Name Type Appeal Jam Effect
Absorb   Quite an appealing move.
Acid   Badly startles Pokémon that the audience has high expectations of.
Ally Switch   Scrambles the order in which Pokémon will move on the next turn.
Aromatherapy   Prevents the user from being startled until the turn ends.
Assurance   Works better the later it is used in a turn.
Attack Order   An appealing move that can be used repeatedly without boring the audience.
Beat Up   Works well if the user is pumped up.
Calm Mind   Gets the Pokémon pumped up. Helps prevent nervousness, too.
Camouflage   Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Charge   Gets the Pokémon pumped up. Helps prevent nervousness, too.
Confuse Ray   Badly startles Pokémon that the audience has high expectations of.
Confusion   Quite an appealing move.
Crafty Shield   Excites the audience a lot if used first.
Dark Void   Makes the remaining Pokémon nervous.
Defend Order   Prevents the user from being startled one time this turn.
Destiny Bond   A move of huge appeal, but using it prevents the user from taking further contest moves.
Disable   Makes the remaining Pokémon nervous.
Dream Eater   Works well if it is the same type as the move used by the last Pokémon.
Eerie Impulse Badly startles the last Pokémon to act before the user.
Electric Terrain   Excites the audience a lot if used first.
Electrify Badly startles Pokémon that used a move of the same type.
Embargo   Brings down the energy of any Pokémon that have already used a move this turn.
Fairy Lock   Temporarily stops the crowd from growing excited.
Feint   Causes the user to move earlier on the next turn.
Feint Attack   Works great if the user goes first this turn.
Flatter   Makes the remaining Pokémon nervous.
Fly   Prevents the user from being startled one time this turn.
Foresight Badly startles Pokémon that used a move of the same type.
Forest's Curse Works better the more the crowd is excited.
Foul Play   Shows off the Pokémon’s appeal about as well as the move used just before it.
Future Sight   Works well if it is the same type as the move used by the last Pokémon.
Gear Grind   Quite an appealing move.
Giga Drain Badly startles the last Pokémon to act before the user.
Grass Whistle   Prevents the user from being startled one time this turn.
Gravity   Makes the remaining Pokémon nervous.
Guard Split   Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Guard Swap   Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Gust Badly startles the last Pokémon to act before the user.
Heal Block   Temporarily stops the crowd from growing excited.
Heal Order Badly startles Pokémon that used a move of the same type.
Heart Swap   Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Helping Hand   Quite an appealing move.
Hex Badly startles Pokémon that used a move of the same type.
Hidden Power   An appealing move that can be used repeatedly without boring the audience.
Hyperspace Hole   Excites the audience a lot if used first.
Hypnosis Startles all of the Pokémon to act before the user.
Imprison   Temporarily stops the crowd from growing excited.
Ingrain   Gets the Pokémon pumped up. Helps prevent nervousness, too.
Kinesis   An appealing move that can be used repeatedly without boring the audience.
Knock Off Badly startles all of the Pokémon to act before the user.
Leech Life   Shows off the Pokémon’s appeal about as well as the move used just before it.
Leech Seed   Gets the Pokémon pumped up. Helps prevent nervousness, too.
Lock-On   Causes the user to move earlier on the next turn.
Low Sweep Prevents the user from being startled until the turn ends.
Luster Purge Badly startles Pokémon that used a move of the same type.
Magic Room   Temporarily stops the crowd from growing excited.
Magnet Rise   Makes the remaining Pokémon nervous.
Magnetic Flux   Gets the Pokémon pumped up. Helps prevent nervousness, too.
Me First   Causes the user to move earlier on the next turn.
Mega Drain Startles the last Pokémon to act before the user.
Metal Sound Startles all of the Pokémon to act before the user.
Mind Reader   Causes the user to move earlier on the next turn.
Miracle Eye   Works great if the user goes first this turn.
Mirror Move   Shows off the Pokémon’s appeal about as well as the move used just before it.
Mist Ball Badly startles all Pokémon that successfully showed their appeal.
Nasty Plot   Gets the Pokémon pumped up. Helps prevent nervousness, too.
