#134 Vaporeon
General Location Attacks Stats Egg Moves
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Vaporeon
Japan: Showers
シャワーズ
French: Aquali
German: Aquana
Korean: 샤미드
National: #134
Alola: #154
Melemele: #---
Akala: #055
Ula'ula: #---
Poni: #---
Kanto: #134
Male :88.1%
Female :11.9%
Classification Height Weight Capture Rate Base Egg Steps
Bubble Jet Pokémon 3'03"
1m
63.9lbs
29kg
458,960
Abilities: Water Absorb - Hydration (Hidden Ability)
Water Absorb: The Pokémon heals up to 1/4 of its maximum Hit Points when hit with Water-type moves.
Hidden Ability (Available):
Hydration: All status problems: Burn, Paralysis, Sleep, Frozen and Poison, are healed when raining.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 2 HP Point(s)
Not Wild
Damage Taken
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5 *1
Wild Hold ItemCatch/Transfer Candy Egg Groups
 
Health CandyHealth Candy LHealth Candy XLEevee Candy
Field
Evolutionary Chain
Locations
Sun Evolve Eevee
Moon Evolve Eevee
Ultra Sun Evolve Eevee
Ultra Moon Evolve Eevee
Let's Go, Pikachu! Evolve Eevee
Let's Go, Eevee! Evolve Eevee
Trainer Locations  Details
Flavor Text
Sun Its cells are composed of units much like water molecules. It lives close to water and is often mistaken for a mermaid.
Moon Blending in with the water and erasing all signs of its presence, it patiently waits for its prey, fish Pokémon.
Ultra Sun Clean, clear waters are its usual habitat. When it’s about to be attacked by an invading enemy, it dives into the water to hide.
Ultra Moon It detects nearby moisture with its fin. When its fin begins trembling rapidly, that means rain will fall in a few hours.
Let's Go, Pikachu! Its cell structure is similar to water molecules. It melts into the water and becomes invisible.
Let's Go, Eevee!

  • Generation VII Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Evolve Water Gun 40 100 25 --
    The target is blasted with a forceful shot of water.
    Helping Hand -- -- 20 --
    The user assists an ally by boosting the power of that ally's attack.
    Tackle 40 100 35 --
    A physical attack in which the user charges and slams into the target with its whole body.
    Tail Whip -- 100 30 --
    The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    5 Sand Attack -- 100 15 --
    Sand is hurled in the target's face, reducing the target's accuracy.
    9 Baby-Doll Eyes -- 100 30 --
    The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.
    13 Quick Attack 40 100 30 --
    The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
    17 Water Pulse 60 100 20 20
    The user attacks the target with a pulsing blast of water. This may also confuse the target.
    20 Aurora Beam 65 100 20 10
    The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
    25 Aqua Ring -- -- 20 --
    The user envelops itself in a veil made of water. It regains some HP every turn.
    29 Acid Armor -- -- 20 --
    The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
    33 Haze -- -- 30 --
    The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
    37 Muddy Water 90 85 10 30
    The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.
    41 Last Resort 140 100 5 --
    This move can be used only after the user has used all the other moves it knows in the battle.
    45 Hydro Pump 110 80 5 --
    The target is blasted by a huge volume of water launched under great pressure.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Work Up -- -- 30 --
    The user is roused, and its Attack and Sp. Atk stats increase.
    TM05 Roar -- -- 20 --
    The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
    TM06 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM07 Hail -- -- 10 --
    The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    TM10 Hidden Power 60 100 15 --
    A unique attack that varies in type depending on the Pokémon using it.
    TM11 Sunny Day -- -- 5 --
    The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    TM13 Ice Beam 90 100 10 10
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    TM14 Blizzard 110 70 5 10
    A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM15 Hyper Beam 150 90 5 --
    The target is attacked with a powerful beam. The user can't move on the next turn.
    TM17 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM18 Rain Dance -- -- 5 --
    The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    TM21 Frustration ?? 100 20 --
    This full-power attack grows more powerful the less the user likes its Trainer.
    TM27 Return ?? 100 20 --
    This full-power attack grows more powerful the more the user likes its Trainer.
    TM30 Shadow Ball 80 100 15 20
    The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    TM32 Double Team -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM42 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM44 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM45 Attract -- 100 15 --
    If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM48 Round 60 100 15 --
    The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
    TM49 Echoed Voice 40 100 15 --
    The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
    TM55 Scald 80 100 15 30
    The user shoots boiling hot water at its target. This may also leave the target with a burn.
    TM68 Giga Impact 150 90 5 --
    The user charges at the target using every bit of its power. The user can't move on the next turn.
    TM87 Swagger -- 85 15 --
    The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM88 Sleep Talk -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    TM90 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM94 Surf 90 100 15 --
    The user attacks everything around it by swamping its surroundings with a giant wave.
    TM98 Waterfall 80 100 15 20
    The user charges at the target and may make it flinch.
    TM100 Confide -- -- 20 100
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Egg Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %  
    Charm -- 100 20 -- Details
    The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
    Flail ?? 100 15 -- Details
    The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
    Endure -- -- 10 -- Details
    The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    Curse -- -- 10 -- Details
    A move that works differently for the Ghost type than for all other types.
    Tickle -- 100 20 -- Details
    The user tickles the target into laughing, reducing its Attack and Defense stats.
    Wish -- -- 10 -- Details
    One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP.
    Yawn -- -- 10 -- Details
    The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
    Fake Tears -- 100 20 -- Details
    The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
    Covet 60 100 25 -- Details
    The user endearingly approaches the target, then steals the target's held item.
    Detect -- -- 5 -- Details
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    Natural Gift ?? 100 15 -- Details
    The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
    Stored Power 20 100 10 -- Details
    The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
    Synchronoise 120 100 10 -- Details
    Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
    Captivate -- 100 20 -- Details
    If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

