| Generation VI Level Up |
|
| — |
Heal Pulse |
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| Excites the audience in any kind of contest. |
| — |
Aromatherapy |
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| Prevents the user from being startled until the turn ends. |
| — |
Ingrain |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| — |
Take Down |
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      |
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| A very appealing move, but after using this move, the user is more easily startled. |
| 5 |
Light Screen |
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  |
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| Prevents the user from being startled one time this turn. |
| 10 |
Aurora Beam |
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  |
   |
| Badly startles the last Pokémon to act before the user. |
| 18 |
Gravity |
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| Makes the remaining Pokémon nervous. |
| 26 |
Geomancy |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 35 |
Moonblast |
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    |
| Badly startles the last Pokémon to act before the user. |
| 44 |
Megahorn |
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   |
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| An appealing move that can be used repeatedly without boring the audience. |
| 51 |
Night Slash |
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   |
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| Affected by how well the previous Pokémon's move went. |
| 55 |
Horn Leech |
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| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| 59 |
Psych Up |
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| Works well if it is the same type as the move used by the last Pokémon. |
| 63 |
Misty Terrain |
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   |
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| Excites the audience a lot if used first. |
| 72 |
Nature Power |
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|
| Works better the more the crowd is excited. |
| 80 |
Close Combat |
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      |
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| A very appealing move, but after using this move, the user is more easily startled. |
| 88 |
Giga Impact |
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    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| 93 |
Outrage |
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      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
| TM & HM Attacks |
|
| TM03 |
Psyshock |
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    |
| Badly startles the last Pokémon to act before the user. |
| TM04 |
Calm Mind |
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|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM05 |
Roar |
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   |
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| Causes the user to move later on the next turn. |
| TM06 |
Toxic |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM07 |
Hail |
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  |
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| Badly startles all Pokémon that successfully showed their appeal. |
| TM10 |
Hidden Power |
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   |
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| An appealing move that can be used repeatedly without boring the audience. |
| TM11 |
Sunny Day |
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|
| Works better the more the crowd is excited. |
| TM15 |
Hyper Beam |
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    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM16 |
Light Screen |
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  |
|
| Prevents the user from being startled one time this turn. |
| TM17 |
Protect |
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  |
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| Prevents the user from being startled one time this turn. |
| TM18 |
Rain Dance |
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|
| Works better the more the crowd is excited. |
| TM21 |
Frustration |
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  |
   |
| Badly startles the last Pokémon to act before the user. |
| TM24 |
Thunderbolt |
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    |
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| Quite an appealing move. |
| TM25 |
Thunder |
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|
| Works better the more the crowd is excited. |
| TM27 |
Return |
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    |
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| Quite an appealing move. |
| TM29 |
Psychic |
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    |
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| Quite an appealing move. |
| TM32 |
Double Team |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM33 |
Reflect |
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  |
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| Prevents the user from being startled one time this turn. |
| TM42 |
Facade |
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  |
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| Works great if the user goes last this turn. |
| TM44 |
Rest |
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|
| Prevents the user from being startled until the turn ends. |
| TM48 |
Round |
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  |
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| Works well if it is the same type as the move used by the last Pokémon. |
| TM49 |
Echoed Voice |
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   |
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| An appealing move that can be used repeatedly without boring the audience. |
| TM52 |
Focus Blast |
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    |
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| Quite an appealing move. |
| TM68 |
Giga Impact |
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    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM70 |
Flash |
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   |
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| Makes audience expect little of other contestants. |
| TM73 |
Thunder Wave |
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   |
| Startles all of the Pokémon to act before the user. |
| TM77 |
Psych Up |
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  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM80 |
Rock Slide |
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  |
  |
| Startles all of the Pokémon to act before the user. |
| TM86 |
Grass Knot |
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|
| Works better the later it is used in a turn. |
| TM87 |
Swagger |
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   |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
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| Effectiveness varies depending on when it is used. |
| TM90 |
Substitute |
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  |
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| Prevents the user from being startled one time this turn. |
| TM91 |
Flash Cannon |
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    |
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| Quite an appealing move. |
| TM94 (ΩRαS) |
Secret Power |
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| Works well if the user is pumped up. |
| TM96 |
Nature Power |
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| Works better the more the crowd is excited. |
| TM99 |
Dazzling Gleam |
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    |
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| Quite an appealing move. |
| TM100 |
Confide |
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   |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| HM01 |
Cut |
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    |
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| Quite an appealing move. |