| Generation VI Level Up |
|
| — |
Megahorn |
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| An appealing move that can be used repeatedly without boring the audience. |
| — |
Tackle |
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| Quite an appealing move. |
| — |
Camouflage |
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| Shows off the Pokémon’s appeal about as well as all the moves before it this turn. |
| — |
Growl |
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| Works great if the user goes last this turn. |
| — |
Sand Attack |
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| Makes audience expect little of other contestants. |
| 4 |
Growl |
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| Works great if the user goes last this turn. |
| 7 |
Sand Attack |
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| Makes audience expect little of other contestants. |
| 10 |
Double Kick |
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| Badly startles Pokémon that used a move of the same type. |
| 13 |
Leech Seed |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 16 |
Feint Attack |
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| Works great if the user goes first this turn. |
| 20 |
Take Down |
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      |
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| A very appealing move, but after using this move, the user is more easily startled. |
| 24 |
Jump Kick |
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| A very appealing move, but after using this move, the user is more easily startled. |
| 28 |
Aromatherapy |
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| Prevents the user from being startled until the turn ends. |
| 32 |
Energy Ball |
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    |
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| Quite an appealing move. |
| 36 |
Charm |
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  |
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| Badly startles Pokémon that the audience has high expectations of. |
| 37 |
Horn Leech |
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| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| 44 |
Nature Power |
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| Works better the more the crowd is excited. |
| 52 |
Double-Edge |
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      |
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| A very appealing move, but after using this move, the user is more easily startled. |
| 60 |
Solar Beam |
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| Affected by how well the previous Pokémon's move went. |
| TM & HM Attacks |
|
| TM06 |
Toxic |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM10 |
Hidden Power |
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| An appealing move that can be used repeatedly without boring the audience. |
| TM11 |
Sunny Day |
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| Works better the more the crowd is excited. |
| TM15 |
Hyper Beam |
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| Startles all other Pokémon. User cannot act in the next turn. |
| TM16 |
Light Screen |
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| Prevents the user from being startled one time this turn. |
| TM17 |
Protect |
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| Prevents the user from being startled one time this turn. |
| TM18 |
Rain Dance |
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| Works better the more the crowd is excited. |
| TM20 |
Safeguard |
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  |
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| Prevents the user from being startled one time this turn. |
| TM21 |
Frustration |
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   |
| Badly startles the last Pokémon to act before the user. |
| TM22 |
Solar Beam |
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   |
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| Affected by how well the previous Pokémon's move went. |
| TM27 |
Return |
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    |
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| Quite an appealing move. |
| TM30 |
Shadow Ball |
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    |
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| Quite an appealing move. |
| TM32 |
Double Team |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM42 |
Facade |
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  |
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| Works great if the user goes last this turn. |
| TM44 |
Rest |
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| Prevents the user from being startled until the turn ends. |
| TM45 |
Attract |
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  |
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| Makes the remaining Pokémon nervous. |
| TM48 |
Round |
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| Works well if it is the same type as the move used by the last Pokémon. |
| TM49 |
Echoed Voice |
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   |
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| An appealing move that can be used repeatedly without boring the audience. |
| TM53 |
Energy Ball |
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    |
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| Quite an appealing move. |
| TM67 |
Retaliate |
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   |
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| Affected by how well the previous Pokémon's move went. |
| TM68 |
Giga Impact |
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    |
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| Startles all other Pokémon. User cannot act in the next turn. |
| TM70 |
Flash |
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   |
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| Makes audience expect little of other contestants. |
| TM73 |
Thunder Wave |
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   |
| Startles all of the Pokémon to act before the user. |
| TM75 |
Swords Dance |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM86 |
Grass Knot |
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| Works better the later it is used in a turn. |
| TM87 |
Swagger |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
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| Effectiveness varies depending on when it is used. |
| TM90 |
Substitute |
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| Prevents the user from being startled one time this turn. |
| TM93 |
Wild Charge |
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      |
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| A very appealing move, but after using this move, the user is more easily startled. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
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| Quite an appealing move. |
| TM94 (ΩRαS) |
Secret Power |
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| Works well if the user is pumped up. |
| TM96 |
Nature Power |
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| Works better the more the crowd is excited. |
| TM100 |
Confide |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| HM01 |
Cut |
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| Quite an appealing move. |