Natural Gift   Works better the more the crowd is excited.
Needle Arm   Quite an appealing move.
Night Shade   An appealing move that can be used repeatedly without boring the audience.
Nightmare Startles all of the Pokémon to act before the user.
Odor Sleuth   Prevents the user from being startled one time this turn.
Pain Split   Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Parabolic Charge   Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Pay Day   Excites the audience in any kind of contest.
Poison Fang   Quite an appealing move.
Poison Gas   Makes audience expect little of other contestants.
Poison Powder   Brings down the energy of any Pokémon that have already used a move this turn.
Poison Sting Startles the last Pokémon to act before the user.
Poison Tail   Brings down the energy of any Pokémon that have already used a move this turn.
Powder   Makes the audience quickly grow bored when an appeal move has little effect.
Power Split   Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Power Swap   Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Power Trick   Works well if it is the same type as the move used by the last Pokémon.
Psych Up   Works well if it is the same type as the move used by the last Pokémon.
Psychic   Quite an appealing move.
Psycho Boost   A very appealing move, but after using this move, the user is more easily startled.
Psycho Shift   Works great if the user goes last this turn.
Psywave   Effectiveness varies depending on when it is used.
Pursuit Badly startles Pokémon that used a move of the same type.
Quash   Causes the user to move earlier on the next turn.
Rage Powder   Temporarily stops the crowd from growing excited.
Recover   Works well if it is the same type as the move used by the last Pokémon.
Recycle   Shows off the Pokémon’s appeal about as well as the move used just before it.
Reflect   Prevents the user from being startled one time this turn.
Reflect Type   Works well if it is the same type as the move used by the last Pokémon.
Rock Tomb   Makes audience expect little of other contestants.
Roost   Makes the audience quickly grow bored when an appeal move has little effect.
Sand Tomb   Temporarily stops the crowd from growing excited.
Screech   Makes audience expect little of other contestants.
Secret Power   Works well if the user is pumped up.
Shadow Ball   Quite an appealing move.
Shadow Punch   Works great if the user goes first this turn.
Shadow Sneak   Causes the user to move earlier on the next turn.
Shift Gear   Gets the Pokémon pumped up. Helps prevent nervousness, too.
Sketch   Shows off the Pokémon’s appeal about as well as the move used just before it.
Skill Swap   Shows off the Pokémon’s appeal about as well as the move used just before it.
Sleep Powder Startles all of the Pokémon to act before the user.
Smokescreen Prevents the user from being startled one time this turn.
Snatch   Shows off the Pokémon’s appeal about as well as the move used just before it.
Spider Web   Makes the remaining Pokémon nervous.
Spikes   Makes the remaining Pokémon nervous.
Stored Power   Works well if the user is pumped up.
String Shot Startles the last Pokémon to act before the user.
Stun Spore Badly startles all Pokémon that successfully showed their appeal.
Sucker Punch   Excites the audience a lot if used first.
Supersonic   Makes audience expect little of other contestants.
Switcheroo Badly startles Pokémon that used a move of the same type.
Synchronoise   Works well if it is the same type as the move used by the last Pokémon.
Synthesis   Effectiveness varies depending on when it is used.
Taunt Badly startles Pokémon that the audience has high expectations of.
Telekinesis   Makes the remaining Pokémon nervous.
Topsy-Turvy   Scrambles the order in which Pokémon will move on the next turn.
Toxic   Brings down the energy of any Pokémon that have already used a move this turn.
Toxic Spikes   Makes the remaining Pokémon nervous.
Transform   An appealing move that can be used repeatedly without boring the audience.
Trick Badly startles Pokémon that used a move of the same type.
Trick Room   Scrambles the order in which Pokémon will move on the next turn.
Venom Drench   Brings down the energy of any Pokémon that have already used a move this turn.
Whirlwind   Causes the user to move later on the next turn.
Wonder Room   Scrambles the order in which Pokémon will move on the next turn.
Worry Seed   Makes the remaining Pokémon nervous.
Zen Headbutt   Quite an appealing move.