| Generation VI Level Up | 
|
				| — | 
				Helping Hand | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
				| The user assists an ally by boosting the power of its attack. | 
				| — | 
				Tackle | 
				  | 
				  | 
				50 | 
				100 | 
				35 | 
				-- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | 
				Tail Whip | 
				  | 
				  | 
				-- | 
				100 | 
				30 | 
				-- | 
				| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | 
				| 5 | 
				Sand Attack | 
				  | 
				  | 
				-- | 
				100 | 
				15 | 
				-- | 
				| Sand is hurled in the target's face, reducing its accuracy. | 
				| 9 | 
				Thunder Shock | 
				  | 
				  | 
				40 | 
				100 | 
				30 | 
				10 | 
				| A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. | 
				| 13 | 
				Quick Attack | 
				  | 
				  | 
				40 | 
				100 | 
				30 | 
				-- | 
				| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | 
				| 17 | 
				Double Kick | 
				  | 
				  | 
				30 | 
				100 | 
				30 | 
				-- | 
				| The target is quickly kicked twice in succession using both feet. | 
				| 20 | 
				Thunder Fang | 
				  | 
				  | 
				65 | 
				95 | 
				15 | 
				10 | 
				| The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. | 
				| 25 | 
				Pin Missile | 
				  | 
				  | 
				25 | 
				95 | 
				20 | 
				-- | 
				| Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | 
				| 29 | 
				Agility | 
				  | 
				  | 
				-- | 
				-- | 
				30 | 
				-- | 
				| The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | 
				| 33 | 
				Thunder Wave | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				| A weak electric charge is launched at the target. It causes paralysis if it hits. | 
				| 37 | 
				Discharge | 
				  | 
				  | 
				80 | 
				100 | 
				15 | 
				30 | 
				| A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | 
				| 41 | 
				Last Resort | 
				  | 
				  | 
				140 | 
				100 | 
				5 | 
				-- | 
				| This move can be used only after the user has used all the other moves it knows in the battle. | 
				| 45 | 
				Thunder | 
				  | 
				  | 
				110 | 
				70 | 
				10 | 
				30 | 
				| A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | 
| TM & HM Attacks | 
|
| TM05 | 
					Roar | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					-- | 
					| The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. | 
| TM06 | 
					Toxic | 
					  | 
					  | 
					-- | 
					90 | 
					10 | 
					-- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM10 | 
					Hidden Power | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| A unique attack that varies in type depending on the Pokémon using it. | 
| TM11 | 
					Sunny Day | 
					  | 
					  | 
					-- | 
					-- | 
					5 | 
					-- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM15 | 
					Hyper Beam | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM16 | 
					Light Screen | 
					  | 
					  | 
					-- | 
					-- | 
					30 | 
					-- | 
					| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | 
| TM17 | 
					Protect | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | 
					Rain Dance | 
					  | 
					  | 
					-- | 
					-- | 
					5 | 
					-- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
| TM21 | 
					Frustration | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM24 | 
					Thunderbolt | 
					  | 
					  | 
					90 | 
					100 | 
					15 | 
					10 | 
					| A strong electric blast is loosed at the target. It may also leave the target with paralysis. | 
| TM25 | 
					Thunder | 
					  | 
					  | 
					110 | 
					70 | 
					10 | 
					30 | 
					| A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | 
| TM27 | 
					Return | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM28 | 
					Dig | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
| TM30 | 
					Shadow Ball | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					20 | 
					| The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | 
| TM32 | 
					Double Team | 
					  | 
					  | 
					-- | 
					-- | 
					15 | 
					-- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM42 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM44 | 
					Rest | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | 
					Attract | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM48 | 
					Round | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM49 | 
					Echoed Voice | 
					  | 
					  | 
					40 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | 
| TM57 | 
					Charge Beam | 
					  | 
					  | 
					50 | 
					90 | 
					10 | 
					70 | 
					| The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | 
| TM67 | 
					Retaliate | 
					  | 
					  | 
					70 | 
					100 | 
					5 | 
					-- | 
					| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | 
| TM68 | 
					Giga Impact | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The user charges at the target using every bit of its power. The user must rest on the next turn. | 
| TM70 | 
					Flash | 
					  | 
					  | 
					-- | 
					100 | 
					20 | 
					-- | 
					| The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | 
| TM72 | 
					Volt Switch | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| TM73 | 
					Thunder Wave | 
					  | 
					  | 
					-- | 
					100 | 
					20 | 
					-- | 
					| A weak electric charge is launched at the target. It causes paralysis if it hits. | 
| TM87 | 
					Swagger | 
					  | 
					  | 
					-- | 
					90 | 
					15 | 
					-- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM88 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM90 | 
					Substitute | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM93 | 
					Wild Charge | 
					  | 
					  | 
					90 | 
					100 | 
					15 | 
					-- | 
					| The user shrouds itself in electricity and smashes into its target. It also damages the user a little. | 
TM94 (XY) HM06 (ORAS) | 
					Rock Smash | 
					  | 
					  | 
					40 | 
					100 | 
					15 | 
					50 | 
					| The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | 
