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 #278 Wingull
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Wingull
Japan: Kyamome
キャモメ
French: Goélise
German: Wingull
Korean: 갈모매
National: #278
Central Kalos: #---
Coastal Kalos: #017
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Seagull Pokémon 2'00"
0.6m
20.9lbs
9.5kg
1905,120
Abilities: Keen Eye - Rain Dish (Hidden Ability)
Keen Eye: Opponent cannot lower this Pokémon’s accuracy. The Pokémon ignores evasion boosts of the opponent
Hidden Ability (Available):
Rain Dish: If Heavy Rain weather is in effect, recovers 1/16th max Hit Points at the end of the turn.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Speed Point(s)
Eligible
Wild Hold Item Egg Groups
 
DexNav

Pretty Wing
%
Water 1
Flying
Evolutionary Chain
Locations - In-Depth Details
X Route 8, Route 12, Azure BayDetails
Y Route 8, Route 12, Azure BayDetails
Omega Ruby Route 103, Route 104, Route 105, Route 106, Route 107, Route 108, Route 109, Route 110, Route 115, Route 118, Route 119, Route 121Details
Alpha Sapphire Route 103, Route 104, Route 105, Route 106, Route 107, Route 108, Route 109, Route 110, Route 115, Route 118, Route 119, Route 121Details
Trainer Locations  Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Growl  
Works great if the user goes last this turn.
Water Gun  
Quite an appealing move.
6 Supersonic  
Makes audience expect little of other contestants.
9 Wing Attack  
Quite an appealing move.
14 Mist  
Prevents the user from being startled until the turn ends.
17 Water Pulse  
Makes audience expect little of other contestants.
22 Quick Attack  
Causes the user to move earlier on the next turn.
26 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
30 Pursuit
Badly startles Pokémon that used a move of the same type.
33 Air Cutter  
Quite an appealing move.
38 Agility  
Causes the user to move earlier on the next turn.
42 Aerial Ace  
Works great if the user goes first this turn.
46 Air Slash
Badly startles the last Pokémon to act before the user.
49 Hurricane
Badly startles all Pokémon that successfully showed their appeal.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Growl  
Works great if the user goes last this turn.
Water Gun  
Quite an appealing move.
5 Supersonic  
Makes audience expect little of other contestants.
8 Wing Attack  
Quite an appealing move.
12 Mist  
Prevents the user from being startled until the turn ends.
15 Water Pulse  
Makes audience expect little of other contestants.
19 Quick Attack  
Causes the user to move earlier on the next turn.
22 Air Cutter  
Quite an appealing move.
26 Pursuit
Badly startles Pokémon that used a move of the same type.
29 Aerial Ace  
Works great if the user goes first this turn.
33 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
36 Agility  
Causes the user to move earlier on the next turn.
40 Air Slash
Badly startles the last Pokémon to act before the user.
43 Hurricane
Badly startles all Pokémon that successfully showed their appeal.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM19 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM51 Steel Wing  
Affected by how well the previous Pokémon's move went.
TM55 Scald  
Makes the remaining Pokémon nervous.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM02 Fly  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Agility   Details
Causes the user to move earlier on the next turn.
Aqua Ring   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Brine   Details
Affected by how well the previous Pokémon's move went.
Gust Details
Badly startles the last Pokémon to act before the user.
Knock Off Details
Badly startles all of the Pokémon to act before the user.
Mist   Details
Prevents the user from being startled until the turn ends.
Roost   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Soak Details
Badly startles Pokémon that the audience has high expectations of.
Twister   Details
Quite an appealing move.
Water Sport   Details
Excites the audience in any kind of contest.
Wide Guard   Details
Prevents the user from being startled until the turn ends.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Knock Off
Badly startles all of the Pokémon to act before the user.
Shock Wave  
Works great if the user goes first this turn.
Sky Attack  
Affected by how well the previous Pokémon's move went.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Tailwind  
Causes the user to move earlier on the next turn.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Water Pulse  
Makes audience expect little of other contestants.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Pluck   Gen V TM88
Brings down the energy of any Pokémon that have already used a move this turn.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Pluck   Gen IV 365
Brings down the energy of any Pokémon that have already used a move this turn.
Defog   Gen IV 432
Works great if the user goes first this turn.
Ominous Wind   Move Tutor - PtHGSS
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 270 40 30 30 55 30 85
Max Stats
Hindering Nature
Lv. 50 100 - 147 31 - 73 31 - 73 54 - 96 31 - 73 81 - 123
Lv. 100 190 - 284 58 - 143 58 - 143 103 - 188 58 - 143 157 - 242
Max Stats
Neutral Nature
Lv. 50 100 - 147 35 - 82 35 - 82 60 - 107 35 - 82 90 - 137
Lv. 100 190 - 284 65 - 159 65 - 159 115 - 209 65 - 159 175 - 269
Max Stats
Beneficial Nature
Lv. 50 100 - 147 38 - 90 38 - 90 66 - 117 38 - 90 99 - 150
Lv. 100 190 - 284 71 - 174 71 - 174 126 - 229 71 - 174 192 - 295

<--- #277
Swellow
#279
Pelipper
--->

 
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