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 #661 Fletchling
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Fletchling
Japan: Yayakoma
ヤヤコマ
French: Passerouge
German: Dartiri
Korean: 화살꼬빈
National: #661
Central Kalos: #014
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Tiny Robin Pokémon 1'00"
0.3m
3.7lbs
1.7kg
2553,840
Abilities: Big Pecks - Gale Wings (Hidden Ability)
Big Pecks: Its defense cannot be lowered.
Hidden Ability (Available):
Gale Wings: All Flying-type moves have their Speed Priority increased by 1
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 1 Speed Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Flying
Evolutionary Chain
Locations - In-Depth Details
X Route 2, Route 3Details
Y Route 2, Route 3Details
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
Growl  
Works great if the user goes last this turn.
6 Quick Attack  
Causes the user to move earlier on the next turn.
10 Peck  
Quite an appealing move.
13 Agility  
Causes the user to move earlier on the next turn.
16 Flail  
Works better the later it is used in a turn.
21 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
25 Razor Wind  
Affected by how well the previous Pokémon's move went.
29 Natural Gift  
Works better the more the crowd is excited.
34 Flame Charge  
Works well if the user is pumped up.
39 Acrobatics  
Works well if the user is pumped up.
41 Me First  
Causes the user to move earlier on the next turn.
45 Tailwind  
Causes the user to move earlier on the next turn.
48 Steel Wing  
Affected by how well the previous Pokémon's move went.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM19 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM43 Flame Charge  
Works well if the user is pumped up.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM50 Overheat  
A very appealing move, but after using this move, the user is more easily startled.
TM51 Steel Wing  
Affected by how well the previous Pokémon's move went.
TM62 Acrobatics  
Works well if the user is pumped up.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM02 Fly  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Quick Guard   Details
Works great if the user goes first this turn.
Snatch   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Tailwind   Details
Causes the user to move earlier on the next turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Heat Wave
Startles all of the Pokémon to act before the user.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Tailwind  
Causes the user to move earlier on the next turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 278 45 50 43 40 38 62
Max Stats
Hindering Nature
Lv. 50 105 - 152 49 - 91 43 - 85 40 - 82 38 - 81 60 - 102
Lv. 100 200 - 294 94 - 179 81 - 166 76 - 161 72 - 157 116 - 200
Max Stats
Neutral Nature
Lv. 50 105 - 152 55 - 102 48 - 95 45 - 92 43 - 90 67 - 114
Lv. 100 200 - 294 105 - 199 91 - 185 85 - 179 81 - 175 129 - 223
Max Stats
Beneficial Nature
Lv. 50 105 - 152 60 - 112 52 - 104 49 - 101 47 - 99 73 - 125
Lv. 100 200 - 294 115 - 218 100 - 203 93 - 196 89 - 192 141 - 245

<--- #660
Diggersby
#662
Fletchinder
--->

 
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