| Generation VI Level Up |
|
| — |
Moonlight |
 |
 |
-- |
-- |
5 |
-- |
| The user restores its own HP. The amount of HP regained varies with the weather. |
| — |
Boomburst |
 |
 |
140 |
100 |
10 |
-- |
| The user attacks everything around it with the destructive power of a terrible, explosive sound. |
| — |
Dragon Pulse |
 |
 |
85 |
100 |
10 |
-- |
| The target is attacked with a shock wave generated by the user's gaping mouth. |
| — |
Hurricane |
 |
 |
110 |
70 |
10 |
30 |
| The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target. |
| — |
Screech |
 |
 |
-- |
85 |
40 |
-- |
| An earsplitting screech harshly reduces the target's Defense stat. |
| — |
Supersonic |
 |
 |
-- |
55 |
20 |
-- |
| The user generates odd sound waves from its body. It may confuse the target. |
| — |
Tackle |
 |
 |
50 |
100 |
35 |
-- |
| A physical attack in which the user charges and slams into the target with its whole body. |
| 5 |
Leech Life |
 |
 |
20 |
100 |
15 |
-- |
| The user drains the target's blood. The user's HP is restored by half the damage taken by the target. |
| 11 |
Gust |
 |
 |
40 |
100 |
35 |
-- |
| A gust of wind is whipped up by wings and launched at the target to inflict damage. |
| 13 |
Bite |
 |
 |
60 |
100 |
25 |
30 |
| The target is bitten with viciously sharp fangs. It may make the target flinch. |
| 16 |
Wing Attack |
 |
 |
60 |
100 |
35 |
-- |
| The target is struck with large, imposing wings spread wide to inflict damage. |
| 18 |
Agility |
 |
 |
-- |
-- |
30 |
-- |
| The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
| 23 |
Air Cutter |
 |
 |
60 |
95 |
25 |
-- |
| The user launches razor-like wind to slash the opposing team. Critical hits land more easily. |
| 27 |
Roost |
 |
 |
-- |
-- |
10 |
-- |
| The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
| 31 |
Razor Wind |
 |
 |
80 |
100 |
10 |
-- |
| A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. |
| 35 |
Tailwind |
 |
 |
-- |
-- |
15 |
-- |
| The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns. |
| 40 |
Whirlwind |
 |
 |
-- |
-- |
20 |
-- |
| The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
| 43 |
Super Fang |
 |
 |
?? |
90 |
10 |
-- |
| The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half. |
| 53 |
Air Slash |
 |
 |
75 |
95 |
15 |
30 |
| The user attacks with a blade of air that slices even the sky. It may also make the target flinch. |
| 62 |
Hurricane |
 |
 |
110 |
70 |
10 |
30 |
| The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target. |
| 70 |
Dragon Pulse |
 |
 |
85 |
100 |
10 |
-- |
| The target is attacked with a shock wave generated by the user's gaping mouth. |
| 75 |
Boomburst |
 |
 |
140 |
100 |
10 |
-- |
| The user attacks everything around it with the destructive power of a terrible, explosive sound. |
| TM & HM Attacks |
|
| TM01 |
Hone Claws |
 |
 |
-- |
-- |
15 |
-- |
| The user sharpens its claws to boost its Attack stat and accuracy. |
| TM02 |
Dragon Claw |
 |
 |
80 |
100 |
15 |
-- |
| The user slashes the target with huge, sharp claws. |
| TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 |
Hidden Power |
 |
 |
60 |
100 |
15 |
-- |
| A unique attack that varies in type depending on the Pokémon using it. |
| TM11 |
Sunny Day |
 |
 |
-- |
-- |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM12 |
Taunt |
 |
 |
-- |
100 |
20 |
-- |
| The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM15 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM19 |
Roost |
 |
 |
-- |
-- |
10 |
-- |
| The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
| TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 |
Solar Beam |
 |
 |
120 |
100 |
10 |
-- |
| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM29 |
Psychic |
 |
 |
90 |
100 |
10 |
10 |
| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
| TM30 |
Shadow Ball |
 |
 |
80 |
100 |
15 |
20 |
| The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
| TM31 |
Brick Break |
 |
 |
75 |
100 |
15 |
-- |
| The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
| TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM35 |
Flamethrower |
 |
 |
90 |
100 |
15 |
10 |
| The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
| TM40 |
Aerial Ace |
 |
 |
60 |
-- |
20 |
-- |
| The user confounds the target with speed, then slashes. The attack lands without fail. |
| TM41 |
Torment |
 |
 |
-- |
100 |
15 |
-- |
| The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM46 |
Thief |
 |
 |
60 |
100 |
25 |
-- |
| The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
| TM48 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM49 |
Echoed Voice |
 |
 |
40 |
100 |
15 |
-- |
| The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM51 |
Steel Wing |
 |
 |
70 |
90 |
25 |
10 |
| The target is hit with wings of steel. It may also raise the user's Defense stat. |
| TM52 |
Focus Blast |
 |
 |
120 |
70 |
5 |
10 |
| The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM62 |
Acrobatics |
 |
 |
55 |
100 |
15 |
-- |
| The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
| TM65 |
Shadow Claw |
 |
 |
70 |
100 |
15 |
-- |
| The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
| TM68 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
| The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM81 |
X-Scissor |
 |
 |
80 |
100 |
15 |
-- |
| The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
| TM85 |
Dream Eater |
 |
 |
100 |
100 |
15 |
-- |
| The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. |
| TM87 |
Swagger |
 |
 |
-- |
90 |
15 |
-- |
| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM88 |
Sleep Talk |
 |
 |
-- |
-- |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TM89 |
U-turn |
 |
 |
70 |
100 |
20 |
-- |
| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM93 |
Wild Charge |
 |
 |
90 |
100 |
15 |
-- |
| The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
| TM94 (ORAS) |
Secret Power |
 |
 |
70 |
100 |
20 |
30 |
| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
| TM97 |
Dark Pulse |
 |
 |
80 |
100 |
15 |
20 |
| The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
| TM100 |
Confide |
 |
 |
-- |
-- |
20 |
100 |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| HM01 |
Cut |
 |
 |
50 |
95 |
30 |
-- |
| The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| HM02 |
Fly |
 |
 |
90 |
95 |
15 |
-- |
| The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. |