    Ultra Sun/Ultra Moon Move Tutor Attacks
    Attack NameTypeCat.Att.Acc.PPEffect %
    Covet6010025--
    The user endearingly approaches the target, then steals the target's held item.
    Signal Beam751001510
    The user attacks with a sinister beam of light. This may also confuse the target.
    Last Resort1401005--
    This move can be used only after the user has used all the other moves it knows in the battle.
    Icy Wind559515100
    The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
    Aqua Tail909010--
    The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    Hyper Voice9010010--
    The user lets loose a horribly echoing shout with the power to inflict damage.
    Iron Tail100751530
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    Snore501001530
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Heal Bell----5--
    The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
    Water Pulse601002020
    The user attacks the target with a pulsing blast of water. This may also confuse the target.
    Helping Hand----20--
    The user assists an ally by boosting the power of that ally's attack.
    Laser Focus----30--
    The user concentrates intensely. The attack on the next turn always results in a critical hit.
    Usable Z Moves
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz 200(Phy)/200(Spe) -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    Savage Spin-Out 140 -- 1 --
    The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
    Never-Ending Nightmare 160 -- 1 --
    Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
    Corkscrew Crash 180 -- 1 --
    The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Hydro Vortex 175(Phy)/185(Spe) -- 1 --
    The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
    Shattered Psyche 190 -- 1 --
    The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
    Subzero Slammer 185 -- 1 --
    The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
    Black Hole Eclipse 120 -- 1 --
    The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
    Usable Z Moves (Transfer Only/Improved)
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    All-Out Pummeling 100 -- 1 --
    The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
    Tectonic Rage 160(Phy)/100(Spe) -- 1 --
    The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.


    Pre-Evolution Only Moves
    Attack NameTypeCat.Att.Acc.PPEffect % Method
    Covet 60 100 25 --
    Lv. 1
    The user endearingly approaches the target, then steals the target's held item.
    Growl -- 100 40 --
    Lv. 1
    The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
    Bite 60 100 25 30
    Lv. 17
    The target is bitten with viciously sharp fangs. This may also make the target flinch.
    Swift 60 -- 20 --
    Lv. 17
    Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
    Refresh -- -- 20 --
    Lv. 20
    The user rests to cure itself of poisoning, a burn, or paralysis.
    Take Down 90 85 20 --
    Lv. 25
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    Charm -- 100 20 --
    Lv. 29
    The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
    Baton Pass -- -- 40 --
    Lv. 33
    The user switches places with a party Pokémon in waiting and passes along any stat changes.
    Double-edge 120 100 15 --
    Lv. 37
    A reckless, life-risking tackle. This also damages the user quite a lot.
    Trump Card ?? -- 5 --
    Lv. 45
    The fewer PP this move has, the greater its power.
    Celebrate -- -- 40 --
    Event
    The Pokémon congratulates you on your special day!


