| Generation VI Level Up | 
|
				| — | Helping Hand |  |  | -- | -- | 20 | -- | 
				| The user assists an ally by boosting the power of its attack. | 
				| — | Tackle |  |  | 50 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Tail Whip |  |  | -- | 100 | 30 | -- | 
				| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | 
				| 5 | Sand Attack |  |  | -- | 100 | 15 | -- | 
				| Sand is hurled in the target's face, reducing its accuracy. | 
				| 9 | Water Gun |  |  | 40 | 100 | 25 | -- | 
				| The target is blasted with a forceful shot of water. | 
				| 13 | Quick Attack |  |  | 40 | 100 | 30 | -- | 
				| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | 
				| 17 | Water Pulse |  |  | 60 | 100 | 20 | 20 | 
				| The user attacks the target with a pulsing blast of water. It may also confuse the target. | 
				| 20 | Aurora Beam |  |  | 65 | 100 | 20 | 10 | 
				| The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. | 
				| 25 | Aqua Ring |  |  | -- | -- | 20 | -- | 
				| The user envelops itself in a veil made of water. It regains some HP on every turn. | 
				| 29 | Acid Armor |  |  | -- | -- | 20 | -- | 
				| The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. | 
				| 33 | Haze |  |  | -- | -- | 30 | -- | 
				| The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | 
				| 37 | Muddy Water |  |  | 90 | 85 | 10 | 30 | 
				| The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy. | 
				| 41 | Last Resort |  |  | 140 | 100 | 5 | -- | 
				| This move can be used only after the user has used all the other moves it knows in the battle. | 
				| 45 | Hydro Pump |  |  | 110 | 80 | 5 | -- | 
				| The target is blasted by a huge volume of water launched under great pressure. | 
| TM & HM Attacks | 
|
| TM05 | Roar |  |  | -- | -- | 20 | -- | 
					| The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. | 
| TM06 | Toxic |  |  | -- | 90 | 10 | -- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM07 | Hail |  |  | -- | -- | 10 | -- | 
					| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | 
| TM10 | Hidden Power |  |  | 60 | 100 | 15 | -- | 
					| A unique attack that varies in type depending on the Pokémon using it. | 
| TM11 | Sunny Day |  |  | -- | -- | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM13 | Ice Beam |  |  | 90 | 100 | 10 | 10 | 
					| The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| TM14 | Blizzard |  |  | 110 | 70 | 5 | 10 | 
					| A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. | 
| TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM17 | Protect |  |  | -- | -- | 10 | -- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | Rain Dance |  |  | -- | -- | 5 | -- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
| TM21 | Frustration |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM27 | Return |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM28 | Dig |  |  | 80 | 100 | 10 | -- | 
					| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
| TM30 | Shadow Ball |  |  | 80 | 100 | 15 | 20 | 
					| The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | 
| TM32 | Double Team |  |  | -- | -- | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM44 | Rest |  |  | -- | -- | 10 | -- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM48 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM49 | Echoed Voice |  |  | 40 | 100 | 15 | -- | 
					| The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | 
| TM55 | Scald |  |  | 80 | 100 | 15 | 30 | 
					| The user shoots boiling hot water at its target. It may also leave the target with a burn. | 
| TM67 | Retaliate |  |  | 70 | 100 | 5 | -- | 
					| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | 
| TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user must rest on the next turn. | 
| TM87 | Swagger |  |  | -- | 90 | 15 | -- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM88 | Sleep Talk |  |  | -- | -- | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM90 | Substitute |  |  | -- | -- | 10 | -- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM94 (XY) HM06 (ORAS)
 | Rock Smash |  |  | 40 | 100 | 15 | 50 | 
					| The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | 
| TM94 (ORAS) | Secret Power |  |  | 70 | 100 | 20 | 30 | 
					| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | 
| TM100 | Confide |  |  | -- | -- | 20 | 100 | 
					| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| HM03 | Surf |  |  | 90 | 100 | 15 | -- | 
					| It swamps the area around the user with a giant wave. It can also be used for crossing water. | 
| HM04 | Strength |  |  | 80 | 100 | 15 | -- | 
					| The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| HM05 | Waterfall |  |  | 80 | 100 | 15 | 20 | 
					| The user charges at the target and may make it flinch. It can also be used to climb a waterfall. | 
| HM07 (ORAS) | Dive |  |  | 80 | 100 | 10 | -- | 
					| Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. | 
| Egg Moves (Details) | 
 
| Captivate |  |  | -- | 100 | 20 | -- | Details | 
				| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | 
| Charm |  |  | -- | 100 | 20 | -- | Details | 
				| The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | 
| Covet |  |  | 60 | 100 | 25 | -- | Details | 
				| The user endearingly approaches the target, then steals the target's held item. | 
| Curse |  |  | -- | -- | 10 | -- | Details | 
				| A move that works differently for the Ghost type than for all other types. | 
| Detect |  |  | -- | -- | 5 | -- | Details | 
				| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| Endure |  |  | -- | -- | 10 | -- | Details | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Fake Tears |  |  | -- | 100 | 20 | -- | Details | 
				| The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | 
| Flail |  |  | ?? | 100 | 15 | -- | Details | 
				| The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | 
| Natural Gift |  |  | ?? | 100 | 15 | -- | Details | 
				| The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| Stored Power |  |  | 20 | 100 | 10 | -- | Details | 
				| The user attacks the target with stored power. The more the user's stats are raised, the greater the damage. | 
| Synchronoise |  |  | 120 | 100 | 10 | -- | Details | 
				| Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. | 
| Tickle |  |  | -- | 100 | 20 | -- | Details | 
				| The user tickles the target into laughing, reducing its Attack and Defense stats. | 
| Wish |  |  | -- | -- | 10 | -- | Details | 
				| One turn after this move is used, the target's HP is restored by half the user's maximum HP. | 
| Yawn |  |  | -- | -- | 10 | -- | Details | 
				| The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | 
| Pre-Evolution Only Moves | 
 
| Growl |  |  | -- | 100 | 40 | -- |   |  | Lv. 1 |  | 
				| The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | 
| Baby-doll Eyes |  |  | -- | 100 | 30 | -- |   |  | Lv. 9 |  | 
				| The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first. | 
| Swift |  |  | 60 | -- | 20 | -- |   |  | Lv. 10 |  | 
				| Star-shaped rays are shot at the opposing team. This attack never misses. | 
| Bite |  |  | 60 | 100 | 25 | 30 |   |  | Lv. 17 |  | 
				| The target is bitten with viciously sharp fangs. It may make the target flinch. | 
| Refresh |  |  | -- | -- | 20 | -- |   |  | Lv. 20 |  | 
				| The user rests to cure itself of a poisoning, burn, or paralysis. | 
| Covet |  |  | 60 | 100 | 25 | -- |   |  | Lv. 23 |  | 
				| The user endearingly approaches the target, then steals the target's held item. | 
| Take Down |  |  | 90 | 85 | 20 | -- |   |  | Lv. 25 |  | 
				| A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | 
| Charm |  |  | -- | 100 | 20 | -- |   |  | Lv. 29 |  | 
				| The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | 
| Baton Pass |  |  | -- | -- | 40 | -- |   |  | Lv. 33 |  | 
				| The user switches places with a party Pokémon in waiting, passing along any stat changes. | 
| Double-edge |  |  | 120 | 100 | 15 | -- |   |  | Lv. 37 |  | 
				| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 
| Trump Card |  |  | ?? | -- | 5 | -- |   |  | Lv. 45 |  | 
				| The fewer PP this move has, the greater its attack power. | 
 | Transfer Only Moves (Details) | 
|
|
| Bite |  |  | 60 | 100 | 25 | 30 | Lv. 29 |  | 
				| The target is bitten with viciously sharp fangs. It may make the target flinch. | 
| Work Up |  |  | -- | -- | 30 | -- | Gen V TM83 | 
				| The user is roused, and its Attack and Sp. Atk stats increase. | 
| Dive |  |  | 80 | 100 | 10 | -- | Gen V HM06 | 
				| Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. | 
| Brine |  |  | 65 | 100 | 10 | -- | Gen IV TM55 | 
				| If the target's HP is down to about half, this attack will hit with double the power. | 
| Whirlpool |  |  | 35 | 85 | 15 | 100 | Gen IV HM05 HGSS | 
				| Traps foes in a violent swirling whirlpool for four to five turns. | 
| Dive |  |  | 80 | 100 | 10 | -- | Move Tutor - PtHGSS | 
				| Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. | 
| Swift |  |  | 60 | -- | 20 | -- | Move Tutor - PtHGSS | 
				| Star-shaped rays are shot at the opposing team. This attack never misses. | 
| Mud-slap |  |  | 20 | 100 | 10 | 100 | Move Tutor - PtHGSS | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Headbutt |  |  | 70 | 100 | 15 | 30 | Move Tutor - HGSS | 
				| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | 
| Body Slam |  |  | 85 | 100 | 15 | 30 | Move Tutor - FRLG | 
				| The user drops onto the target with its full body weight. It may also leave the target with paralysis. | 
| Double-edge |  |  | 120 | 100 | 15 | -- | Move Tutor - FRLG | 
				| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 
| Mimic |  |  | -- | -- | 10 | -- | Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
| Mud-slap |  |  | 20 | 100 | 10 | 100 | Move Tutor - Emerald | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Swift |  |  | 60 | -- | 20 | -- | Move Tutor - Emerald | 
				| Star-shaped rays are shot at the opposing team. This attack never misses. |