|
General | Location | Attacks | Stats | Egg Moves | ![]() |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex |
This Pokédex entry is for Generation VII Pokémon games. For Generation IX Pokémon games. Check out Klefki Pokémon Scarlet & Violet data |
Picture | ||
|
Abilities: Prankster - Magician (Hidden Ability) | |||||
Prankster: Status category moves have their Speed Priority increased by 1 Hidden Ability (Available): Magician: The Pokémon steals the held item of a Pokémon it hits with a move. |
|||||
Experience Growth | Base Happiness | Effort Values Earned | Eligible for Sky Battle? | ||
800,000 Points Fast |
70 | 1 Defense Point(s) | Not Eligible/Known |
Damage Taken | |||||||||||||||||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
*0.5 | *2 | *1 | *1 | *0.5 | *0.5 | *1 | *0 | *2 | *0.5 | *0.5 | *0.25 | *0.5 | *1 | *0 | *0.5 | *1 | *0.5 |
Wild Hold Item | Egg Groups | ||
|
Evolutionary Chain | |
|
Locations - In-Depth Details | ||
X | Route 15, 16, Lost Hotel Friend Safari | Details |
Y | Route 15, 16, Lost Hotel Friend Safari | Details |
Omega Ruby | Route 113 | Details |
Alpha Sapphire | Route 113 | Details |
Trainer Locations | Details |
Flavor Text | ||
X | These key collectors threaten any attackers by fiercely jingling their keys at them. | |
Y | It never lets go of a key that it likes, so people give it the keys to vaults and safes as a way to prevent crime. | |
Omega Ruby | These key collectors threaten any attackers by fiercely jingling their keys at them. | |
Alpha Sapphire | It never lets go of a key that it likes, so people give it the keys to vaults and safes as a way to prevent crime. |
Generation VI Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Fairy Lock | ![]() |
![]() |
-- | -- | 10 | -- | ||
By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn. | |||||||||
— | Tackle | ![]() |
![]() |
50 | 100 | 35 | -- | ||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
5 | Fairy Wind | ![]() |
![]() |
40 | 100 | 30 | -- | ||
The user stirs up a fairy wind and strikes the target with it. | |||||||||
8 | Astonish | ![]() |
![]() |
30 | 100 | 15 | 30 | ||
The user attacks the target while shouting in a startling fashion. It may also make the target flinch. | |||||||||
12 | Metal Sound | ![]() |
![]() |
-- | 85 | 40 | -- | ||
A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. | |||||||||
15 | Spikes | ![]() |
![]() |
-- | -- | 20 | -- | ||
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. | |||||||||
18 | Draining Kiss | ![]() |
![]() |
50 | 100 | 10 | -- | ||
The user steals the target's energy with a kiss. The user's HP is restored by over half of the damage taken by the target. | |||||||||
23 | Crafty Shield | ![]() |
![]() |
-- | -- | 10 | -- | ||
The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage. | |||||||||
27 | Foul Play | ![]() |
![]() |
95 | 100 | 15 | -- | ||
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. | |||||||||
32 | Torment | ![]() |
![]() |
-- | 100 | 15 | -- | ||
The user torments and enrages the target, making it incapable of using the same move twice in a row. | |||||||||
34 | Mirror Shot | ![]() |
![]() |
65 | 85 | 10 | 30 | ||
The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy. | |||||||||
36 | Imprison | ![]() |
![]() |
-- | -- | 10 | -- | ||
If the opponents know any move also known by the user, the opponents are prevented from using it. | |||||||||
40 | Recycle | ![]() |
![]() |
-- | -- | 10 | -- | ||
The user recycles a held item that has been used in battle so it can be used again. | |||||||||
43 | Play Rough | ![]() |
![]() |
90 | 90 | 10 | 10 | ||
The user plays rough with the target and attacks it. This may also lower the target's Attack stat. | |||||||||
44 | Magic Room | ![]() |
![]() |
-- | -- | 10 | -- | ||
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | |||||||||
50 | Heal Block | ![]() |
![]() |
-- | 100 | 15 | -- | ||
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM03 | Psyshock | ![]() |
![]() |
80 | 100 | 10 | -- | ||
The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |||||||||
TM04 | Calm Mind | ![]() |
![]() |
-- | -- | 20 | -- | ||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
TM06 | Toxic | ![]() |
![]() |
-- | 90 | 10 | -- | ||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM10 | Hidden Power | ![]() |
![]() |
60 | 100 | 15 | -- | ||
A unique attack that varies in type depending on the Pokémon using it. | |||||||||
TM11 | Sunny Day | ![]() |
![]() |
-- | -- | 5 | -- | ||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
TM15 | Hyper Beam | ![]() |
![]() |
150 | 90 | 5 | -- | ||
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||||
TM16 | Light Screen | ![]() |
![]() |
-- | -- | 30 | -- | ||
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||
TM17 | Protect | ![]() |
![]() |
-- | -- | 10 | -- | ||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | ![]() |
![]() |
-- | -- | 5 | -- | ||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||||
TM20 | Safeguard | ![]() |
![]() |
-- | -- | 25 | -- | ||
The user creates a protective field that prevents status problems for five turns. | |||||||||
TM21 | Frustration | ![]() |