    Transfer Only Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %Method
    #1#2
    Dig 80 100 10 -- Gen VI TM28
    The user burrows, then attacks on the next turn.
    Retaliate 70 100 5 -- Gen VI TM67
    The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
    Rock Smash 40 100 15 50 Gen VI TM94 (XY)
    HM06 (ΪRαS)
    The user attacks with a punch. This may also lower the target's Defense stat.
    Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
    The additional effects of this attack depend upon where it was used.
    Strength 80 100 15 -- Gen VI HM04
    The target is slugged with a punch thrown at maximum power.
    Dive 80 100 10 -- Gen VI HM07 (ΪRαS)
    Diving on the first turn, the user floats up and attacks on the next turn.
    Bite 60 100 25 30BW Lv. 29 
    The target is bitten with viciously sharp fangs. This may also make the target flinch.
    Secret Power 70 100 20 30 Gen IV TM43
    The additional effects of this attack depend upon where it was used.
    Brine 65 100 10 -- Gen IV TM55
    If the target's HP is half or less, this attack will hit with double the power.
    Whirlpool 35 85 15 100 Gen IV HM05 HGSS
    The user traps the target in a violent swirling whirlpool for four to five turns.
    Swift 60 -- 20 -- Move Tutor - PtHGSS
    Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
    Mud-slap 20 100 10 100 Move Tutor - PtHGSS
    The user hurls mud in the target's face to inflict damage and lower its accuracy.
    Headbutt 70 100 15 30 Move Tutor - HGSS
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    Body Slam 85 100 15 30 Move Tutor - FRLG
    The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    Double-edge 120 100 15 -- Move Tutor - FRLG
    A reckless, life-risking tackle. This also damages the user quite a lot.
    Mimic -- -- 10 -- Move Tutor - FRLG
    The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
    Mist -- -- 30 --RB Lv. 48 
    The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
    Take Down 90 85 20 -- Gen I TM09
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    Bubble Beam 65 100 20 10 Gen I TM11
    A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
    Rage 20 100 20 -- Gen I TM20
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    Reflect -- -- 20 -- Gen I TM33
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    Bide ?? -- 10 -- Gen I TM34
    The user endures attacks for two turns, then strikes back to cause double the damage taken.
    Skull Bash 130 100 10 100 Gen I TM40
    The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 525 130 65 60 110 95 65
    Max Stats
    Hindering Nature
    Lv. 50 190 - 237 63 - 105 58 - 100 103 - 145 90 - 132 63 - 105
    Lv. 100 370 - 464 121 - 206 112 - 197 202 - 287 175 - 260 121 - 206
    Max Stats
    Neutral Nature
    Lv. 50 190 - 237 70 - 117 65 - 112 115 - 162 100 - 147 70 - 117
    Lv. 100 370 - 464 135 - 229 125 - 219 225 - 319 195 - 289 135 - 229
    Max Stats
    Beneficial Nature
    Lv. 50 190 - 237 77 - 128 71 - 123 126 - 178 110 - 161 77 - 128
    Lv. 100 370 - 464 148 - 251 137 - 240 247 - 350 214 - 317 148 - 251

