|
Name
|
Type
|
Appeal
|
Jam
|
Effect
|
|
Absorb
|
 |
    |
|
Quite an appealing move. |
|
Acid
|
 |
   |
|
Badly startles Pokémon that the audience has high expectations of. |
|
Ally Switch
|
 |
   |
|
Scrambles the order in which Pokémon will move on the next turn. |
|
Aromatherapy
|
 |
 |
|
Prevents the user from being startled until the turn ends. |
|
Assurance
|
 |
 |
|
Works better the later it is used in a turn. |
|
Attack Order
|
 |
   |
|
An appealing move that can be used repeatedly without boring the audience. |
|
Beat Up
|
 |
 |
|
Works well if the user is pumped up. |
|
Calm Mind
|
 |
 |
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
|
Camouflage
|
 |
 |
|
Shows off the Pokémon’s appeal about as well as all the moves before it this turn. |
|
Charge
|
 |
 |
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
|
Confuse Ray
|
 |
  |
|
Badly startles Pokémon that the audience has high expectations of. |
|
Confusion
|
 |
    |
|
Quite an appealing move. |
|
Crafty Shield
|
 |
   |
|
Excites the audience a lot if used first. |
|
Dark Void
|
 |
  |
|
Makes the remaining Pokémon nervous. |
|
Defend Order
|
 |
  |
|
Prevents the user from being startled one time this turn. |
|
Destiny Bond
|
 |
       |
|
A move of huge appeal, but using it prevents the user from taking further contest moves. |
|
Disable
|
 |
  |
|
Makes the remaining Pokémon nervous. |
|
Dream Eater
|
 |
  |
|
Works well if it is the same type as the move used by the last Pokémon. |
|
Eerie Impulse
|
 |
 |
   |
Badly startles the last Pokémon to act before the user. |
|
Electric Terrain
|
 |
   |
|
Excites the audience a lot if used first. |
|
Electrify
|
 |
  |
 |
Badly startles Pokémon that used a move of the same type. |
|
Embargo
|
 |
   |
|
Brings down the energy of any Pokémon that have already used a move this turn. |
|
Fairy Lock
|
 |
   |
|
Temporarily stops the crowd from growing excited. |
|
Feint
|
 |
   |
|
Causes the user to move earlier on the next turn. |
|
Feint Attack
|
 |
  |
|
Works great if the user goes first this turn. |
|
Flatter
|
 |
  |
|
Makes the remaining Pokémon nervous. |
|
Fly
|
 |
  |
|
Prevents the user from being startled one time this turn. |
|
Foresight
|
 |
  |
 |
Badly startles Pokémon that used a move of the same type. |
|
Forest's Curse
|
 |
  |
 |
Works better the more the crowd is excited. |
|
Foul Play
|
 |
 |
|
Shows off the Pokémon’s appeal about as well as the move used just before it. |
|
Future Sight
|
 |
  |
|
Works well if it is the same type as the move used by the last Pokémon. |
|
Gear Grind
|
 |
    |
|
Quite an appealing move. |
|
Giga Drain
|
 |
 |
    |
Badly startles the last Pokémon to act before the user. |
|
Grass Whistle
|
 |
  |
|
Prevents the user from being startled one time this turn. |
|
Gravity
|
 |
  |
|
Makes the remaining Pokémon nervous. |
|
Guard Split
|
 |
 |
|
Shows off the Pokémon’s appeal about as well as all the moves before it this turn. |
|
Guard Swap
|
 |
 |
|
Shows off the Pokémon’s appeal about as well as all the moves before it this turn. |
|
Gust
|
 |
  |
   |
Badly startles the last Pokémon to act before the user. |
|
Heal Block
|
 |
   |
|
Temporarily stops the crowd from growing excited. |
|
Heal Order
|
 |
  |
 |
Badly startles Pokémon that used a move of the same type. |
|
Heart Swap
|
 |
 |
|
Shows off the Pokémon’s appeal about as well as all the moves before it this turn. |
|
Helping Hand
|
 |
    |
|
Quite an appealing move. |
|
Hex
|
 |
  |
 |
Badly startles Pokémon that used a move of the same type. |
|
Hidden Power
|
 |
   |
|
An appealing move that can be used repeatedly without boring the audience. |
|
