#707 Klefki
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex

Picture Name Other Names No. Gender Ratio Type
Klefki
Japan: Cleffy
クレッフィ
French: Trousselin
German: Clavion
Korean: 클레피
National: #707
Alola: #314
Melemele: #---
Akala: #---
Ula'ula: #135
Poni: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Key Ring Pokémon 0'08"
0.2m
6.6lbs
3kg
755,120
Abilities: Prankster - Magician (Hidden Ability)
Prankster: Status category moves have their Speed Priority increased by 1. Moves increased by this that are used on Dark-type opponents will fail.
Hidden Ability (Available):
Magician: The Pokémon steals the held item of a Pokémon it hits with a move.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
800,000 Points
Fast
70 1 Defense Point(s)
Unlikely
Damage Taken
*0.5 *2 *1 *1 *0.5 *0.5 *1 *0 *2 *0.5 *0.5 *0.25 *0.5 *1 *0 *0.5 *1 *0.5
Wild Hold Item Egg Groups
 
Mineral
Evolutionary Chain
Locations - In-Depth Details
Sun Thrifty MegamartDetails
Moon Thrifty MegamartDetails
Ultra Sun Thrifty MegamartDetails
Ultra Moon Thrifty MegamartDetails
Trainer Locations  Details
Flavor Text
Sun This even-tempered Pokémon has a habit of collecting keys. It will sneak into people’s homes to steal their keys.
Moon It inserts its horn into chinks in metal, absorbing metal ions. For some reason, it collects keys.
Ultra Sun Although it’s unclear why it collects keys, giving it a key makes Klefki very happy. However, it apparently only likes master keys.
Ultra Moon Long ago it lived in mines, but once the minerals that make up its diet became scarcer, Klefki began appearing in human settlements.

Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Fairy Lock -- -- 10 --
By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.
Tackle 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
5 Fairy Wind 40 100 30 --
The user stirs up a fairy wind and strikes the target with it.
8 Astonish 30 100 15 30
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
12 Metal Sound -- 85 40 --
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
15 Spikes -- -- 20 --
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
18 Draining Kiss 50 100 10 --
The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
23 Crafty Shield -- -- 10 --
The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage.
27 Foul Play 95 100 15 --
The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.
32 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
34 Mirror Shot 65 85 10 30
The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy.
36 Imprison -- -- 10 --
If opposing Pokémon know any move also known by the user, they are prevented from using it.
40 Recycle -- -- 10 --
The user recycles a held item that has been used in battle so it can be used again.
43 Play Rough 90 90 10 10
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
44 Magic Room -- -- 10 --
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
50 Heal Block -- 100 15 --
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03 Psyshock 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status conditions for five turns.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM73 Thunder Wave -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon 80 100 10 10
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
TM99 Dazzling Gleam 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Switcheroo -- 100 10 -- Details
The user trades held items with the target faster than the eye can follow.
Thief 60 100 25 -- Details
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Lock-On -- -- 5 -- Details
The user takes sure aim at the target. This ensures the next attack does not miss the target.
Iron Defense -- -- 15 -- Details
The user hardens its body's surface like iron, sharply raising its Defense stat.

Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Covet6010025--
The user endearingly approaches the target, then steals the target's held item.
Magic Coat----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Foul Play9510015--
The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.
Magnet Rise----10--
The user levitates using electrically generated magnetism for five turns.
Iron Defense----15--
The user hardens its body's surface like iron, sharply raising its Defense stat.
Last Resort1401005--
This move can be used only after the user has used all the other moves it knows in the battle.
Snore501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Magic Room----10--
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Recycle----10--
The user recycles a held item that has been used in battle so it can be used again.
Defog----15--
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 200(Phy)/200(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Never-Ending Nightmare 100 -- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Corkscrew Crash 160 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Shattered Psyche 175 -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Black Hole Eclipse 175 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Twinkle Tackle 175(Phy)/160(Spe) -- 1 --
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
The additional effects of this attack depend upon where it was used.
Cut 50 95 30 -- Gen VI HM01
The target is cut with a scythe or claw.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 470 57 80 91 80 87 75
Max Stats
Hindering Nature
Lv. 50 117 - 164 76 - 118 86 - 128 76 - 118 82 - 125 72 - 114
Lv. 100 224 - 318 148 - 233 168 - 252 148 - 233 161 - 245 139 - 224
Max Stats
Neutral Nature
Lv. 50 117 - 164 85 - 132 96 - 143 85 - 132 92 - 139 80 - 127
Lv. 100 224 - 318 165 - 259 187 - 281 165 - 259 179 - 273 155 - 249
Max Stats
Beneficial Nature
Lv. 50 117 - 164 93 - 145 105 - 157 93 - 145 101 - 152 88 - 139
Lv. 100 224 - 318 181 - 284 205 - 309 181 - 284 196 - 300 170 - 273

<--- #706
Goodra
#708
Phantump
--->

 
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