| TM94 (ORAS) | 
					Secret Power | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					30 | 
					| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | 
| TM100 | 
					Confide | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					100 | 
					| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| HM04 | 
					Strength | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					-- | 
					| The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| Egg Moves (Details) | 
 
| Captivate | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
								Details | 
				| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | 
| Charm | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
								Details | 
				| The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | 
| Covet | 
				  | 
				  | 
				60 | 
				100 | 
				25 | 
				-- | 
								Details | 
				| The user endearingly approaches the target, then steals the target's held item. | 
| Curse | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
								Details | 
				| A move that works differently for the Ghost type than for all other types. | 
| Detect | 
				  | 
				  | 
				-- | 
				-- | 
				5 | 
				-- | 
								Details | 
				| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| Endure | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
								Details | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Fake Tears | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
								Details | 
				| The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | 
| Flail | 
				  | 
				  | 
				?? | 
				100 | 
				15 | 
				-- | 
								Details | 
				| The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | 
| Natural Gift | 
				  | 
				  | 
				?? | 
				100 | 
				15 | 
				-- | 
								Details | 
				| The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| Stored Power | 
				  | 
				  | 
				20 | 
				100 | 
				10 | 
				-- | 
								Details | 
				| The user attacks the target with stored power. The more the user's stats are raised, the greater the damage. | 
| Synchronoise | 
				  | 
				  | 
				120 | 
				100 | 
				10 | 
				-- | 
								Details | 
				| Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. | 
| Tickle | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
								Details | 
				| The user tickles the target into laughing, reducing its Attack and Defense stats. | 
| Wish | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
								Details | 
				| One turn after this move is used, the target's HP is restored by half the user's maximum HP. | 
| Yawn | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
								Details | 
				| The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | 
| Pre-Evolution Only Moves | 
 
| Growl | 
				  | 
				  | 
				-- | 
				100 | 
				40 | 
				-- | 
				    | Lv. 1 |    | 
				| The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | 
| Baby-doll Eyes | 
				  | 
				  | 
				-- | 
				100 | 
				30 | 
				-- | 
				    | Lv. 9 |    | 
				| The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first. | 
| Swift | 
				  | 
				  | 
				60 | 
				-- | 
				20 | 
				-- | 
				    | Lv. 10 |    | 
				| Star-shaped rays are shot at the opposing team. This attack never misses. | 
| Bite | 
				  | 
				  | 
				60 | 
				100 | 
				25 | 
				30 | 
				    | Lv. 17 |    | 
				| The target is bitten with viciously sharp fangs. It may make the target flinch. | 
| Refresh | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
				    | Lv. 20 |    | 
				| The user rests to cure itself of a poisoning, burn, or paralysis. | 
| Covet | 
				  | 
				  | 
				60 | 
				100 | 
				25 | 
				-- | 
				    | Lv. 23 |    | 
				| The user endearingly approaches the target, then steals the target's held item. | 
| Take Down | 
				  | 
				  | 
				90 | 
				85 | 
				20 | 
				-- | 
				    | Lv. 25 |    | 
				| A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | 
| Charm | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				    | Lv. 29 |    | 
				| The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | 
| Baton Pass | 
				  | 
				  | 
				-- | 
				-- | 
				40 | 
				-- | 
				    | Lv. 33 |    | 
				| The user switches places with a party Pokémon in waiting, passing along any stat changes. | 
| Double-edge | 
				  | 
				  | 
				120 | 
				100 | 
				15 | 
				-- | 
				    | Lv. 37 |    | 
				| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 
| Trump Card | 
				  | 
				  | 
				?? | 
				-- | 
				5 | 
				-- | 
				    | Lv. 45 |    | 
				| The fewer PP this move has, the greater its attack power. | 
| Transfer Only Moves (Details) | 
|
| Work Up | 
				  | 
				  | 
				-- | 
				-- | 
				30 | 
				-- | 
				Gen V TM83 | 
				| The user is roused, and its Attack and Sp. Atk stats increase. | 
| Swift | 
				  | 
				  | 
				60 | 
				-- | 
				20 | 
				-- | 
				Move Tutor - PtHGSS | 
				| Star-shaped rays are shot at the opposing team. This attack never misses. | 
| Mud-slap | 
				  | 
				  | 
				20 | 
				100 | 
				10 | 
				100 | 
				Move Tutor - PtHGSS | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Headbutt | 
				  | 
				  | 
				70 | 
				100 | 
				15 | 
				30 | 
				Move Tutor - HGSS | 
				| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | 
| Body Slam | 
				  | 
				  | 
				85 | 
				100 | 
				15 | 
				30 | 
				Move Tutor - FRLG | 
				| The user drops onto the target with its full body weight. It may also leave the target with paralysis. | 
| Double-edge | 
				  | 
				  | 
				120 | 
				100 | 
				15 | 
				-- | 
				Move Tutor - FRLG | 
				| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 
| Mimic | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
| Mud-slap | 
				  | 
				  | 
				20 | 
				100 | 
				10 | 
				100 | 
				Move Tutor - Emerald | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Swift | 
				  | 
				  | 
				60 | 
				-- | 
				20 | 
				-- | 
				Move Tutor - Emerald | 
				| Star-shaped rays are shot at the opposing team. This attack never misses. |