Hyperspace Hole
|
 |
   |
|
Excites the audience a lot if used first. |
|
Hypnosis
|
 |
 |
   |
Startles all of the Pokémon to act before the user. |
|
Imprison
|
 |
   |
|
Temporarily stops the crowd from growing excited. |
|
Ingrain
|
 |
 |
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
|
Kinesis
|
 |
   |
|
An appealing move that can be used repeatedly without boring the audience. |
|
Knock Off
|
 |
  |
   |
Badly startles all of the Pokémon to act before the user. |
|
Leech Life
|
 |
 |
|
Shows off the Pokémon’s appeal about as well as the move used just before it. |
|
Leech Seed
|
 |
 |
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
|
Lock-On
|
 |
   |
|
Causes the user to move earlier on the next turn. |
|
Low Sweep
|
 |
  |
   |
Prevents the user from being startled until the turn ends. |
|
Luster Purge
|
 |
  |
 |
Badly startles Pokémon that used a move of the same type. |
|
Magic Room
|
 |
   |
|
Temporarily stops the crowd from growing excited. |
|
Magnet Rise
|
 |
  |
|
Makes the remaining Pokémon nervous. |
|
Magnetic Flux
|
 |
 |
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
|
Me First
|
 |
   |
|
Causes the user to move earlier on the next turn. |
|
Mega Drain
|
 |
  |
   |
Startles the last Pokémon to act before the user. |
|
Metal Sound
|
 |
 |
   |
Startles all of the Pokémon to act before the user. |
|
Mind Reader
|
 |
   |
|
Causes the user to move earlier on the next turn. |
|
Miracle Eye
|
 |
  |
|
Works great if the user goes first this turn. |
|
Mirror Move
|
 |
 |
|
Shows off the Pokémon’s appeal about as well as the move used just before it. |
|
Mist Ball
|
 |
  |
 |
Badly startles all Pokémon that successfully showed their appeal. |
|
Nasty Plot
|
 |
 |
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
|
Natural Gift
|
 |
 |
|
Works better the more the crowd is excited. |
|
Needle Arm
|
 |
    |
|
Quite an appealing move. |
|
Night Shade
|
 |
   |
|
An appealing move that can be used repeatedly without boring the audience. |
|
Nightmare
|
 |
 |
   |
Startles all of the Pokémon to act before the user. |
|
Odor Sleuth
|
 |
  |
|
Prevents the user from being startled one time this turn. |
|
Pain Split
|
 |
 |
|
Shows off the Pokémon’s appeal about as well as all the moves before it this turn. |
|
Parabolic Charge
|
 |
 |
|
Shows off the Pokémon’s appeal about as well as all the moves before it this turn. |
|
Pay Day
|
 |
  |
|
Excites the audience in any kind of contest. |
|
Poison Fang
|
 |
    |
|
Quite an appealing move. |
|
Poison Gas
|
 |
   |
|
Makes audience expect little of other contestants. |
|
Poison Powder
|
 |
   |
|
Brings down the energy of any Pokémon that have already used a move this turn. |
|
Poison Sting
|
 |
  |
   |
Startles the last Pokémon to act before the user. |
|
Poison Tail
|
 |
   |
|
Brings down the energy of any Pokémon that have already used a move this turn. |
|
Powder
|
 |
    |
|
Makes the audience quickly grow bored when an appeal move has little effect. |
|
Power Split
|
 |
 |
|
Shows off the Pokémon’s appeal about as well as all the moves before it this turn. |
|
Power Swap
|
 |
 |
|
Shows off the Pokémon’s appeal about as well as all the moves before it this turn. |
|
Power Trick
|
 |
  |
|
Works well if it is the same type as the move used by the last Pokémon. |
|
Psych Up
|
 |
  |
|
Works well if it is the same type as the move used by the last Pokémon. |
|
Psychic
|
 |
    |
|
Quite an appealing move. |
|
Psycho Boost
|
 |
      |
|
A very appealing move, but after using this move, the user is more easily startled. |
|
Psycho Shift
|
 |
  |
|
Works great if the user goes last this turn. |
|
Psywave
|
 |
