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 #572 Minccino
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Minccino
Japan: Chillarmy
チラーミィ
French: Chinchidou
German: Picochilla
Korean: 치라미
National: #572
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :25%
Female :75%
Classification Height Weight Capture Rate Base Egg Steps
Chinchilla Pokémon 1'04"
0.4m
12.8lbs
5.8kg
2553,840
Abilities: Cute Charm - Technician - Skill Link (Hidden Ability)
Cute Charm: The opponent has a 30% chance of being induced with Attract when using an attack, that requires physical contact, against this Pokémon.
Technician: Moves with a base power of 60 or less are boosted in power by 50%
Hidden Ability (Available):
Skill Link: Moves that attack 2-5 times always hit 5 times.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
800,000 Points
Fast
70 1 Speed Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations
X Friend Safari
Y Friend Safari
Omega Ruby Mirage ForestDetails
Alpha Sapphire Mirage ForestDetails
Generation VI Level Up
LevelAttack NameTypeAppealJam
Pound  
Quite an appealing move.
3 Baby-Doll Eyes  
Causes the user to move earlier on the next turn.
7 Helping Hand  
Quite an appealing move.
9 Tickle  
Brings down the energy of any Pokémon that have already used a move this turn.
13 Double Slap  
Effectiveness varies depending on when it is used.
15 Encore  
Makes the remaining Pokémon nervous.
19 Swift  
Works great if the user goes first this turn.
21 Sing  
Makes the remaining Pokémon nervous.
25 Tail Slap  
Effectiveness varies depending on when it is used.
27 Charm
Badly startles Pokémon that the audience has high expectations of.
31 Wake-Up Slap  
Affected by how well the previous Pokémon's move went.
33 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
37 Slam  
Quite an appealing move.
39 Captivate  
Makes the audience quickly grow bored when an appeal move has little effect.
43 Hyper Voice
Startles all of the Pokémon to act before the user.
45 Last Resort  
Works well if the user is pumped up.
49 After You  
Causes the user to move later on the next turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM99 Dazzling Gleam  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Aqua Tail   Details
Quite an appealing move.
Endure   Details
Causes the user to move later on the next turn.
Fake Tears   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Flail   Details
Works better the later it is used in a turn.
Iron Tail   Details
Quite an appealing move.
Knock Off Details
Badly startles all of the Pokémon to act before the user.
Mud-Slap   Details
Makes audience expect little of other contestants.
Sleep Talk   Details
Effectiveness varies depending on when it is used.
Tail Whip   Details
Works great if the user goes last this turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
After You  
Causes the user to move later on the next turn.
Aqua Tail  
Quite an appealing move.
Covet  
Affected by how well the previous Pokémon's move went.
Gunk Shot
Badly startles all Pokémon that successfully showed their appeal.
Helping Hand  
Quite an appealing move.
Hyper Voice
Startles all of the Pokémon to act before the user.
Iron Tail  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Last Resort  
Works well if the user is pumped up.
Seed Bomb  
Quite an appealing move.
Shock Wave  
Works great if the user goes first this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
BWB2W2
Growl  Lv. 3Lv. 3
Works great if the user goes last this turn.
Work Up   Gen V TM83
Excites the audience a lot if used first.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 300 55 50 40 40 40 75
Max Stats
Hindering Nature
Lv. 50 115 - 162 49 - 91 40 - 82 40 - 82 40 - 82 72 - 114
Lv. 100 220 - 314 94 - 179 76 - 161 76 - 161 76 - 161 139 - 224
Max Stats
Neutral Nature
Lv. 50 115 - 162 55 - 102 45 - 92 45 - 92 45 - 92 80 - 127
Lv. 100 220 - 314 105 - 199 85 - 179 85 - 179 85 - 179 155 - 249
Max Stats
Beneficial Nature
Lv. 50 115 - 162 60 - 112 49 - 101 49 - 101 49 - 101 88 - 139
Lv. 100 220 - 314 115 - 218 93 - 196 93 - 196 93 - 196 170 - 273

<--- #571
Zoroark
#573
Cinccino
--->

 
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