(Phy)/160(Spe) -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Twinkle Tackle 175(Phy)/100(Spe) -- 1 --
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.
Usable Z Moves (Transfer Only/Improved)
Attack NameTypeCat.Max Att.Acc.PPEffect %
Tectonic Rage
Gen V or earlier
100 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.


Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Incinerate 60 100 15 -- Gen VI TM59
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
Rock Smash 40 100 15 50 Gen VI TM94 (XY)
HM06 (ΪRαS)
The user attacks with a punch. This may also lower the target's Defense stat.
Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
The additional effects of this attack depend upon where it was used.
Strength 80 100 15 -- Gen VI HM04
The target is slugged with a punch thrown at maximum power.
Secret Power 70 100 20 30 Gen IV TM43
The additional effects of this attack depend upon where it was used.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Mega Punch 80 85 20 -- Move Tutor - FRLG
The target is slugged by a punch thrown with muscle-packed power.
Mega Kick 120 75 5 -- Move Tutor - FRLG
The target is attacked by a kick launched with muscle-packed power.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. This also damages the user quite a lot.
Counter ?? 100 20 -- Move Tutor - FRLG
A retaliation move that counters any physical attack, inflicting double the damage taken.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Dynamic Punch 100 50 5 100 Move Tutor - Emerald
The user punches the target with full, concentrated power. This confuses the target if it hits.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 380 50 85 85 55 55 50
Max Stats
Hindering Nature
Lv. 50 110 - 157 81 - 123 81 - 123 54 - 96 54 - 96 49 - 91
Lv. 100 210 - 304 157 - 242 157 - 242 103 - 188 103 - 188 94 - 179
Max Stats
Neutral Nature
Lv. 50 110 - 157 90 - 137 90 - 137 60 - 107 60 - 107 55 - 102
Lv. 100 210 - 304 175 - 269 175 - 269 115 - 209 115 - 209 105 - 199
Max Stats
Beneficial Nature
Lv. 50 110 - 157 99 - 150 99 - 150 66 - 117 66 - 117 60 - 112
Lv. 100 210 - 304 192 - 295 192 - 295 126 - 229 126 - 229 115 - 218


Mega Evolution
Picture Name Other Names No. Gender Ratio Type
Mega Mawile
Japan: MegaKuchiito
メガクチート
French: MegaMysdibule
German: Mega-Flunkifer
Korean: 메가입치트
National: #303
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Deceiver Pokémon 3'03"
1m
51.8lbs
23.5kg
45 5,120
Abilities: Huge Power
Huge Power: The Pokémon's Attack stat is doubled while it has this ability.
Damage Taken
*0.5 *2 *1 *1 *0.5 *0.5 *1 *0 *2 *0.5 *0.5 *0.25 *0.5 *1 *0 *0.5 *1 *0.5

Stats - Mega Evolution
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 480 50 105 125 55 95 50
Max Stats
Hindering Nature
Lv. 50 110 - 157 99 - 141 117 - 159 54 - 96 90 - 132 49 - 91
Lv. 100 210 - 304 193 - 278 229 - 314 103 - 188 175 - 260 94 - 179
Max Stats
Neutral Nature
Lv. 50 110 - 157 110 - 157 130 - 177 60 - 107 100 - 147 55 - 102
Lv. 100 210 - 304 215 - 309 255 - 349 115 - 209 195 - 289 105 - 199
Max Stats
Beneficial Nature
Lv. 50 110 - 157 121 - 172 143 - 194 66 - 117 110 - 161 60 - 112
Lv. 100 210 - 304 236 - 339 280 - 383 126 - 229 214 - 317 115 - 218

<--- #302
Sableye
#304
Aron
--->

 
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