 |
|
Effectiveness varies depending on when it is used. |
|
Pursuit
|
 |
  |
 |
Badly startles Pokémon that used a move of the same type. |
|
Quash
|
 |
   |
|
Causes the user to move earlier on the next turn. |
|
Rage Powder
|
 |
   |
|
Temporarily stops the crowd from growing excited. |
|
Recover
|
 |
  |
|
Works well if it is the same type as the move used by the last Pokémon. |
|
Recycle
|
 |
 |
|
Shows off the Pokémon’s appeal about as well as the move used just before it. |
|
Reflect
|
 |
  |
|
Prevents the user from being startled one time this turn. |
|
Reflect Type
|
 |
  |
|
Works well if it is the same type as the move used by the last Pokémon. |
|
Rock Tomb
|
 |
   |
|
Makes audience expect little of other contestants. |
|
Roost
|
 |
    |
|
Makes the audience quickly grow bored when an appeal move has little effect. |
|
Sand Tomb
|
 |
   |
|
Temporarily stops the crowd from growing excited. |
|
Screech
|
 |
   |
|
Makes audience expect little of other contestants. |
|
Secret Power
|
 |
 |
|
Works well if the user is pumped up. |
|
Shadow Ball
|
 |
    |
|
Quite an appealing move. |
|
Shadow Punch
|
 |
  |
|
Works great if the user goes first this turn. |
|
Shadow Sneak
|
 |
   |
|
Causes the user to move earlier on the next turn. |
|
Shift Gear
|
 |
 |
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
|
Sketch
|
 |
 |
|
Shows off the Pokémon’s appeal about as well as the move used just before it. |
|
Skill Swap
|
 |
 |
|
Shows off the Pokémon’s appeal about as well as the move used just before it. |
|
Sleep Powder
|
 |
 |
   |
Startles all of the Pokémon to act before the user. |
|
Smokescreen
|
 |
  |
   |
Prevents the user from being startled one time this turn. |
|
Snatch
|
 |
 |
|
Shows off the Pokémon’s appeal about as well as the move used just before it. |
|
Spider Web
|
 |
  |
|
Makes the remaining Pokémon nervous. |
|
Spikes
|
 |
  |
|
Makes the remaining Pokémon nervous. |
|
Stored Power
|
 |
 |
|
Works well if the user is pumped up. |
|
String Shot
|
 |
  |
   |
Startles the last Pokémon to act before the user. |
|
Stun Spore
|
 |
  |
 |
Badly startles all Pokémon that successfully showed their appeal. |
|
Sucker Punch
|
 |
   |
|
Excites the audience a lot if used first. |
|
Supersonic
|
 |
   |
|
Makes audience expect little of other contestants. |
|
Switcheroo
|
 |
  |
 |
Badly startles Pokémon that used a move of the same type. |
|
Synchronoise
|
 |
  |
|
Works well if it is the same type as the move used by the last Pokémon. |
|
Synthesis
|
 |
 |
|
Effectiveness varies depending on when it is used. |
|
Taunt
|
 |
  |
 |
Badly startles Pokémon that the audience has high expectations of. |
|
Telekinesis
|
 |
  |
|
Makes the remaining Pokémon nervous. |
|
Topsy-Turvy
|
 |
   |
|
Scrambles the order in which Pokémon will move on the next turn. |
|
Toxic
|
 |
   |
|
Brings down the energy of any Pokémon that have already used a move this turn. |
|
Toxic Spikes
|
 |
  |
|
Makes the remaining Pokémon nervous. |
|
Transform
|
 |
   |
|
An appealing move that can be used repeatedly without boring the audience. |
|
Trick
|
 |
  |
 |
Badly startles Pokémon that used a move of the same type. |
|
Trick Room
|
 |
   |
|
Scrambles the order in which Pokémon will move on the next turn. |
|
Venom Drench
|
 |
   |
|
Brings down the energy of any Pokémon that have already used a move this turn. |
|
Whirlwind
|
 |
   |
|
Causes the user to move later on the next turn. |
|
Wonder Room
|
 |
   |
|
Scrambles the order in which Pokémon will move on the next turn. |
|
Worry Seed
|
 |
  |
|
Makes the remaining Pokémon nervous. |
|
Zen Headbutt
|
 |
    |
|
Quite an appealing move. |