  • Let's Go Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Evolve Water Gun 40 100 25 --
    The target is blasted with a forceful shot of water.
    Water Gun 40 100 25 --
    The target is blasted with a forceful shot of water.
    Yawn -- -- 10 --
    The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
    Tackle 40 100 35 --
    A physical attack in which the user charges and slams into the target with its whole body.
    Growl -- 100 40 --
    The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
    Tail Whip -- 100 30 --
    The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    Sand Attack -- 100 15 --
    Sand is hurled in the target's face, reducing the target's accuracy.
    3 Tail Whip -- 100 30 --
    The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    6 Quick Attack 40 100 30 --
    The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
    10 Double Kick 30 100 30 --
    The target is quickly kicked twice in succession using both feet.
    14 Sand Attack -- 100 15 --
    Sand is hurled in the target's face, reducing the target's accuracy.
    17 Aurora Beam 65 100 20 10
    The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
    21 Haze -- -- 30 --
    The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
    24 Acid Armor -- -- 20 --
    The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
    28 Helping Hand -- -- 20 --
    The user assists an ally by boosting the power of that ally's attack.
    31 Hydro Pump 110 80 5 --
    The target is blasted by a huge volume of water launched under great pressure.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Headbutt 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    TM03 Helping Hand -- -- 20 --
    The user assists an ally by boosting the power of that ally's attack.
    TM05 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM07 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM08 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM09 Reflect -- -- 20 --
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    TM10 Dig 80 100 10 --
    The user burrows, then attacks on the next turn.
    TM12 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM19 Iron Tail 100 75 15 30
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    TM25 Waterfall 80 100 15 20
    The user charges at the target and may make it flinch.
    TM27 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM29 Scald 80 100 15 30
    The user shoots boiling hot water at its target. This may also leave the target with a burn.
    TM43 Shadow Ball 80 100 15 20
    The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    TM47 Surf 90 100 15 --
    The user attacks everything around it by swamping its surroundings with a giant wave.
    TM48 Hyper Beam 150 90 5 --
    The target is attacked with a powerful beam. The user can't move on the next turn.
    TM51 Blizzard 110 70 5 10
    A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM55 Ice Beam 90 100 10 10
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    TM57 Pay Day 40 100 20 --
    Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
    Pre-Evolution Only Moves
    Attack NameTypeCat.Att.Acc.PPEffect % Method
    Bite 60 100 25 30
    Lv. 17
    The target is bitten with viciously sharp fangs. This may also make the target flinch.
    Swift 60 -- 20 --
    Lv. 21
    Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
    Take Down 90 85 20 --
    Lv. 24
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    Double-edge 120 100 15 --
    Lv. 28
    A reckless, life-risking tackle. This also damages the user quite a lot.




    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 525 130 65 60 110 95 65
    Max Stats
    Hindering Nature
    Lv. 50No Candy 190 - 205 63 - 83 58 - 79 103 - 128 90 - 113 63 - 83
    Candy 190 - 405 63 - 283 58 - 279 103 - 328 90 - 313 63 - 283
    Lv. 100No Candy 370 - 401 121 - 163 112 - 154 202 - 253 175 - 223 121 - 163
    Candy 370 - 601 121 - 363 112 - 354 202 - 453 175 - 423 121 - 363
    Max Stats
    Neutral Nature
    Lv. 50No Candy 190 - 205 70 - 93 65 - 88 115 - 143 100 - 126 70 - 93
    Candy 190 - 405 70 - 293 65 - 288 115 - 343 100 - 326 70 - 293
    Lv. 100No Candy 370 - 401 135 - 182 125 - 171 225 - 281 195 - 248 135 - 182
    Candy 370 - 601 135 - 382 125 - 371 225 - 481 195 - 448 135 - 382
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 190 - 205 77 - 103 71 - 96 126 - 157 110 - 139 77 - 103
    Candy 190 - 405 77 - 303 71 - 296 126 - 357 110 - 339 77 - 303
    Lv. 100No Candy 370 - 401 148 - 200 137 - 188 247 - 309 214 - 272 148 - 200
    Candy 370 - 601 148 - 400 137 - 388 247 - 509 214 - 472 148 - 400

    CP (Combat Points) - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 526 CP31 CP2,671 CP
    Level 501,809 CP2,259 CP7,059 CP
    Level 1007,032 CP8,856 CP10,000 CP

<--- #133
Eevee
#135
Jolteon
--->

 
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