| Generation VI Level Up | 
|
				| — | 
				Pound | 
		
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  | 
				| Quite an appealing move. | 
				| 3 | 
				Baby-Doll Eyes | 
		
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  | 
				| Causes the user to move earlier on the next turn. | 
				| 7 | 
				Helping Hand | 
		
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  | 
				| Quite an appealing move. | 
				| 9 | 
				Tickle | 
		
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  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
				| 13 | 
				Double Slap | 
		
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  | 
				| Effectiveness varies depending on when it is used. | 
				| 15 | 
				Encore | 
		
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				| Makes the remaining Pokémon nervous. | 
				| 19 | 
				Swift | 
		
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				| Works great if the user goes first this turn. | 
				| 21 | 
				Sing | 
		
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				| Makes the remaining Pokémon nervous. | 
				| 25 | 
				Tail Slap | 
		
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  | 
				| Effectiveness varies depending on when it is used. | 
				| 27 | 
				Charm | 
		
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  | 
				| Badly startles Pokémon that the audience has high expectations of. | 
				| 31 | 
				Wake-Up Slap | 
		
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  | 
				| Affected by how well the previous Pokémon's move went. | 
				| 33 | 
				Echoed Voice | 
		
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  | 
				| An appealing move that can be used repeatedly without boring the audience. | 
				| 37 | 
				Slam | 
		
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  | 
				| Quite an appealing move. | 
				| 39 | 
				Captivate | 
		
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  | 
				| Makes the audience quickly grow bored when an appeal move has little effect. | 
				| 43 | 
				Hyper Voice | 
		
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   | 
				| Startles all of the Pokémon to act before the user. | 
				| 45 | 
				Last Resort | 
		
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  | 
				| Works well if the user is pumped up. | 
				| 49 | 
				After You | 
		
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  | 
				| Causes the user to move later on the next turn. | 
| TM & HM Attacks | 
|
| TM04 | 
					Calm Mind | 
		
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  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM06 | 
					Toxic | 
		
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				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM10 | 
					Hidden Power | 
		
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  | 
				| An appealing move that can be used repeatedly without boring the audience. | 
| TM11 | 
					Sunny Day | 
		
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				| Works better the more the crowd is excited. | 
| TM17 | 
					Protect | 
		
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				| Prevents the user from being startled one time this turn. | 
| TM18 | 
					Rain Dance | 
		
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  | 
				| Works better the more the crowd is excited. | 
| TM20 | 
					Safeguard | 
		
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  | 
				| Prevents the user from being startled one time this turn. | 
| TM21 | 
					Frustration | 
		
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    | 
				| Badly startles the last Pokémon to act before the user. | 
| TM24 | 
					Thunderbolt | 
		
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  | 
				| Quite an appealing move. | 
| TM27 | 
					Return | 
		
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  | 
				| Quite an appealing move. | 
| TM28 | 
					Dig | 
		
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  | 
				| Prevents the user from being startled one time this turn. | 
| TM32 | 
					Double Team | 
		
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  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM42 | 
					Facade | 
		
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  | 
				| Works great if the user goes last this turn. | 
| TM44 | 
					Rest | 
		
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  | 
				| Prevents the user from being startled until the turn ends. | 
| TM45 | 
					Attract | 
		
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  | 
				| Makes the remaining Pokémon nervous. | 
| TM46 | 
					Thief | 
		
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  | 
				| Shows off the Pokémon’s appeal about as well as the move used just before it. | 
| TM48 | 
					Round | 
		
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  | 
				| Works well if it is the same type as the move used by the last Pokémon. | 
| TM49 | 
					Echoed Voice | 
		
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  | 
				| An appealing move that can be used repeatedly without boring the audience. | 
| TM56 | 
					Fling | 
		
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  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM67 | 
					Retaliate | 
		
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  | 
				| Affected by how well the previous Pokémon's move went. | 
| TM73 | 
					Thunder Wave | 
		
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    | 
				| Startles all of the Pokémon to act before the user. | 
| TM86 | 
					Grass Knot | 
		
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  | 
				| Works better the later it is used in a turn. | 
| TM87 | 
					Swagger | 
		
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  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM88 | 
					Sleep Talk | 
		
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		  | 
  | 
				| Effectiveness varies depending on when it is used. | 
| TM89 | 
					U-turn | 
		
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		     | 
  | 
				| Makes the audience quickly grow bored when an appeal move has little effect. | 
| TM90 | 
					Substitute | 
		
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  | 
				| Prevents the user from being startled one time this turn. | 
| TM94 (ΩRαS) | 
					Secret Power | 
		
		  | 
		  | 
  | 
				| Works well if the user is pumped up. | 
| TM99 | 
					Dazzling Gleam | 
		
		  | 
		     | 
  | 
				| Quite an appealing move. | 
| TM100 | 
					Confide | 
		
		  | 
		    | 
  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. |