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 #582 Vanillite
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Vanillite
Japan: Vanipeti
バニプッチ
French: Sorbébé
German: Gelatini
Korean: 바닐프티
National: #582
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #085
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Fresh Snow Pokémon 1'04"
0.4m
12.6lbs
5.7kg
2555,120
Abilities: Ice Body - Weak Armor (Hidden Ability)
Ice Body: HP is restored by 1/16th of maximum HP when its hailing.
Hidden Ability (Available):
Weak Armor: When hit by an attack, the Pokémon's Defense is lowered by one stage but Speed is increased by one stage.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
70 1 Sp. Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Mineral
Evolutionary Chain
Locations - In-Depth Details
X Frost CavernDetails
Y Frost CavernDetails
Omega Ruby  
Alpha Sapphire  
Generation VI Level Up
LevelAttack NameTypeAppealJam
Icicle Spear  
Effectiveness varies depending on when it is used.
4 Harden  
Prevents the user from being startled one time this turn.
7 Astonish
Badly startles the last Pokémon to act before the user.
10 Uproar
Badly startles Pokémon that the audience has high expectations of.
13 Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
16 Mist  
Prevents the user from being startled until the turn ends.
19 Avalanche  
Affected by how well the previous Pokémon's move went.
22 Taunt
Badly startles Pokémon that the audience has high expectations of.
26 Mirror Shot
Startles the last Pokémon to act before the user.
31 Acid Armor  
Prevents the user from being startled until the turn ends.
35 Ice Beam
Badly startles the last Pokémon to act before the user.
40 Hail
Badly startles all Pokémon that successfully showed their appeal.
44 Mirror Coat  
Works great if the user goes last this turn.
49 Blizzard
Badly startles the last Pokémon to act before the user.
53 Sheer Cold
Badly startles all Pokémon that successfully showed their appeal.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM64 Explosion  
A move of huge appeal, but using it prevents the user from taking further contest moves.
TM79 Frost Breath  
Makes the audience quickly grow bored when an appeal move has little effect.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM91 Flash Cannon  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Autotomize   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Ice Shard   Details
Causes the user to move earlier on the next turn.
Imprison   Details
Temporarily stops the crowd from growing excited.
Iron Defense   Details
Prevents the user from being startled until the turn ends.
Magnet Rise   Details
Makes the remaining Pokémon nervous.
Natural Gift   Details
Works better the more the crowd is excited.
Powder Snow   Details
Quite an appealing move.
Water Pulse   Details
Makes audience expect little of other contestants.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Defense  
Prevents the user from being startled until the turn ends.
Magic Coat  
Works great if the user goes last this turn.
Magnet Rise  
Makes the remaining Pokémon nervous.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Water Pulse  
Makes audience expect little of other contestants.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 305 36 50 50 65 60 44
Max Stats
Hindering Nature
Lv. 50 96 - 143 49 - 91 49 - 91 63 - 105 58 - 100 44 - 86
Lv. 100 182 - 276 94 - 179 94 - 179 121 - 206 112 - 197 83 - 168
Max Stats
Neutral Nature
Lv. 50 96 - 143 55 - 102 55 - 102 70 - 117 65 - 112 49 - 96
Lv. 100 182 - 276 105 - 199 105 - 199 135 - 229 125 - 219 93 - 187
Max Stats
Beneficial Nature
Lv. 50 96 - 143 60 - 112 60 - 112 77 - 128 71 - 123 53 - 105
Lv. 100 182 - 276 115 - 218 115 - 218 148 - 251 137 - 240 102 - 205

<--- #581
Swanna
#583
Vanillish
--->

 
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