Name Type Appeal Jam Effect
After You   Causes the user to move later on the next turn.
Amnesia   Prevents the user from being startled until the turn ends.
Assist   Effectiveness varies depending on when it is used.
Astonish Badly startles the last Pokémon to act before the user.
Attract   Makes the remaining Pokémon nervous.
Baby-Doll Eyes   Causes the user to move earlier on the next turn.
Barrage   Effectiveness varies depending on when it is used.
Baton Pass   Works well if the user is pumped up.
Belly Drum   A very appealing move, but after using this move, the user is more easily startled.
Bestow   Works better the more the crowd is excited.
Block   Makes the remaining Pokémon nervous.
Bounce   Prevents the user from being startled until the turn ends.
Bubble   Quite an appealing move.
Bug Bite   Makes audience expect little of other contestants.
Captivate   Makes the audience quickly grow bored when an appeal move has little effect.
Celebrate   Excites the audience in any kind of contest.
Charm Badly startles Pokémon that the audience has high expectations of.
Chatter   Makes audience expect little of other contestants.
Confide   Brings down the energy of any Pokémon that have already used a move this turn.
Copycat   Affected by how well the previous Pokémon's move went.
Cotton Guard   Prevents the user from being startled until the turn ends.
Covet   Affected by how well the previous Pokémon's move went.
Defense Curl   Prevents the user from being startled one time this turn.
Disarming Voice   Works great if the user goes first this turn.
Dizzy Punch   Badly startles Pokémon that the audience has high expectations of.
Double Slap   Effectiveness varies depending on when it is used.
Draining Kiss   Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Egg Bomb   Quite an appealing move.
Ember   Quite an appealing move.
Encore   Makes the remaining Pokémon nervous.
Entrainment Badly startles Pokémon that used a move of the same type.
Facade   Works great if the user goes last this turn.
Fake Out Badly startles the last Pokémon to act before the user.
Fake Tears   Makes the audience quickly grow bored when an appeal move has little effect.
Flail   Works better the later it is used in a turn.
Fling   Brings down the energy of any Pokémon that have already used a move this turn.
Follow Me   Temporarily stops the crowd from growing excited.
Frustration Badly startles the last Pokémon to act before the user.
Grass Knot   Works better the later it is used in a turn.
Growl   Works great if the user goes last this turn.
Happy Hour   Excites the audience in any kind of contest.
Heart Stamp   An appealing move that can be used repeatedly without boring the audience.
Hold Hands   Prevents the user from being startled until the turn ends.
Hone Claws   Gets the Pokémon pumped up. Helps prevent nervousness, too.
Infestation   Temporarily stops the crowd from growing excited.
Last Resort   Works well if the user is pumped up.
Lick Startles the last Pokémon to act before the user.
Lucky Chant   Gets the Pokémon pumped up. Helps prevent nervousness, too.
Metronome   Effectiveness varies depending on when it is used.
Milk Drink   Works great if the user goes first this turn.
Mimic   Shows off the Pokémon’s appeal about as well as the move used just before it.
Minimize   Prevents the user from being startled until the turn ends.
Mud Bomb Startles the last Pokémon to act before the user.
Mud Sport   Excites the audience in any kind of contest.
Mud-Slap   Makes audience expect little of other contestants.
Nuzzle Badly startles Pokémon that used a move of the same type.
Play Nice   Works better the more the crowd is excited.
Play Rough   Brings down the energy of any Pokémon that have already used a move this turn.
Pluck   Brings down the energy of any Pokémon that have already used a move this turn.
Present   An appealing move that can be used repeatedly without boring the audience.
Protect   Prevents the user from being startled one time this turn.
Refresh   Prevents the user from being startled one time this turn.
Rest   Prevents the user from being startled until the turn ends.
Return   Quite an appealing move.
Role Play   Shows off the Pokémon’s appeal about as well as the move used just before it.
Rollout   An appealing move that can be used repeatedly without boring the audience.
Sand Attack   Makes audience expect little of other contestants.
Sharpen   Gets the Pokémon pumped up. Helps prevent nervousness, too.
Simple Beam   Brings down the energy of any Pokémon that have already used a move this turn.
Sing   Makes the remaining Pokémon nervous.
Slack Off   Makes the audience quickly grow bored when an appeal move has little effect.
Sleep Talk   Effectiveness varies depending on when it is used.
Snore   Makes the audience quickly grow bored when an appeal move has little effect.
Soak Badly startles Pokémon that the audience has high expectations of.
Soft-Boiled   Works great if the user goes first this turn.
Splash   Makes the audience quickly grow bored when an appeal move has little effect.
Struggle Bug   Works great if the user goes last this turn.
Substitute   Prevents the user from being startled one time this turn.
Swagger   Brings down the energy of any Pokémon that have already used a move this turn.
Sweet Kiss   Makes the remaining Pokémon nervous.
Sweet Scent   Prevents the user from being startled one time this turn.
Tail Slap   Effectiveness varies depending on when it is used.
Tail Whip   Works great if the user goes last this turn.
Teeter Dance Startles all other Pokémon. User cannot act in the next turn.
Tickle   Brings down the energy of any Pokémon that have already used a move this turn.
Trick-or-Treat Badly startles Pokémon that used a move of the same type.
U-turn   Makes the audience quickly grow bored when an appeal move has little effect.
Uproar Badly startles Pokémon that the audience has high expectations of.
Water Gun   Quite an appealing move.
Water Sport   Excites the audience in any kind of contest.
Wish   Excites the audience a lot if used last.
Withdraw   Prevents the user from being startled one time this turn.
Yawn   Makes the remaining Pokémon nervous.
 
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