![]() |
?? | 100 | 20 | -- | ||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM27 | Return | ![]() |
![]() |
?? | 100 | 20 | -- | ||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM29 | Psychic | ![]() |
![]() |
90 | 100 | 10 | 10 | ||
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |||||||||
TM32 | Double Team | ![]() |
![]() |
-- | -- | 15 | -- | ||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM33 | Reflect | ![]() |
![]() |
-- | -- | 20 | -- | ||
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |||||||||
TM41 | Torment | ![]() |
![]() |
-- | 100 | 15 | -- | ||
The user torments and enrages the target, making it incapable of using the same move twice in a row. | |||||||||
TM42 | Facade | ![]() |
![]() |
70 | 100 | 20 | -- | ||
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||||
TM44 | Rest | ![]() |
![]() |
-- | -- | 10 | -- | ||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM45 | Attract | ![]() |
![]() |
-- | 100 | 15 | -- | ||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM46 | Thief | ![]() |
![]() |
60 | 100 | 25 | -- | ||
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | |||||||||
TM48 | Round | ![]() |
![]() |
60 | 100 | 15 | -- | ||
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||||
TM68 | Giga Impact | ![]() |
![]() |
150 | 90 | 5 | -- | ||
The user charges at the target using every bit of its power. The user must rest on the next turn. | |||||||||
TM73 | Thunder Wave | ![]() |
![]() |
-- | 100 | 20 | -- | ||
A weak electric charge is launched at the target. It causes paralysis if it hits. | |||||||||
TM77 | Psych Up | ![]() |
![]() |
-- | -- | 10 | -- | ||
The user hypnotizes itself into copying any stat change made by the target. | |||||||||
TM87 | Swagger | ![]() |
![]() |
-- | 90 | 15 | -- | ||
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |||||||||
TM88 | Sleep Talk | ![]() |
![]() |
-- | -- | 10 | -- | ||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM90 | Substitute | ![]() |
![]() |
-- | -- | 10 | -- | ||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM91 | Flash Cannon | ![]() |
![]() |
80 | 100 | 10 | 10 | ||
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. | |||||||||
TM94 (ORAS) | Secret Power | ![]() |
![]() |
70 | 100 | 20 | 30 | ||
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | |||||||||
TM99 | Dazzling Gleam | ![]() |
![]() |
80 | 100 | 10 | -- | ||
The user damages opposing Pokémon by emitting a powerful flash. | |||||||||
TM100 | Confide | ![]() |
![]() |
-- | -- | 20 | 100 | ||
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | |||||||||
HM01 | Cut | ![]() |
![]() |
50 | 95 | 30 | -- | ||
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Iron Defense | ![]() |
![]() |
-- | -- | 15 | -- | Details | |
The user hardens its body's surface like iron, sharply raising its Defense stat. | ||||||||
Lock-On | ![]() |
![]() |
-- | -- | 5 | -- | Details | |
The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. | ||||||||
Switcheroo | ![]() |
![]() |
-- | 100 | 10 | -- | Details | |
The user trades held items with the target faster than the eye can follow. | ||||||||
Thief | ![]() |
![]() |
60 | 100 | 25 | -- | Details | |
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
Omega Ruby/Alpha Sapphire Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Covet | ![]() | ![]() | 60 | 100 | 25 | -- | ||
The user endearingly approaches the target, then steals the target's held item. | ||||||||
Foul Play | ![]() | ![]() | 95 | 100 | 15 | -- | ||
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. | ||||||||
Iron Defense | ![]() | ![]() | -- | -- | 15 | -- | ||
The user hardens its body's surface like iron, sharply raising its Defense stat. | ||||||||
Last Resort | ![]() | ![]() | 140 | 100 | 5 | -- | ||
This move can be used only after the user has used all the other moves it knows in the battle. | ||||||||
Magic Coat | ![]() | ![]() | -- | -- | 15 | -- | ||
A barrier reflects back to the target moves like Leech Seed and moves that damage status. | ||||||||
Magic Room | ![]() | ![]() | -- | -- | 10 | -- | ||
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | ||||||||
Magnet Rise | ![]() | ![]() | -- | -- | 10 | -- | ||
The user levitates using electrically generated magnetism for five turns. | ||||||||
Recycle | ![]() | ![]() | -- | -- | 10 | -- | ||
The user recycles a held item that has been used in battle so it can be used again. | ||||||||
Snore | ![]() | ![]() | 50 | 100 | 15 | 30 | ||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 470 | 57 | 80 | 91 | 80 | 87 | 75 | |
Max Stats Hindering Nature |
Lv. 50 | 117 - 164 | 76 - 118 | 86 - 128 | 76 - 118 | 82 - 125 | 72 - 114 |
Lv. 100 | 224 - 318 | 148 - 233 | 168 - 252 | 148 - 233 | 161 - 245 | 139 - 224 | |
Max Stats Neutral Nature |
Lv. 50 | 117 - 164 | 85 - 132 | 96 - 143 | 85 - 132 | 92 - 139 | 80 - 127 |
Lv. 100 | 224 - 318 | 165 - 259 | 187 - 281 | 165 - 259 | 179 - 273 | 155 - 249 | |
Max Stats Beneficial Nature |
Lv. 50 | 117 - 164 | 93 - 145 | 105 - 157 | 93 - 145 | 101 - 152 | 88 - 139 |
Lv. 100 | 224 - 318 | 181 - 284 | 205 - 309 | 181 - 284 | 196 - 300 | 170 - 273 |
|
|